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Risen Star is a mod designed in the same fashion as Fallen Star. The main purpose is to take what players learned while playing Fallen Star and put them through their paces. Risen Star features all the rebalances players of Fallen Star have come to love and expect while also adding in some new ones. Rebalanced enemies that match the player’s power and can easily force Game Overs if the player is not careful. Bosses Show no mercy players need to watch how they spend money as things are more expensive and they need to watch out for those djinni if they hope to survive. Players should be prepared to die; nothing here is “easy.”
Beta 0.0478 Change Log
Spoiler
- All characters start out at level 50
- All classes revamped to support the new starting level
- Difficulty of every boss and enemy up to Poseidon buffed
- Most bosses will have either 4 or 3 turns
- Massive Overhaul of Felix, and Sheba's Class tree
- Felix Gains Odyssey permanently however he loses Ragnarok. The inverse is true for Isaac.
- Felix now has more plant based Psynergy like Thorn and Growth Psynergy trees.
- Felix's Class Progression: Brawler > Gladiator > Baron > Lord > Slayer
- Sheba is now more offense oriented to offset Ivan who is more support based
- Sheba's Class Progession: Wind Seer > Astrologist > Soothsayer > Prophetess > Spellbinder
- Jenna loses the Flare series of Psynergy and gains the Zeal series of Psyergy which is the Mars version of Ply
- Buffed Aura series of Psynergy to match the Wish series of Psynergy
- Changed most of Jenna's First tier of each Psynergy to be single target but hit harder.
- Felix gains a new innate skill Grand Saber which he recovers 50% of the damage to his HP
- Jenna gains a new innate skill Heat Vein which does has a chance to drop Defense by 25%
- Sheba gains a new innate skill Psy Storm in which she gives up some of her PP to an ally
- Piers gains a new innate skill Prism Light which doubles AGI of one party member and is his only healing skill Functions like Ply on the overworld
- Piers loses the Frost series of Psynergy but gets the Douse series of Psynergy
~ Cool now acts like Frost Psynergy on the over world.
- Piers loses the Ply series of Psynergy but gains the Prism series of Psynergy
- Added in two new Class Changing Items White Stone and All Stone
~ White Stone changes the character's class to Priest; designed after the FFT White Mage
~ All Stone changes the characters's class to Universalist; designed to turn the character into a physical power house capable of hitting elemental weaknesses with their Psynergy
- King Scorpion gains 3 turns, Burst Edge, Quake Sphere, Twin Shear, Desert Gasp, Sand Breath, Paralytail, Poison Tail and Potent Cure
~ Drops Burst Ring, a ring that grants Felix Burst Edge; an attack that has a power of 150 (Summon), range of 3 and costs 30PP. May Inflict Death Curse
~ Desert Gasp changed from 45 base damage (diminishing) to 2.0 Multiplier
~ Poison Tail changed from 30 added damage to 80 added damage
~ Paralytail changed from 20 added damage to 80 added damage
~ Twin Shear changed from 1.8 multiplier to 1.5 multiplier; gained halve AGI
- Briggs gains Headbutt, Rapid Smash, Ni Mizu Hebi (Twin Water Snakes), Lethe Albion, Hurricane and Aqua Sock
~ Drops Mizu Ring, a ring that grants Piers Ni Mizu Hebi; an attack that has a power of 200 (Summon), range of 1 and costs 30PP. May Inflict Dead
- Sea Fighters gain Cutting Edge, Plume Edge, Dreamtide and Hurricane
- Aqua Jelly gains Deluge, Ply Well, Watery Grave, Breeze Bite, Acid Bite and Froth Sphere; 100% Water of Aleph drop rate
~ Lost Douse and Attack; no longer drops Sleep Bombs
- Aqua Hydra gains Ocean Fist, Froth Sphere, Aqua Rift, Aqua Void and Watery Grave; 100% Tear Stone drop rate
~ Lost Slaver, Drench and Attack
- Raging Flood power changed from 110 base damage to 320 base damage
- Ocean Fist now hits 3 targets instead of 1
- Watery Grave power changed from 130 base damage to 230 base damage
- Serpent now has different colors to differentiate the different versions;
~ The Strongest version of the Serpent has only 2 turns but has highers stats while the weakest version has 4 turns and weaker stats
~ Serpent gained Potent Cure, Dragon Driver and Sand Breath
- Toxic Breath changed from Base Damage (diminishing) 60 to a Multiplier of 2.3
- Black Ice changed from Base Damage (diminishing) 80 to Added Damage of 80
- Sand Breath changed from Base Damage (diminishing) 23 to a Multiplier of 1.6
~ Gained the ability to cause the Stun (Paralyzation)
- Avimander gains Counter-rush, Pyroclasm and Noburu Taika
~ Drops Taika Ring, a ring that grants Jenna Noburu Taika; an attack that has a power of 150 (Summon), range of 3 and costs 30PP. Removes all buffs
~ Heat Stun changed from 1.3 multiplier to 1.2; gained a range of 3
~ Star Mine changed from 35 summon to 240 summon; instantly ends round of combat
~ Fire Breath changed from 130 base damage (diminishing) to 130 added damage
- Poseidon gains Diamondberg, Tundra, Ice Horn, Megacool, Black Ice, Gravity Well, Froth Sphere, Break, Freeze Prism, Pure Ply and Deluge; Lost attack
~ Drops Gravity Ring, a ring that grants Sheba Gravity Well; an attack that has a power of 200 (Summon), range of 1 and costs 30PP. Halves AGI
- The Optional Fight with the Bandit and Thieves has been buffed. They sport the same set of moves from Fallen Star
~ Bandit Drops a Water of Aleph
- Reflux now targets the whole party
- Spark now targets the whole party
- Haze now targets the whole party
- All monsters buff significantly to match the power of players as you start off at level 50
- All monsters including bosses drop 0 EXP so that players will not out level Isaac and CO
~ Bosses and monsters drop more coins
~ Monsters Drop stat buffing items like Apples, and Power Breads
- All Basic Items Price adjusted to cut out the cheat with tickets
- Many of the Forgeable items lack sufficient edits (Most if not all are still have their Vanilla Stats)
- The optional dungeon in Kibombo is unedited; in a future update it will be a optional end game area
- The optional dungeon in Izumo is unedited; in a future update it will be a optional end game area
- Everything after the fight with Poseidon is unedited
- All classes revamped to support the new starting level
- Difficulty of every boss and enemy up to Poseidon buffed
- Most bosses will have either 4 or 3 turns
- Massive Overhaul of Felix, and Sheba's Class tree
- Felix Gains Odyssey permanently however he loses Ragnarok. The inverse is true for Isaac.
- Felix now has more plant based Psynergy like Thorn and Growth Psynergy trees.
- Felix's Class Progression: Brawler > Gladiator > Baron > Lord > Slayer
- Sheba is now more offense oriented to offset Ivan who is more support based
- Sheba's Class Progession: Wind Seer > Astrologist > Soothsayer > Prophetess > Spellbinder
- Jenna loses the Flare series of Psynergy and gains the Zeal series of Psyergy which is the Mars version of Ply
- Buffed Aura series of Psynergy to match the Wish series of Psynergy
- Changed most of Jenna's First tier of each Psynergy to be single target but hit harder.
- Felix gains a new innate skill Grand Saber which he recovers 50% of the damage to his HP
- Jenna gains a new innate skill Heat Vein which does has a chance to drop Defense by 25%
- Sheba gains a new innate skill Psy Storm in which she gives up some of her PP to an ally
- Piers gains a new innate skill Prism Light which doubles AGI of one party member and is his only healing skill Functions like Ply on the overworld
- Piers loses the Frost series of Psynergy but gets the Douse series of Psynergy
~ Cool now acts like Frost Psynergy on the over world.
- Piers loses the Ply series of Psynergy but gains the Prism series of Psynergy
- Added in two new Class Changing Items White Stone and All Stone
~ White Stone changes the character's class to Priest; designed after the FFT White Mage
~ All Stone changes the characters's class to Universalist; designed to turn the character into a physical power house capable of hitting elemental weaknesses with their Psynergy
- King Scorpion gains 3 turns, Burst Edge, Quake Sphere, Twin Shear, Desert Gasp, Sand Breath, Paralytail, Poison Tail and Potent Cure
~ Drops Burst Ring, a ring that grants Felix Burst Edge; an attack that has a power of 150 (Summon), range of 3 and costs 30PP. May Inflict Death Curse
~ Desert Gasp changed from 45 base damage (diminishing) to 2.0 Multiplier
~ Poison Tail changed from 30 added damage to 80 added damage
~ Paralytail changed from 20 added damage to 80 added damage
~ Twin Shear changed from 1.8 multiplier to 1.5 multiplier; gained halve AGI
- Briggs gains Headbutt, Rapid Smash, Ni Mizu Hebi (Twin Water Snakes), Lethe Albion, Hurricane and Aqua Sock
~ Drops Mizu Ring, a ring that grants Piers Ni Mizu Hebi; an attack that has a power of 200 (Summon), range of 1 and costs 30PP. May Inflict Dead
- Sea Fighters gain Cutting Edge, Plume Edge, Dreamtide and Hurricane
- Aqua Jelly gains Deluge, Ply Well, Watery Grave, Breeze Bite, Acid Bite and Froth Sphere; 100% Water of Aleph drop rate
~ Lost Douse and Attack; no longer drops Sleep Bombs
- Aqua Hydra gains Ocean Fist, Froth Sphere, Aqua Rift, Aqua Void and Watery Grave; 100% Tear Stone drop rate
~ Lost Slaver, Drench and Attack
- Raging Flood power changed from 110 base damage to 320 base damage
- Ocean Fist now hits 3 targets instead of 1
- Watery Grave power changed from 130 base damage to 230 base damage
- Serpent now has different colors to differentiate the different versions;
~ The Strongest version of the Serpent has only 2 turns but has highers stats while the weakest version has 4 turns and weaker stats
~ Serpent gained Potent Cure, Dragon Driver and Sand Breath
- Toxic Breath changed from Base Damage (diminishing) 60 to a Multiplier of 2.3
- Black Ice changed from Base Damage (diminishing) 80 to Added Damage of 80
- Sand Breath changed from Base Damage (diminishing) 23 to a Multiplier of 1.6
~ Gained the ability to cause the Stun (Paralyzation)
- Avimander gains Counter-rush, Pyroclasm and Noburu Taika
~ Drops Taika Ring, a ring that grants Jenna Noburu Taika; an attack that has a power of 150 (Summon), range of 3 and costs 30PP. Removes all buffs
~ Heat Stun changed from 1.3 multiplier to 1.2; gained a range of 3
~ Star Mine changed from 35 summon to 240 summon; instantly ends round of combat
~ Fire Breath changed from 130 base damage (diminishing) to 130 added damage
- Poseidon gains Diamondberg, Tundra, Ice Horn, Megacool, Black Ice, Gravity Well, Froth Sphere, Break, Freeze Prism, Pure Ply and Deluge; Lost attack
~ Drops Gravity Ring, a ring that grants Sheba Gravity Well; an attack that has a power of 200 (Summon), range of 1 and costs 30PP. Halves AGI
- The Optional Fight with the Bandit and Thieves has been buffed. They sport the same set of moves from Fallen Star
~ Bandit Drops a Water of Aleph
- Reflux now targets the whole party
- Spark now targets the whole party
- Haze now targets the whole party
- All monsters buff significantly to match the power of players as you start off at level 50
- All monsters including bosses drop 0 EXP so that players will not out level Isaac and CO
~ Bosses and monsters drop more coins
~ Monsters Drop stat buffing items like Apples, and Power Breads
- All Basic Items Price adjusted to cut out the cheat with tickets
- Many of the Forgeable items lack sufficient edits (Most if not all are still have their Vanilla Stats)
- The optional dungeon in Kibombo is unedited; in a future update it will be a optional end game area
- The optional dungeon in Izumo is unedited; in a future update it will be a optional end game area
- Everything after the fight with Poseidon is unedited
Version 1.0000 Change Log
Spoiler
- Adjusted monster skills for bosses and Psynergy
- Summons Received a few Buffs to warrant using
o Now have less strict djinn requirements
o All 3rd tier summons received additional effects
§ Cybele can now Halve AGI
§ Tiamat now lets the user regain 50% of the damage dealt back as HP recovered
§ Procne now has a chance to triple damage
§ Neptune Eliminates stat boosts
§ Iris’s Power Raised to 8k but now costs 6 djinni from every element. Has a chance to cause Triple Damage and is now Neutral Elemental Damage rather than Fire
- Beat Dance now heals for 400
- Added Several Skills Unique Enemy Skills from Fallen Star
o The following skills make a return in RS from FS
§ Ashe Flames: Mars Element Effect Only Skill that decreases all Ally Damage by 90% for 1 turn and has a range of All
§ Phoenix Ashe, Mars Element Healing Skill that recovers 40% of a character’s HP and has a range of 3
§ Sacred Ashe: Mars Element Healing Skill with a power rating of 800, raises allies’ attack by 25% and has a range of All
§ Frostbite Pinion: Mercury Element Base Damage Skill with a power rating of 340, always inflicts Seal and has a range of 1
§ Reverse: Mercury Element Healing Skill with a power rating of 1.2k eliminates all status boosts to allies and has a range of All
§ Cleansing: Mercury Element Base Damage Skill with a power rating of 500, eliminates all status boosts to enemies and has a range of All
§ Mercury Rush: Mercury Element Base Damage skill with a power rating of 200, may force the target to lose 12% of their total HP along with their next turn and has a range of 1
§ Rift: Mercury Element Effect Only Skill that doubles the AGI of allies and has a range of All
§ Burning Brand: Mars Element Multiplier Skill with a power rating of 1.6, has a chance to inflict stun and has a range of 3
§ Illusion Flame: Mars Element Multiplier Skill with a power rating of 2.0, has a chance to inflict Haunt and has a range of 1
§ Seething Cloud: Mars Element Multiplier Skill with a power rating of 2.0, has a chance to drop ATK by 25% and has a range of 1
§ Acid Flames: Mars Element Multiplier Skill with a power Rating of 1.7, has a chance to inflict Venom and has a range of All
§ Ice Vortex: Mercury Element Base Damage Diminishing Skill with a power rating of 380, has a chance to inflict Sleep and has a range of All
§ Dream Flare: Mars Element Multiplier Skill with a power rating of 2.5, has a chance to instantly kill and has a range of 3
§ Heaven’s Brand: Venus Element Added damage Skill with a power rating of 100, has a chance to triple the damage dealt and has a range of 3
§ Grand Gale: Jupiter Element Base Damage Skill with a power rating of 400, has chance to drop RES by 40 and has a range of 7
§ Arcana: Mercury Element Multiplier Skill with a power rating of 1.7, has a chance to inflict sleep and has a range of 1
§ Magna: Venus Element Added Damage Skill with a power rating of 80, has a chance to cause triple the damage dealt and has a range of 3
§ Fortuna: Jupiter Element Base Damage Skill with a power rating of 350, always inflicts seal and has a range of 1
§ Divina: Mars Element Psynergy Drain Skill with a power rating of 500, has a chance to lower DEF by 25% and has a range of 1
§ Draw Out: Neutral Element Multiplier Skill with a power rating of 2.5, has a chance to deal double the damage dealt and has a range of 3 while the unleash only has a range of 1
§ Calamity: Neutral Element Summon Skill with a power rating of 590, has a chance to kill instantly and has a range of 11
§ Fissure: Venus Element Base Damage Diminishing Skill with a power rating of 500, has a chance to lower DEF by 25% and has a range of 3
§ Mourning Blade: Neutral Element Added Damage Skill with a power rating of 120, always inflicts Death Curse and has a range of 1
§ Perish Blade: Neutral Element Psynergy Drain Skill with a power rating of 200, has a chance to instantly kill and has a range of 1
§ Soul Void: Neutral Element Added Damage Skill with a power rating of 130, has a chance to inflict Haunt and has a range of 3
§ Life Render: Neutral Element Base Damage Skill with a power rating of 300, has a chance to drop a person’s HP to 1 and has a range of 11
§ Black Feathers: Neutral Element Base Damage Diminishing Skill with a power rating of 420, has a chance to inflict Death Curse and has a range of All
§ Alpha: Venus Element Multiplier Skill with a power rating of 1.6, has a chance to inflict Stun and has a range of 3
§ Beta: Jupiter Element Added Damage Skill with a power rating of 100, eliminates all stat boost and has a range of 1
§ Gamma: Mars Element Base Damage Diminishing Skill with a power rating of 600, the user regains 50% of the damage dealt to their HP and has a range of 1
§ Delta: Mercury Element Healing Skill with a power rating of 750, decreases damage by 95% to allies for 1 round and has a range of 3
§ Void Lightning: Jupiter Element Added Damage Skill with a power rating of 175, ignores DEF of the target and has a range of 3
§ Valkyrie: Jupiter Element Summon Skill with a power rating of 800, has a chance to inflict Death Curse and has a range of 11
§ Gravitation: Jupiter Element Base Damage Diminishing Skill with a power rating of 420, paralyzes a target for 1 round if they have not acted yet that round and a range of 3
§ Supersonic Gale: Jupiter Element Base Damage Diminishing Skill with a power rating of 490, has a chance to triple the damage dealt and has a range of 1
- Added over 40 Super Bosses as random encounters in end game dungeons
o Brought back the following super bosses from FS; Alice, Luna, Teruko, Auronymous, Kyouzan, Raziel Kain Fuhjin
§ These Super Bosses make their return in Sea of Time Isle Cave Tunnel
§ Wonder Birds were renamed to Royal Phoenix and are now Super Bosses
§ Auronymous was renamed Zodiac
§ Kain was renamed Rise
§ Fuhjin was renamed Raiden
o Added new Super Bosses called Shades these look like each of the adepts in come in Pairs for each of the elements. For Example 1 fight is vs the Shade of Isaac and Felix
o Brought back almost every boss from Golden Sun as a “Wraith” for Example Saturos and Menardi are now Wraith Saturos and Wraith Menardi
§ Wraith Super Bosses now reside in the optional dungeon of Gabomba Catacombs as well as Anemos Sanctum
o EX versions of each boss you fought throughout the game show up in the Anemos Sanctum though 2 of the EX bosses come from the previous game and they cane be fought in the Anemos Sanctum
§ Briggs EX shows up on Treasure Isle
§ Deadbeard EX Shows up on Treasure Isle
§ Toadonpa EX Shows up on Treasure Isle
o Yampi Desert Cave has Super Bosses similar to the first 4 doors of Crossbone Isle from Fallen Star and they can be fought in the Anemos Sanctum
§ The fake djinni are no longer called Souls like in Fallen Star but instead are called Demi’s
o Added a new Super Boss to Treasure isle called Isutodoragon it can also be fought in the Anemos Sanctum
§ Treasure Isle is also home to Deadbeard EX, Briggs EX, Toadonpa EX, Tempest Lizard, Demi Venus/Mercury, Demi Mars/Jupiter, and Super version of the Bandit & Thieves. They can all be fought in the Anemos Sanctum as well
- Moapa now has, Curse Pyre, Earth Force, Cura and several unique skills called Drives.
o Bosca Hit: changed power rating of 1.7 to 1.4 but gained the chance to inflict Stun
o Earth Force: Venus Effect Only skill which will Paralyze a character for 1 turn if they have not acted that round and has a range of 1
o Curse Pyre: a Mars Element Psynergy Drain Skill with a power rating of 320, it always inflicts Death Curse and has a range of All
o Gained Eagle, Fox, Bear and Snake Drive
§ Eagle Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance to inflict Seal and has a range of 1
§ Fox Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, always inflicts Death Curse and has a range of 1
§ Bear Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance lower a target’s HP to 1 and has a range of 1
§ Snake Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance to inflict Venom and has a range of 1
- Knights Gained, Beat Dance, Life Tap, Echo Cut, and Earth Force however lost Attack
o Life Tap: Neutral Element Base Damage Skill with a power rating of 100, a PP cost of 50, has a chance to inflict Death Curse and has a range of All
o Echo Cut: Neutral Element Added Damage Skill with a power rating of 40, has a chance to lower DEF by 12.5% and has a range of 3
§ Power rating changed from 30 to 40, gained the chance to lower DEF by 12.5% and range changed from 1 to 3
- Karst gained, Annihilation, Healing Zeal and Purgatory however lost Fiery Blast and Attack. Now drops Pyre Form a unique weapon that anyone can equip, its unleash is Meteor
o Healing Zeal: Mars Element Healing Skill with a power rating of 200, has a PP cost of 8 and a range of 1
o Heat Kiss: Mars Element Psynergy Drain Skill with a power rating of 100, has a chance to lower ATK by 25% and has a range of 3
§ Changed from Effect only to Psynergy Drain and a Power rating of 0 to 100
o Purgatory: Mars Element Added Damage Skill with a power rating of 67, has a chance to inflict Sleep and has a range of 3
§ Changed range from 1 to 3
- Agatio gained, Meteor and Counter Flares however lost Debilitate and Attack
o Rolling Flame: Mars Element Added Damage Skill with a power rating of 50, has a chance to take the damage dealt as HP and has a range of 3
§ Changed power rating from 100 to 50 gained the ability to take damage as HP
o Raging Dragon: Mars Element Added Base Damage Skill with a power rating of 150, a PP cost of 50, always inflicts Death Curse and has a range of 1
§ Changed name from Rising Dragon to Raging Dragon cut confusing on the 2 Skills, Power rating from 250 to 150, PP cost changed from 37 to 50 and gained the ability to always Inflict Death Curse
o Meteor Blow: Mars Element Summon Skill with a power rating of 100, a PP cost of 50, has a chance to double the damage dealt and has a range of 11
§ Changed power rating from 120 to 100, PP cost changed from 21 to 50 and gained the ability to double the damage dealt
o Cage: Mars Element Effect Only Skill with a power rating of 800, can Paralyze the target for 1 turn if they have not acted that round and has a range of 1
§ Changed power rating from 8 to 800
o Stun Muscle: Mars Element Multiplier Skill with a power rating of 1.5, has a chance to Inflict stun and has a range of 1
§ Power rating changed from 1.3 to 1.5
o Counter Flares: Mars Element Effect Only Skill grants Counter-attack for 1 round to allies and has a range of All
- Flame Dragon (Agatio) gained Pyroclasm and Djinn Blast however lost 1 of its Flame Breaths and Attack
- Flame Dragon (Karst) gained Death Scythe, Cool Aura, Healing Zeal and Purgatory however lost Fiery Blast, Healing Aura and Attack. Now drops Terra Form a unique weapon that anyone can equip, its unleash is Judgment
- Sentinel Gained Diamondberg however lost Attack and received a color change to better match his name. Now drops an Iris Band, a unique weapon that has no unleash rate but can unleash Iris if the wearer has the right gear equipped
o Armor Crush: Venus Element Multiplier Skill with a power rating of 1.7, has a chance to lower DEF by 25% and has a range of 3
§ Power rating changed from 1.4 to 1.7 and range from 1 to 3
- Valukar gained Angel Spear, Guardian, Cool Zeal and Pyroclasm however lost 1 of his chances for Crucible, 1 chance for Stun Jip and 1 chance for Djinn Stun. Now drops a Valkyrie Mail
o Stun Jip: Venus Element Multiplier Skill with a power rating of 2.4, has a chance to inflict Stun and has a range of 3
§ Power rating changed from 1.6 to 2.4 and ranged changed from 1 to 3
o Angel Spear: Jupiter Element Healing Skill with a power rating of 100, PP cost of 12, boosts ATK by 12.5% and has a range of All
§ Power rating changed from 0 to 100 and changed from being Effect Only to Healing
o Guardian: Mars Elemental Healing Skill with a power rating of 200, PP cost of 15, boosts DEF by 25% and has a range of 1
- Star Magician gained Freeze Prism, Azul, Spark Plasma, Tempest and Psy Boost however lost 1 of his chances to use Mystical Call and Mine Ball. Now drops Vanish Mantle an accessory that grants the ability Vanishga
o Psy Boost: Neutral Element Psynergy Recovery Skill with a power rating of 1k, has a range of 1 and can only work on the user
§ Changed power rating from 20 to 1k
o Azul: Mercury Element Summon Skill with a power rating of 580, PP cost of 75, has a chance to inflict Stun and has a range of 11
§ Changed Power rating from 330 to 580 and PP cost from 0 to 75
o Mine Ball: Mercury Element Multiplier Skill with a power rating of 1.7 and has a range of 5
§ Power changed from 1.5 to 1.7
- Refresh Ball gained Ply Well, Wish Well, Pure Wish, Pure Ply and Regen Dance
o Earnest Ply: Mercury Element Healing Skill with a power rating of 2k PP cost of 18 and a range of 1
§ Changed power rating from 1k to 2k and PP cost from 12 to 18
o Regen Dance: Neutral Element Effect Only Skill with a PP cost of 60, will revive downed allies and has a range of 1
- Thunder Ball gained Thunderclap, Thunder Mine, Fulmination, Indignation and Thor however lost 1 chance of using Storm Ray, Shine Plasma, Flash Bolt and both Attack chances
o Thunder Mine: Jupiter Element Multiplier Skill with a power rating of 1.3, PP cost of 16, has a chance to lower the target’s HP to 1 and has a range of 1
§ Changed power rating from 85 to 1.3, type from Added Damage to Multiplier and gained the chance to lower HP to 1
o Thunderclap: Jupiter Element Added Damage Skill with a power rating of 50, PP cost of 12, has a chance to inflict Stun and has a range of 3
§ Changed PP cost from 9 to 12, type from Base Damage to Added Damage and gained the chance to inflict Stun
- Anger Ball gained Star Mine and Giga impact however lost Attack
o Giga Impact: Neutral Element Psynergy Drain Skill with a power rating of 3k, PP cost of 100, will Paralyze the target for 1 turn if they have not acted that round and has a range of 1
- Guardian Ball Gained Vanishga and Regen however lost 3 of its chances to use to Wall
o Wall: Neutral Element Utility Skill with a PP costs of 48, decreases damage the target receives by 95% for 1 round and has a range of 1
§ Changed PP cost from 0 to 48, name from Guard Aura to Wall and target from User to Ally
o Vanishga: Jupiter Element Effect Only Skill with a PP cost of 200, has a chance of making it’s target’s Vanish into thin air and has a range of 3
- Dullahan gained Ragnarok, Liquifier, Heat Field, Pyroclasm, Guard, Pure Ply, Doom, Wall, Froth Spiral, Odyssey, Earnest Ply, Destruct Ray, Iris however he lost Attack
o Doom: Venus Element Effect Only Skill always inflicts Death Curse and has a range of 3
o Formina Sage: Jupiter Element Multiplier Skill with a power rating of 3.2 and has a range of 5
o True Collide: Venus Element Base Damage Skill with a power rating of 360, has a chance of the damage dealt being added to the user’s HP and has a range of 3
§ Change power rating from 180 to 360
o Iris: Neutral Element Summon Skill with a power rating of 8k, has a chance of doing triple the damage it dealt and has a range of 11
§ Changed power rating from 800 to 8k and its element from Fire to Neutral
o Charon: Venus Element Summon Skill with a power rating of 1k, PP cost of 200, has a chance to instantly kill and has a range of 11
§ Changed power rating from 500 to 1k and PP cost from 0 to 200
- Doom Dragon gained Grand Gaia, Heat Field, Earthquake, Doom, Impact, Sever Blow, Crucible, Cage, Rolling Flame, Star Mine, Pyroclasm, Dragon Driver, Giga Impact, Outer Space, Curse Pyre, Cool Zeal Chill Breath, Flame Breath, Aqua Breath, Toxic Breath, Sand breath, Dark Breath, Evil Breath, Serpent Fume and Inferno however lost Pressure, Thorn, Haunt, Quake Sphere, Curse and Haunt
o Gravel Blow: Venus Element Added Damage Skill with a power rating of 70, always halves AGI and has a range of 3
§ Changed power rating from 90 to 70, type from Base Damage Diminishing to Added Damage and gained the ability to halve AGI
o Blast Breath: Mars Element Base Damage Skill with a power rating of 270, has a chance to lower DEF bye 25% and has a range of 3
§ Changed power rating from 170 to 270, type from Base Damage Diminishing to Base Damage and change the percentage DEF drops by from 12.5% to 25%
o Dragon Driver: Mars Element Summon Skill with a power rating of 360 and has a range of 11
§ Changed power rating from 120 to 360
o Outer Space: Mars Element Summon Skill with a power rating of 600 and has a range of 11
§ Changed power rating from 200 to 600
o Chill Breath: Mercury Element Base Damage Skill with a power rating of 240, always inflicts seal and has a range of 3
§ Changed power rating from 210 to 240 and type from Base Damage Diminishing to Base Damage
o Flame Breath: Mars Element Base Damage Skill with a power rating of 470 and a range of 3
§ Changed power rating from 170 to 470 and type from Base Damage Diminishing to Base Damage
o Aqua Breath: Mercury Element Base Damage Diminishing Skill with a power rating of 320, has a chance to inflict Sleep and has a range of 3
§ Changed power rating from 170 to 320 and gained the chance to inflict Sleep
o Toxic Breath: Venus Element Multiplier Skill with a power rating of 2.3, has chance to inflict Venom and has a range of 3
§ Changed power rating from 60 to 2.3, type from Base Damage Diminishing to Multiplier and gained the chance to inflict Venom
o Sand Breath: Venus Element Multiplier with a power rating of 1.6, has a chance to inflict stun and has a range of 3
§ Changed power rating from 35 to 1.6, type from Base Damage Diminishing to Multiplier and gained the chance to inflict Stun
o Dark Breath: Venus Element Base Damage Skill with a power rating of 320, has a chance to instantly kill and has a range of 3
§ Changed power rating from 110 to 320, type from Base Damage Diminishing to Base Damaged and gained the chance to instantly Kill
o Evil Breath: Mars Element Added Damage Skill with a power rating of 60, always inflicts Death Curse and has a range of 3
§ Changed power rating from 80 to 60, type from Base Damage Diminishing to Base Damage and gained the ability to always inflict Death Curse.
- Removed the Pierrot, Tamer and Dark Mage Class trees from the game and replaced them with a single class similar to Universalist and FFT Priest
- Mysterious Card renamed to Replica
o Now grants the class Replicator, a Class that uses moves borrowed from other RPGs and games
§ R – Cannon: Neutral Element Added Damage Skill with a power rating of 600, PP Cost of 75, has the chance to triple the damage dealt and had a range of 1
§ Monadoburst: Neutral Element Multiplier Skill with a power rating of 2.7, PP cost of 75, ignores the target’s DEF rating and has a range of 3
§ Megabuster: Neutral Element Base Damage Skill with a power rating of 700, PP cost of 75 has a chance to inflict Stun and has a range of 1
§ Zero Saber: Neutral Element Added Damage Skill with a power rating of 600, PP cost of 75, has a chance of instantly killing and has a range of 3
§ Gather Burst: Neutral Element Base Damage Skill with a power rating of 150, PP cost of 75, halves AGI and has a range of 11
§ Cutlass Fury: Neutral Element Multiplier Skill with a power rating of 3.0, PP cost of 75, has a chance to reduce the target’s HP to 1 and has a range of 3
§ Spiral Flare: Mars Element Base Damage Diminishing Skill with a power rating of 600, PP cost of 75 has a chance of dropping RES by 20 and has a range of 3
§ Indignation: Jupiter Element Base Damage Diminishing Skill with a power rating of 600, PP cost of 75 has a chance of tripling damage dealt and has a range of 5
§ Dragon Rage: Venus Element Summon Skill with a power rating of 600, PP cost of 75, has a chance of inflicting Death Curse and has a range of 3
§ Surf: Mercury Element Summon Skill with a power rating of 600, PP cost of 75, has a chance of inflicting Sleep and has a range of 11
- Trainer’s Whip renamed to Aura Gem
o Now grants the class Orabureika, a Class that specializes in support Psynergy that can either heal or damage Allies’ PP
§ Void Aura: Neutral Element Psynergy Drain Skill with a power rating of 400, PP cost of 50, decreases damage by 95% for the round and has a range of All
§ Aegis Aura: Venus Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may boost DEF by 12.5% and has a range of 3
§ Ward Aura: Mercury Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may boost RES by 20 and has a range of 3
§ Strike Aura: Mars Element Psynergy Drain Skill with a power rating of 10, PP cost of 50, may boost ATK by 12.5% and has a range of 3
§ Gait Aura: Jupiter Element Psynergy Drain Skill with a power rating of 10, PP cost of 50, may double AGI and has a range of 3
§ Limit Aura: Neutral Element Psynergy Drain skill with a power rating of 9999, PP cost of 50, instantly end the round of combat, has a range of one and only target’s the user
§ Nature Aura: Venus Element Psynergy Drain Skill with a power rating of 200, PP cost of 50, may grant Regen for 5 turns and has a range of 3
§ Cross Aura: Mercury Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may grant Counter-Attack for 1 round of combat and has a range of 3
§ Drive Aura: Mars Element Psynergy Drain Skill with a power rating of 75, PP cost of 50, may grant 2 turns on the next round of combat and has a range of 3
§ Aerate Aura: Jupiter Element Psynergy Drain Skill with a power rating of 200, PP cost of 50, may remove all status ailments and has a range of 3
- Tomegthericon renamed to Sol Monograph
o Now Grants the Class Summoner, a Class that can summon without the need of Djinni but at the cost of PP
§ Can Summon, Tier 3 Summons, Tier 4 Summons, Azul, Eclipse, Haures, Catastrophe, Charon, and Coatlicue
· Coatlicue, Catastrophe, and Charon all have a PP cost of 200
- When Felix equips Risen Venus he will be able to use Jimen Ora
o Venus Element Healing Skill with a power rating of 500, PP cost of 75, boost RES by 40 and has a range of All
- When Jenna equips Risen Mars she will be able to use Flame Brand
o Mars Element Summon Skill with a power rating of 600, PP cost of 75, may multiply damage dealt by 1,2 or 3 and has a range of 1
- When Sheba equips Risen Jupiter she will be able to use Heizubasuto
o Jupiter Element Summon Skill with a power rating of 500, PP cost of 75, may damage their PP rather than their HP and has a range of 3
- When Piers equips Risen Mercury he will be able to use Focus Freeze
o Mercury element Base Damage Skill with a power rating of 600, PP cost of 75, may triple the damage dealt and has a range of 1
- Hikariuzu power rating changed from 4.5k to 7.5k
- You can now buy forge items and stat boost items in Prox however Forge Items cost 64k while stat items cost 24k
- Massive Rebalancing of Forge equipment as well as other Items
- Added Psynergy Bomb
o Deals 3k damage to PP and will Paralyze a foe for 1 turn if they have not acted yet
- Avoid can now only be learned after reaching level 99 cutting out the possibility of getting the Sol Monograph before you are supposed to.
- Buffed a few of the earlier bosses to be a bit more formidable than in the beta
- Massive overhauling to Monster Skills and Monsters
- The psynergy for the following classes are no longer accessible due to the new revisions, Pierrot Psynergy, Tamer Psynergy and Dark Mage Psynergy. Some of these Psynergy were moved to other characters
- Summons Received a few Buffs to warrant using
o Now have less strict djinn requirements
o All 3rd tier summons received additional effects
§ Cybele can now Halve AGI
§ Tiamat now lets the user regain 50% of the damage dealt back as HP recovered
§ Procne now has a chance to triple damage
§ Neptune Eliminates stat boosts
§ Iris’s Power Raised to 8k but now costs 6 djinni from every element. Has a chance to cause Triple Damage and is now Neutral Elemental Damage rather than Fire
- Beat Dance now heals for 400
- Added Several Skills Unique Enemy Skills from Fallen Star
o The following skills make a return in RS from FS
§ Ashe Flames: Mars Element Effect Only Skill that decreases all Ally Damage by 90% for 1 turn and has a range of All
§ Phoenix Ashe, Mars Element Healing Skill that recovers 40% of a character’s HP and has a range of 3
§ Sacred Ashe: Mars Element Healing Skill with a power rating of 800, raises allies’ attack by 25% and has a range of All
§ Frostbite Pinion: Mercury Element Base Damage Skill with a power rating of 340, always inflicts Seal and has a range of 1
§ Reverse: Mercury Element Healing Skill with a power rating of 1.2k eliminates all status boosts to allies and has a range of All
§ Cleansing: Mercury Element Base Damage Skill with a power rating of 500, eliminates all status boosts to enemies and has a range of All
§ Mercury Rush: Mercury Element Base Damage skill with a power rating of 200, may force the target to lose 12% of their total HP along with their next turn and has a range of 1
§ Rift: Mercury Element Effect Only Skill that doubles the AGI of allies and has a range of All
§ Burning Brand: Mars Element Multiplier Skill with a power rating of 1.6, has a chance to inflict stun and has a range of 3
§ Illusion Flame: Mars Element Multiplier Skill with a power rating of 2.0, has a chance to inflict Haunt and has a range of 1
§ Seething Cloud: Mars Element Multiplier Skill with a power rating of 2.0, has a chance to drop ATK by 25% and has a range of 1
§ Acid Flames: Mars Element Multiplier Skill with a power Rating of 1.7, has a chance to inflict Venom and has a range of All
§ Ice Vortex: Mercury Element Base Damage Diminishing Skill with a power rating of 380, has a chance to inflict Sleep and has a range of All
§ Dream Flare: Mars Element Multiplier Skill with a power rating of 2.5, has a chance to instantly kill and has a range of 3
§ Heaven’s Brand: Venus Element Added damage Skill with a power rating of 100, has a chance to triple the damage dealt and has a range of 3
§ Grand Gale: Jupiter Element Base Damage Skill with a power rating of 400, has chance to drop RES by 40 and has a range of 7
§ Arcana: Mercury Element Multiplier Skill with a power rating of 1.7, has a chance to inflict sleep and has a range of 1
§ Magna: Venus Element Added Damage Skill with a power rating of 80, has a chance to cause triple the damage dealt and has a range of 3
§ Fortuna: Jupiter Element Base Damage Skill with a power rating of 350, always inflicts seal and has a range of 1
§ Divina: Mars Element Psynergy Drain Skill with a power rating of 500, has a chance to lower DEF by 25% and has a range of 1
§ Draw Out: Neutral Element Multiplier Skill with a power rating of 2.5, has a chance to deal double the damage dealt and has a range of 3 while the unleash only has a range of 1
§ Calamity: Neutral Element Summon Skill with a power rating of 590, has a chance to kill instantly and has a range of 11
§ Fissure: Venus Element Base Damage Diminishing Skill with a power rating of 500, has a chance to lower DEF by 25% and has a range of 3
§ Mourning Blade: Neutral Element Added Damage Skill with a power rating of 120, always inflicts Death Curse and has a range of 1
§ Perish Blade: Neutral Element Psynergy Drain Skill with a power rating of 200, has a chance to instantly kill and has a range of 1
§ Soul Void: Neutral Element Added Damage Skill with a power rating of 130, has a chance to inflict Haunt and has a range of 3
§ Life Render: Neutral Element Base Damage Skill with a power rating of 300, has a chance to drop a person’s HP to 1 and has a range of 11
§ Black Feathers: Neutral Element Base Damage Diminishing Skill with a power rating of 420, has a chance to inflict Death Curse and has a range of All
§ Alpha: Venus Element Multiplier Skill with a power rating of 1.6, has a chance to inflict Stun and has a range of 3
§ Beta: Jupiter Element Added Damage Skill with a power rating of 100, eliminates all stat boost and has a range of 1
§ Gamma: Mars Element Base Damage Diminishing Skill with a power rating of 600, the user regains 50% of the damage dealt to their HP and has a range of 1
§ Delta: Mercury Element Healing Skill with a power rating of 750, decreases damage by 95% to allies for 1 round and has a range of 3
§ Void Lightning: Jupiter Element Added Damage Skill with a power rating of 175, ignores DEF of the target and has a range of 3
§ Valkyrie: Jupiter Element Summon Skill with a power rating of 800, has a chance to inflict Death Curse and has a range of 11
§ Gravitation: Jupiter Element Base Damage Diminishing Skill with a power rating of 420, paralyzes a target for 1 round if they have not acted yet that round and a range of 3
§ Supersonic Gale: Jupiter Element Base Damage Diminishing Skill with a power rating of 490, has a chance to triple the damage dealt and has a range of 1
- Added over 40 Super Bosses as random encounters in end game dungeons
o Brought back the following super bosses from FS; Alice, Luna, Teruko, Auronymous, Kyouzan, Raziel Kain Fuhjin
§ These Super Bosses make their return in Sea of Time Isle Cave Tunnel
§ Wonder Birds were renamed to Royal Phoenix and are now Super Bosses
§ Auronymous was renamed Zodiac
§ Kain was renamed Rise
§ Fuhjin was renamed Raiden
o Added new Super Bosses called Shades these look like each of the adepts in come in Pairs for each of the elements. For Example 1 fight is vs the Shade of Isaac and Felix
o Brought back almost every boss from Golden Sun as a “Wraith” for Example Saturos and Menardi are now Wraith Saturos and Wraith Menardi
§ Wraith Super Bosses now reside in the optional dungeon of Gabomba Catacombs as well as Anemos Sanctum
o EX versions of each boss you fought throughout the game show up in the Anemos Sanctum though 2 of the EX bosses come from the previous game and they cane be fought in the Anemos Sanctum
§ Briggs EX shows up on Treasure Isle
§ Deadbeard EX Shows up on Treasure Isle
§ Toadonpa EX Shows up on Treasure Isle
o Yampi Desert Cave has Super Bosses similar to the first 4 doors of Crossbone Isle from Fallen Star and they can be fought in the Anemos Sanctum
§ The fake djinni are no longer called Souls like in Fallen Star but instead are called Demi’s
o Added a new Super Boss to Treasure isle called Isutodoragon it can also be fought in the Anemos Sanctum
§ Treasure Isle is also home to Deadbeard EX, Briggs EX, Toadonpa EX, Tempest Lizard, Demi Venus/Mercury, Demi Mars/Jupiter, and Super version of the Bandit & Thieves. They can all be fought in the Anemos Sanctum as well
- Moapa now has, Curse Pyre, Earth Force, Cura and several unique skills called Drives.
o Bosca Hit: changed power rating of 1.7 to 1.4 but gained the chance to inflict Stun
o Earth Force: Venus Effect Only skill which will Paralyze a character for 1 turn if they have not acted that round and has a range of 1
o Curse Pyre: a Mars Element Psynergy Drain Skill with a power rating of 320, it always inflicts Death Curse and has a range of All
o Gained Eagle, Fox, Bear and Snake Drive
§ Eagle Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance to inflict Seal and has a range of 1
§ Fox Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, always inflicts Death Curse and has a range of 1
§ Bear Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance lower a target’s HP to 1 and has a range of 1
§ Snake Drive: Neutral Element Psynergy Drain Skill with a power rating of 100, has a chance to inflict Venom and has a range of 1
- Knights Gained, Beat Dance, Life Tap, Echo Cut, and Earth Force however lost Attack
o Life Tap: Neutral Element Base Damage Skill with a power rating of 100, a PP cost of 50, has a chance to inflict Death Curse and has a range of All
o Echo Cut: Neutral Element Added Damage Skill with a power rating of 40, has a chance to lower DEF by 12.5% and has a range of 3
§ Power rating changed from 30 to 40, gained the chance to lower DEF by 12.5% and range changed from 1 to 3
- Karst gained, Annihilation, Healing Zeal and Purgatory however lost Fiery Blast and Attack. Now drops Pyre Form a unique weapon that anyone can equip, its unleash is Meteor
o Healing Zeal: Mars Element Healing Skill with a power rating of 200, has a PP cost of 8 and a range of 1
o Heat Kiss: Mars Element Psynergy Drain Skill with a power rating of 100, has a chance to lower ATK by 25% and has a range of 3
§ Changed from Effect only to Psynergy Drain and a Power rating of 0 to 100
o Purgatory: Mars Element Added Damage Skill with a power rating of 67, has a chance to inflict Sleep and has a range of 3
§ Changed range from 1 to 3
- Agatio gained, Meteor and Counter Flares however lost Debilitate and Attack
o Rolling Flame: Mars Element Added Damage Skill with a power rating of 50, has a chance to take the damage dealt as HP and has a range of 3
§ Changed power rating from 100 to 50 gained the ability to take damage as HP
o Raging Dragon: Mars Element Added Base Damage Skill with a power rating of 150, a PP cost of 50, always inflicts Death Curse and has a range of 1
§ Changed name from Rising Dragon to Raging Dragon cut confusing on the 2 Skills, Power rating from 250 to 150, PP cost changed from 37 to 50 and gained the ability to always Inflict Death Curse
o Meteor Blow: Mars Element Summon Skill with a power rating of 100, a PP cost of 50, has a chance to double the damage dealt and has a range of 11
§ Changed power rating from 120 to 100, PP cost changed from 21 to 50 and gained the ability to double the damage dealt
o Cage: Mars Element Effect Only Skill with a power rating of 800, can Paralyze the target for 1 turn if they have not acted that round and has a range of 1
§ Changed power rating from 8 to 800
o Stun Muscle: Mars Element Multiplier Skill with a power rating of 1.5, has a chance to Inflict stun and has a range of 1
§ Power rating changed from 1.3 to 1.5
o Counter Flares: Mars Element Effect Only Skill grants Counter-attack for 1 round to allies and has a range of All
- Flame Dragon (Agatio) gained Pyroclasm and Djinn Blast however lost 1 of its Flame Breaths and Attack
- Flame Dragon (Karst) gained Death Scythe, Cool Aura, Healing Zeal and Purgatory however lost Fiery Blast, Healing Aura and Attack. Now drops Terra Form a unique weapon that anyone can equip, its unleash is Judgment
- Sentinel Gained Diamondberg however lost Attack and received a color change to better match his name. Now drops an Iris Band, a unique weapon that has no unleash rate but can unleash Iris if the wearer has the right gear equipped
o Armor Crush: Venus Element Multiplier Skill with a power rating of 1.7, has a chance to lower DEF by 25% and has a range of 3
§ Power rating changed from 1.4 to 1.7 and range from 1 to 3
- Valukar gained Angel Spear, Guardian, Cool Zeal and Pyroclasm however lost 1 of his chances for Crucible, 1 chance for Stun Jip and 1 chance for Djinn Stun. Now drops a Valkyrie Mail
o Stun Jip: Venus Element Multiplier Skill with a power rating of 2.4, has a chance to inflict Stun and has a range of 3
§ Power rating changed from 1.6 to 2.4 and ranged changed from 1 to 3
o Angel Spear: Jupiter Element Healing Skill with a power rating of 100, PP cost of 12, boosts ATK by 12.5% and has a range of All
§ Power rating changed from 0 to 100 and changed from being Effect Only to Healing
o Guardian: Mars Elemental Healing Skill with a power rating of 200, PP cost of 15, boosts DEF by 25% and has a range of 1
- Star Magician gained Freeze Prism, Azul, Spark Plasma, Tempest and Psy Boost however lost 1 of his chances to use Mystical Call and Mine Ball. Now drops Vanish Mantle an accessory that grants the ability Vanishga
o Psy Boost: Neutral Element Psynergy Recovery Skill with a power rating of 1k, has a range of 1 and can only work on the user
§ Changed power rating from 20 to 1k
o Azul: Mercury Element Summon Skill with a power rating of 580, PP cost of 75, has a chance to inflict Stun and has a range of 11
§ Changed Power rating from 330 to 580 and PP cost from 0 to 75
o Mine Ball: Mercury Element Multiplier Skill with a power rating of 1.7 and has a range of 5
§ Power changed from 1.5 to 1.7
- Refresh Ball gained Ply Well, Wish Well, Pure Wish, Pure Ply and Regen Dance
o Earnest Ply: Mercury Element Healing Skill with a power rating of 2k PP cost of 18 and a range of 1
§ Changed power rating from 1k to 2k and PP cost from 12 to 18
o Regen Dance: Neutral Element Effect Only Skill with a PP cost of 60, will revive downed allies and has a range of 1
- Thunder Ball gained Thunderclap, Thunder Mine, Fulmination, Indignation and Thor however lost 1 chance of using Storm Ray, Shine Plasma, Flash Bolt and both Attack chances
o Thunder Mine: Jupiter Element Multiplier Skill with a power rating of 1.3, PP cost of 16, has a chance to lower the target’s HP to 1 and has a range of 1
§ Changed power rating from 85 to 1.3, type from Added Damage to Multiplier and gained the chance to lower HP to 1
o Thunderclap: Jupiter Element Added Damage Skill with a power rating of 50, PP cost of 12, has a chance to inflict Stun and has a range of 3
§ Changed PP cost from 9 to 12, type from Base Damage to Added Damage and gained the chance to inflict Stun
- Anger Ball gained Star Mine and Giga impact however lost Attack
o Giga Impact: Neutral Element Psynergy Drain Skill with a power rating of 3k, PP cost of 100, will Paralyze the target for 1 turn if they have not acted that round and has a range of 1
- Guardian Ball Gained Vanishga and Regen however lost 3 of its chances to use to Wall
o Wall: Neutral Element Utility Skill with a PP costs of 48, decreases damage the target receives by 95% for 1 round and has a range of 1
§ Changed PP cost from 0 to 48, name from Guard Aura to Wall and target from User to Ally
o Vanishga: Jupiter Element Effect Only Skill with a PP cost of 200, has a chance of making it’s target’s Vanish into thin air and has a range of 3
- Dullahan gained Ragnarok, Liquifier, Heat Field, Pyroclasm, Guard, Pure Ply, Doom, Wall, Froth Spiral, Odyssey, Earnest Ply, Destruct Ray, Iris however he lost Attack
o Doom: Venus Element Effect Only Skill always inflicts Death Curse and has a range of 3
o Formina Sage: Jupiter Element Multiplier Skill with a power rating of 3.2 and has a range of 5
o True Collide: Venus Element Base Damage Skill with a power rating of 360, has a chance of the damage dealt being added to the user’s HP and has a range of 3
§ Change power rating from 180 to 360
o Iris: Neutral Element Summon Skill with a power rating of 8k, has a chance of doing triple the damage it dealt and has a range of 11
§ Changed power rating from 800 to 8k and its element from Fire to Neutral
o Charon: Venus Element Summon Skill with a power rating of 1k, PP cost of 200, has a chance to instantly kill and has a range of 11
§ Changed power rating from 500 to 1k and PP cost from 0 to 200
- Doom Dragon gained Grand Gaia, Heat Field, Earthquake, Doom, Impact, Sever Blow, Crucible, Cage, Rolling Flame, Star Mine, Pyroclasm, Dragon Driver, Giga Impact, Outer Space, Curse Pyre, Cool Zeal Chill Breath, Flame Breath, Aqua Breath, Toxic Breath, Sand breath, Dark Breath, Evil Breath, Serpent Fume and Inferno however lost Pressure, Thorn, Haunt, Quake Sphere, Curse and Haunt
o Gravel Blow: Venus Element Added Damage Skill with a power rating of 70, always halves AGI and has a range of 3
§ Changed power rating from 90 to 70, type from Base Damage Diminishing to Added Damage and gained the ability to halve AGI
o Blast Breath: Mars Element Base Damage Skill with a power rating of 270, has a chance to lower DEF bye 25% and has a range of 3
§ Changed power rating from 170 to 270, type from Base Damage Diminishing to Base Damage and change the percentage DEF drops by from 12.5% to 25%
o Dragon Driver: Mars Element Summon Skill with a power rating of 360 and has a range of 11
§ Changed power rating from 120 to 360
o Outer Space: Mars Element Summon Skill with a power rating of 600 and has a range of 11
§ Changed power rating from 200 to 600
o Chill Breath: Mercury Element Base Damage Skill with a power rating of 240, always inflicts seal and has a range of 3
§ Changed power rating from 210 to 240 and type from Base Damage Diminishing to Base Damage
o Flame Breath: Mars Element Base Damage Skill with a power rating of 470 and a range of 3
§ Changed power rating from 170 to 470 and type from Base Damage Diminishing to Base Damage
o Aqua Breath: Mercury Element Base Damage Diminishing Skill with a power rating of 320, has a chance to inflict Sleep and has a range of 3
§ Changed power rating from 170 to 320 and gained the chance to inflict Sleep
o Toxic Breath: Venus Element Multiplier Skill with a power rating of 2.3, has chance to inflict Venom and has a range of 3
§ Changed power rating from 60 to 2.3, type from Base Damage Diminishing to Multiplier and gained the chance to inflict Venom
o Sand Breath: Venus Element Multiplier with a power rating of 1.6, has a chance to inflict stun and has a range of 3
§ Changed power rating from 35 to 1.6, type from Base Damage Diminishing to Multiplier and gained the chance to inflict Stun
o Dark Breath: Venus Element Base Damage Skill with a power rating of 320, has a chance to instantly kill and has a range of 3
§ Changed power rating from 110 to 320, type from Base Damage Diminishing to Base Damaged and gained the chance to instantly Kill
o Evil Breath: Mars Element Added Damage Skill with a power rating of 60, always inflicts Death Curse and has a range of 3
§ Changed power rating from 80 to 60, type from Base Damage Diminishing to Base Damage and gained the ability to always inflict Death Curse.
- Removed the Pierrot, Tamer and Dark Mage Class trees from the game and replaced them with a single class similar to Universalist and FFT Priest
- Mysterious Card renamed to Replica
o Now grants the class Replicator, a Class that uses moves borrowed from other RPGs and games
§ R – Cannon: Neutral Element Added Damage Skill with a power rating of 600, PP Cost of 75, has the chance to triple the damage dealt and had a range of 1
§ Monadoburst: Neutral Element Multiplier Skill with a power rating of 2.7, PP cost of 75, ignores the target’s DEF rating and has a range of 3
§ Megabuster: Neutral Element Base Damage Skill with a power rating of 700, PP cost of 75 has a chance to inflict Stun and has a range of 1
§ Zero Saber: Neutral Element Added Damage Skill with a power rating of 600, PP cost of 75, has a chance of instantly killing and has a range of 3
§ Gather Burst: Neutral Element Base Damage Skill with a power rating of 150, PP cost of 75, halves AGI and has a range of 11
§ Cutlass Fury: Neutral Element Multiplier Skill with a power rating of 3.0, PP cost of 75, has a chance to reduce the target’s HP to 1 and has a range of 3
§ Spiral Flare: Mars Element Base Damage Diminishing Skill with a power rating of 600, PP cost of 75 has a chance of dropping RES by 20 and has a range of 3
§ Indignation: Jupiter Element Base Damage Diminishing Skill with a power rating of 600, PP cost of 75 has a chance of tripling damage dealt and has a range of 5
§ Dragon Rage: Venus Element Summon Skill with a power rating of 600, PP cost of 75, has a chance of inflicting Death Curse and has a range of 3
§ Surf: Mercury Element Summon Skill with a power rating of 600, PP cost of 75, has a chance of inflicting Sleep and has a range of 11
- Trainer’s Whip renamed to Aura Gem
o Now grants the class Orabureika, a Class that specializes in support Psynergy that can either heal or damage Allies’ PP
§ Void Aura: Neutral Element Psynergy Drain Skill with a power rating of 400, PP cost of 50, decreases damage by 95% for the round and has a range of All
§ Aegis Aura: Venus Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may boost DEF by 12.5% and has a range of 3
§ Ward Aura: Mercury Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may boost RES by 20 and has a range of 3
§ Strike Aura: Mars Element Psynergy Drain Skill with a power rating of 10, PP cost of 50, may boost ATK by 12.5% and has a range of 3
§ Gait Aura: Jupiter Element Psynergy Drain Skill with a power rating of 10, PP cost of 50, may double AGI and has a range of 3
§ Limit Aura: Neutral Element Psynergy Drain skill with a power rating of 9999, PP cost of 50, instantly end the round of combat, has a range of one and only target’s the user
§ Nature Aura: Venus Element Psynergy Drain Skill with a power rating of 200, PP cost of 50, may grant Regen for 5 turns and has a range of 3
§ Cross Aura: Mercury Element Psynergy Recovery Skill with a power rating of 10, PP cost of 50, may grant Counter-Attack for 1 round of combat and has a range of 3
§ Drive Aura: Mars Element Psynergy Drain Skill with a power rating of 75, PP cost of 50, may grant 2 turns on the next round of combat and has a range of 3
§ Aerate Aura: Jupiter Element Psynergy Drain Skill with a power rating of 200, PP cost of 50, may remove all status ailments and has a range of 3
- Tomegthericon renamed to Sol Monograph
o Now Grants the Class Summoner, a Class that can summon without the need of Djinni but at the cost of PP
§ Can Summon, Tier 3 Summons, Tier 4 Summons, Azul, Eclipse, Haures, Catastrophe, Charon, and Coatlicue
· Coatlicue, Catastrophe, and Charon all have a PP cost of 200
- When Felix equips Risen Venus he will be able to use Jimen Ora
o Venus Element Healing Skill with a power rating of 500, PP cost of 75, boost RES by 40 and has a range of All
- When Jenna equips Risen Mars she will be able to use Flame Brand
o Mars Element Summon Skill with a power rating of 600, PP cost of 75, may multiply damage dealt by 1,2 or 3 and has a range of 1
- When Sheba equips Risen Jupiter she will be able to use Heizubasuto
o Jupiter Element Summon Skill with a power rating of 500, PP cost of 75, may damage their PP rather than their HP and has a range of 3
- When Piers equips Risen Mercury he will be able to use Focus Freeze
o Mercury element Base Damage Skill with a power rating of 600, PP cost of 75, may triple the damage dealt and has a range of 1
- Hikariuzu power rating changed from 4.5k to 7.5k
- You can now buy forge items and stat boost items in Prox however Forge Items cost 64k while stat items cost 24k
- Massive Rebalancing of Forge equipment as well as other Items
- Added Psynergy Bomb
o Deals 3k damage to PP and will Paralyze a foe for 1 turn if they have not acted yet
- Avoid can now only be learned after reaching level 99 cutting out the possibility of getting the Sol Monograph before you are supposed to.
- Buffed a few of the earlier bosses to be a bit more formidable than in the beta
- Massive overhauling to Monster Skills and Monsters
- The psynergy for the following classes are no longer accessible due to the new revisions, Pierrot Psynergy, Tamer Psynergy and Dark Mage Psynergy. Some of these Psynergy were moved to other characters
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