Tooltips Not Accurate?
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#1
09 November 2014 - 11:30 AM
Great mod, this is awesome.
I'm having a problem though: the tooltips for most of the changed jobs/skills aren't showing up, they instead show the tooltip for the old ability (or the ability the programmer copied/changed). For example, the Marksman abilities all show the tooltip descriptions for the original thief abilities; the Chemist abilities all show the tooltip for the original status-fixing items.
I looked around and only saw the barest of mentions of similar problems, here, for example, which leads me to believe this is more of a me problem than a mod problem, unless everyone else is more familiar with 1.3 than I am.
Any suggestions?
I'm playing with the Beta 4 version.
I'm having a problem though: the tooltips for most of the changed jobs/skills aren't showing up, they instead show the tooltip for the old ability (or the ability the programmer copied/changed). For example, the Marksman abilities all show the tooltip descriptions for the original thief abilities; the Chemist abilities all show the tooltip for the original status-fixing items.
I looked around and only saw the barest of mentions of similar problems, here, for example, which leads me to believe this is more of a me problem than a mod problem, unless everyone else is more familiar with 1.3 than I am.
Any suggestions?
I'm playing with the Beta 4 version.
#2
09 November 2014 - 11:53 AM
You'll want to play b5 while I stop fisting my anal passageway and find some free time to carry on with getting Tides of Fate in a playable condition.
https://www.dropbox....WOTL1313-b5.ppf
Hope you enjoy it man and welcome to the site!
Also, please note there are still issues with inaccurate text, but once I do get ToF ready to beta test etc, I'm gonna have to go through everything with a fine-toothed comb again, so I'll make sure I get it nice and polished.
https://www.dropbox....WOTL1313-b5.ppf
Hope you enjoy it man and welcome to the site!
Also, please note there are still issues with inaccurate text, but once I do get ToF ready to beta test etc, I'm gonna have to go through everything with a fine-toothed comb again, so I'll make sure I get it nice and polished.
#3
09 November 2014 - 01:02 PM
Awesome, thanks for that.
Also, I understand being busy, so I don't blame you. Especially when your options are programming or anal fisting.
Also, I understand being busy, so I don't blame you. Especially when your options are programming or anal fisting.
#4
09 November 2014 - 01:10 PM
Dorkistan, on 09 November 2014 - 01:02 PM, said:
Awesome, thanks for that.
Also, I understand being busy, so I don't blame you. Especially when your options are programming or anal fisting.
Also, I understand being busy, so I don't blame you. Especially when your options are programming or anal fisting.
Exactly! Glad you understand.
To clarify though, I don't do anything as intensive as programming (at the minute! ) I'm a modder and therefore use tools that other programmers have made. Once I delve into ASM, however...
#8
09 November 2014 - 06:40 PM
I'm pretty sure it can go horribly wrong, just like programming. When you know there's a problem and things aren't working properly but you can't see what the problem is or fix it.
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