Lufia 2 - Age of the Sinistrals 7

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About This File

Major features:

  • added around 70 new spells, including some physical-like techs that even Guy can learn
  • learning new spells gives slight increases to stats
  • modified base stats and growth of characters
  • stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
  • added a true final boss fight with "Guard Daos" after Daos
  • major overhaul of AI for final Sinistral fights
  • Retry and Gift Mode are now always available
  • Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
  • rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
  • modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
  • CM level is now tied to Maxim's exp/level
  • modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
  • class 4 and 5 CM are much less likely to use regular attacks
  • CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
  • (S) Witch Ring now increases MP as advertised
  • 25% of ATP bonuses from equipment get also added to INT
  • 25% of DFP bonuses from equipment get also added to MGR

note: NOT compatible with vanilla savegames!


What's New in Version 7   See changelog

Released

  • changed logic of buff effects
  • old: half distance between current value and +2x buff rate (e.g. 40% buff on a current 120% state increases by [100%+2x40% - 120%]/2 = 30%)
  • new: buff applies buff rate to the distance between current and 200% (e.g. 40% buff on a current 120% state increases by [200% - 120%]*40% = 32%)
  • changed logic of debuff effects:
  • old: half distance between current value and +2x debuff rate (e.g. 20% debuff on a current 120% state decreases by [100%-2x20% + 120%]/2 = 30%)
  • new: debuff applies debuff rate to the distance between current and 0% (e.g. 20% debuff on a current 120% state decreases by 120%*20% = 24%)
  • debuffs can no longer reduce a stat below 50% of its base value
  • fixed Salamander's Sizzle Breath related game crash
  • reduced chance in Ancient Cave to get consumables from ~37% to ~20%
  • increased chance in Ancient Cave to get spells from ~11% to ~18%
  • increased chance in Ancient Cave to get armors and accessoires from ~17% to ~25%
  • increased chance in Ancient Cave to get blue chests from ~2% to ~5%
  • chance in Ancient Cave to get weapons was kept at ~31%
  • HeroSong and Resolve are no longer affected by mirror state
  • increased HP, MP, AGL of Lexis
  • increased general stat growth of Tia at high levels
  • Ruse armor can now be equipped by everyone, protects against death
  • Mirak plate can now be equipped by everyone, protects against paralysis and confusion
  • increased DFP of Mirak plate from 120 to 160
  • edited descriptions of most items that provide status protection
  • renamed IP "Ice...." to "Ice Valk"
  • IP "Combo attack" damage increased from 2*INT+450 to 2*INT+500
  • IP "Diamond dust" damage increased from STR+700 to 2*STR+350
  • IP "Do-Re-Mi" confusion chance increased from 50% to 100%
  • IP "Flash" damage increased from 2*INT+600 to 3*INT+300; cost increased from 96 (37%) to 164 (65%)
  • IP "Frost" damage increased from 2*INT+140 to 3*INT+360
  • IP "Gloomsplash" damage increased from STR+800 to 2.5*STR+400
  • IP "Gloomy" damage increased from 2*INT+160 to 4*INT+60
  • IP "Groundshock" damage increased from 2*INT+240 to (INT+STR)*1.75
  • IP "Head attack" cost reduced from 164 (65%) to 100 (40%)
  • IP "Incendiary" damage increased from 2*INT+120 to 3*INT+70
  • IP "Iron kick" damage increased from 400 to 700
  • IP "Magic cure" cost reduced from 128 (50%) to 85 (33%)
  • IP "Magic healing" cost reduced from 192 (75%) to 153 (60%)
  • IP "Magma blast" damage increased from 2*INT+400 to 3*INT+100
  • IP "Mega quake" damage increased from 2*INT+140 to 2.5*INT+30; cost increased from 20 (8%) to 50 (20%)
  • IP "Samurai" critical chance increased from 20% to 35%
  • IP "Stardust blow" damage increased from STR+1000 to 2.5*STR+450
  • IP "Tail attack" damage increased from 2*INT+200 to 2.5*INT+100
  • IP "Tidal wave" damage increased from 2*INT+140 to 3*INT+60
  • IP "Twister" damage increased from 2*INT+140 to 3*INT+360
  • IP "Voltage bolt" damage increased from 2*INT+160 to 3*INT+70

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User Feedback

Is there anyway to forget spells, or to increase the amount of spells that can be learned? I was buying all the spells without realizing there was a limit and now I can't learn anymore.

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There's exactly one way.

Quote

===Skill Reset===

If you really, really want to change your known spells, visit the old man in Merix, bottom left house.
You might only offer this service after the events with the bridge are finished.
This costs you 50% of your current gold.
He removes ALL spells and skills except Reset and Light from EVERYONE whether they are in your party, currently not in your party or have yet to join!!
You'll also lose all stat bonuses from so far learned skills as well as the stat boosts from stat potions and a certain event.

If you're able to stomach the costs, you can repeat this as often as you want.

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