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  • Final Fantasy VI: Brave New World
  • Final Fantasy VI: Dancing Mad
  • Final Fantasy Tactics 1.3
  • Final Fantasy Tactics Advance X
  • Mega Man X Hard Type

Final Fantasy Tactics Advance X

Contents

  • 1 Overview
  • 2 Technical Issues and Installation
  • 3 General Information
    • 3.1 Statuses
    • 3.2 Battle Information
    • 3.3 Laws
  • 4 Statistics/ Abilities


Overview

Final Fantasy Tactics Advance X is a difficulty modification for Final Fantasy Tactics Advance, with minimal character/ job changes. The main focus of FFTA X is to create a more challenging version of FFTA, and improve upon its late game. FFTA X focuses on the usefulness of every job class, making every class worthwhile. Statistics of Monsters, Generic Jobs, Bosses, and items have been altered greatly, in order to improve gameplay for this amazingly in depth tactical RPG. This specific was the first difficulty mod ever created for FFTA, and has been maintained since late 2010 by the creator, FFTA. During the first official release (1.0.0.0), hance joined as a leader of the project, and has been very important in job/ enemy development.




Technical Issues and Installation

Information on the steps of installation and common errors/ troubleshooting can be found Here.



General Information



Statuses


Final Fantasy Tactics X contains every status from the original FFTA, excluding the "control" status. All of the statuses are relatively the same as vanilla, other than a few percentage changes (blind). The chart below is a table of all statuses and their icons.

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Battle Information


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Laws


The laws in FFTA X have changed quite a bit. While you will still go to prison for breaking a law twice, the only other punishments you may receive are a gold fine, or an AP fine. All status down punishments have been removed - along with quite a few poorly made laws.

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Statistics/ Abilities



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Human Statistics


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Bangaa Statistics


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Nou Mou Statistics


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Viera Statistics


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Moogle Statistics




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