Allerius, on 27 May 2016 - 04:46 PM, said:
Btw, IMO there are some balance changes that could yet be made, since that the game is still somewhat easy after a point. These are very important in my view:
- Nerf/remove the Holy Sword & Holy Rod weapons; (they do bonus damage to lots of enemy units, and IMO are by far the most powerful common weapons now, except by Alucard Sword.)
- Nerf the Holy Water,Holy Cross, Knife and Bibuti subweapons; (All these are OP in my opinion. For 6 hearts you can easily kill the Cthulhu early in the game with HW, for example, and both the Knife and Holy Cross are Boss killers. The other subweapons are balanced IMO.)
- Nerf/remove the Blood Cloak; (because it converts damage received into hearts. Think about you being able to perform a Holy Cross every time that an Inverted Castle boss hits you. It's not fair IMO).
- Nerf/Remove the circlets; (they make Alucard gain HP each time that he's hit by the circlet's element attacks. They also increase a lot INT. Very OP in my opinion.)
- Give a cooldown for the Backdash ability; (Is it possible? I find it annoying to see people dashing everywhere for speed in SotN videos)
- Increase the heigh of Alucard's crouching sprite; (Again, is it possible? Many enemies, including bosses such as Medusa, Cerberus and Slogra simple can't hit you if you're crouching. It's not well balanced in my opinion)
- Remove/reduce the pain chance of some units; (Some units/bosses like the Succubus and the Karasuman cannot even attack if you keep hitting them).
Well, that's it. The link of the video that I've posted is below. Thanks again.
https://www.youtube....h?v=nmBGsu0vHvs
uhm, basically you ask to nerf everything... the problem is everybody know SOTN is not famous for a good balance, you can exploit the game with 80% of stuff you find in the castle.
The whole damage formula should be balanced, and possibly the AI of enemies in general.
I agree about putting some goddam invincible frame to bosses at least, anyway