Download Castlevania - Symphony of the Night - HardType v4.6
8 VotesDescription
This patch is a difficulty and re-balance modification for the PSX NTSC-U version of Symphony of the Night.
Enemy HP and Attack have been increased. Some enemies have higher Defense and Resistances. Equipment and special attacks have been re-balanced. Removed Mablung drop. The Duplicator has been removed from the game. The Mablung is available from the Master Librarian after defeating Dracula. Added an optional patch to remove experience from enemies.
Note: The Mablung can cast shield spells.
Enemy HP and Attack have been increased. Some enemies have higher Defense and Resistances. Equipment and special attacks have been re-balanced. Removed Mablung drop. The Duplicator has been removed from the game. The Mablung is available from the Master Librarian after defeating Dracula. Added an optional patch to remove experience from enemies.
Note: The Mablung can cast shield spells.
What's New in Version v4.6 (See full changelog)
- tweaked akmodan ii, beezelbub, death, galamoth, and dracula
- reduced the mp cost of most shield spells
- slightly weakened the blood cloak and walk armor
- added mp cost to katana warp attacks
- altered defence and holy resistance of some bosses
Author
- Submitted: 17 October 2014
- Last Updated: 19 February 2017
- File Size: 4.91K
- Views: 0
- Downloads: 4,423
14 comments
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Thanks a lot for this!
I´m doing some testing right now.
The description reads, "modification for the PSX NTSC-U version" of the game.
There are myriad "NTSC-U version"s of the game on the internet. Of those that are in standalone .iso format (as opposed to bin + cue, which seems to be what most playstation emulators prefer), all of them freeze at the PSX BIOS load screen after being patched.
Of course I tested them first to make sure they're playable versions of the game. The same happened when I tried converting the bin + cue copies to iso, then patching.
So, I shrugged my shoulders and said, "The entire internet probably just posted bad rips. (Yeah, right.) Surely it will work if I do a clean rip to iso of my own pristine NTSC-U copy of Castlevania: SotN..."
Nope, freezes before boot. Tested in Mednafen, the most accurate PSX emulator.
Until the author provides a filename or checksum for the targeted .iso, I advise everyone reading this not to waste their time.
Btw, IMO there are some balance changes that could yet be made, since that the game is still somewhat easy after a point. These are very important in my view:
- Nerf/remove the Holy Sword & Holy Rod weapons; (they do bonus damage to lots of enemy units, and IMO are by far the most powerful common weapons now, except by Alucard Sword.)
- Nerf the Holy Water,Holy Cross, Knife and Bibuti subweapons; (All these are OP in my opinion. For 6 hearts you can easily kill the Cthulhu early in the game with HW, for example, and both the Knife and Holy Cross are Boss killers. The other subweapons are balanced IMO.)
- Nerf/remove the Blood Cloak; (because it converts damage received into hearts. Think about you being able to perform a Holy Cross every time that an Inverted Castle boss hits you. It's not fair IMO).
- Nerf/Remove the circlets; (they make Alucard gain HP each time that he's hit by the circlet's element attacks. They also increase a lot INT. Very OP in my opinion.)
- Give a cooldown for the Backdash ability; (Is it possible? I find it annoying to see people dashing everywhere for speed in SotN videos)
- Increase the heigh of Alucard's crouching sprite; (Again, is it possible? Many enemies, including bosses such as Medusa, Cerberus and Slogra simple can't hit you if you're crouching. It's not well balanced in my opinion)
- Remove/reduce the pain chance of some units; (Some units/bosses like the Succubus and the Karasuman cannot even attack if you keep hitting them).
Well, that's it. The link of the video that I've posted is below. Thanks again.
https://www.youtube....h?v=nmBGsu0vHvs
Either way, I came here to request giving all enemies a stunstate like garbon & slogra, and have the stunstate re-activate even if the enemy is still in a stunstate, so we can do combos. Enemies would need a lot more hp of course, but I was wondering if it's possible, because the game definitely has the mechanics for combos. I know it's not within the scope of this mod, but can someone comment on how easy it would be to do this?
Allerius, on 27 May 2016 - 04:36 PM, said:
Please don't say things like "put a cooldown on backdash cancelling". Why are you trying to decide how other people should have their fun? Seriously, that scares the hell out of me.
Edit: I've found the guides on the forum. thank you for this
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