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About This File
Major features:
- added around 70 new spells, including some physical-like techs that even Guy can learn
- learning new spells gives slight increases to stats
- modified base stats and growth of characters
- stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
- added a true final boss fight with "Guard Daos" after Daos
- major overhaul of AI for final Sinistral fights
- Retry and Gift Mode are now always available
- Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
- rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
- modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
- CM level is now tied to Maxim's exp/level
- modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
- class 4 and 5 CM are much less likely to use regular attacks
- CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
- (S) Witch Ring now increases MP as advertised
- 25% of ATP bonuses from equipment get also added to INT
- 25% of DFP bonuses from equipment get also added to MGR
note: NOT compatible with vanilla savegames!
What's New in Version 7 See changelog
Released
- changed logic of buff effects
- old: half distance between current value and +2x buff rate (e.g. 40% buff on a current 120% state increases by [100%+2x40% - 120%]/2 = 30%)
- new: buff applies buff rate to the distance between current and 200% (e.g. 40% buff on a current 120% state increases by [200% - 120%]*40% = 32%)
- changed logic of debuff effects:
- old: half distance between current value and +2x debuff rate (e.g. 20% debuff on a current 120% state decreases by [100%-2x20% + 120%]/2 = 30%)
- new: debuff applies debuff rate to the distance between current and 0% (e.g. 20% debuff on a current 120% state decreases by 120%*20% = 24%)
- debuffs can no longer reduce a stat below 50% of its base value
- fixed Salamander's Sizzle Breath related game crash
- reduced chance in Ancient Cave to get consumables from ~37% to ~20%
- increased chance in Ancient Cave to get spells from ~11% to ~18%
- increased chance in Ancient Cave to get armors and accessoires from ~17% to ~25%
- increased chance in Ancient Cave to get blue chests from ~2% to ~5%
- chance in Ancient Cave to get weapons was kept at ~31%
- HeroSong and Resolve are no longer affected by mirror state
- increased HP, MP, AGL of Lexis
- increased general stat growth of Tia at high levels
- Ruse armor can now be equipped by everyone, protects against death
- Mirak plate can now be equipped by everyone, protects against paralysis and confusion
- increased DFP of Mirak plate from 120 to 160
- edited descriptions of most items that provide status protection
- renamed IP "Ice...." to "Ice Valk"
- IP "Combo attack" damage increased from 2*INT+450 to 2*INT+500
- IP "Diamond dust" damage increased from STR+700 to 2*STR+350
- IP "Do-Re-Mi" confusion chance increased from 50% to 100%
- IP "Flash" damage increased from 2*INT+600 to 3*INT+300; cost increased from 96 (37%) to 164 (65%)
- IP "Frost" damage increased from 2*INT+140 to 3*INT+360
- IP "Gloomsplash" damage increased from STR+800 to 2.5*STR+400
- IP "Gloomy" damage increased from 2*INT+160 to 4*INT+60
- IP "Groundshock" damage increased from 2*INT+240 to (INT+STR)*1.75
- IP "Head attack" cost reduced from 164 (65%) to 100 (40%)
- IP "Incendiary" damage increased from 2*INT+120 to 3*INT+70
- IP "Iron kick" damage increased from 400 to 700
- IP "Magic cure" cost reduced from 128 (50%) to 85 (33%)
- IP "Magic healing" cost reduced from 192 (75%) to 153 (60%)
- IP "Magma blast" damage increased from 2*INT+400 to 3*INT+100
- IP "Mega quake" damage increased from 2*INT+140 to 2.5*INT+30; cost increased from 20 (8%) to 50 (20%)
- IP "Samurai" critical chance increased from 20% to 35%
- IP "Stardust blow" damage increased from STR+1000 to 2.5*STR+450
- IP "Tail attack" damage increased from 2*INT+200 to 2.5*INT+100
- IP "Tidal wave" damage increased from 2*INT+140 to 3*INT+60
- IP "Twister" damage increased from 2*INT+140 to 3*INT+360
- IP "Voltage bolt" damage increased from 2*INT+160 to 3*INT+70
- With version 7:
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