Mega Man Battle Network 3 Randomizer 5.3 Hotfix 2

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About This File

This is a Python 3 script with a bunch of text files used for randomizing Mega Man Battle Network 3. I've taken some liberties to make it more interesting to use. Credit goes to Mountebank/Samfin, Dabomstew, Prof.9, Rockman.EXE, and potentially other people I don't know about/forgot for the original MMBN3 Randomizer I found on Github.

Features

  • Supports both Version White and Version Blue! Thanks, Hart-Hunt!
  • The original randomizer featured randomizing of Numberman Code Prizes that give Battle Chips, Battle Chip Folders, Green Mystery Data, and Virus Formations. Those are still here!
  • Lots of text files. They hold a bunch of data that you can mess around with to some extent. Just be sure to back things up in case something goes wrong.
  • Various modifiers are asked of you right off the bat when opening the script. These include Battle Chip Damage and Enemy HP Multipliers and Variance Values, as well as a Custom Run seed and a "Chip Code Roulette" Mode!
  • If a Run Seed is not supplied, it will generate one based on the current time.
  • More details, including sourcecode, potentially newer builds, and other resources can be found at the program's Github page, located here.

Known Issues/Caveats

  • The rom must be a clean US copy of Mega Man Battle Network 3.
  • Messing with the text files in ways you probably shouldn't mess with can lead to errors, crashing, corrupt ROMs, etc. I take no responsibility for any of this.

ROM Checksums

These checksums are from a clean, self-dumped MMBN3 White rom. If you're going to use this randomizer, you'll need a rom that has these checksums.

  • CRC32: 0BE4410A
  • MD5: 68817204A691449E655CBA739DBB0165

These checksums are from a clean MMBN3 Blue rom. If you're going to the use this randomizer, you'll need a rom that has these checksums.

  • CRC32: C0C780F9
  • MD5: 6FE31DF0144759B34AD666BADAACC442

Open Mode Patches

These patches can be used if you want to experience the game in a different way. Make sure to patch the rom with the correct patch BEFORE randomizing it! The features of these patches are listed below.

  • A built-in Full Library code! This took a while to figure out. (This has been recently disabled.)
  • Every area of the game should be open to the player right off the bat.
  • You start the game with every email, access to the NaviCust and StyleChange menus, as well as some NCP programs and Key Items for access to various areas.
  • Style Changes happen more frequently.
  • You have 4 out of the 7 Savefile Stars unlocked right off the bat! No need to fight Serenade, the Omega Navis, or do the Time Trials unless you want to.
  • Code for most of this new version of the Open Mode patch provided by NMarkro, a member of TeamBN. Thanks again!

The Open Mode patches, either in combination with the Randomizer or not, can be used for various types of play. Here are a few ideas:

  • Bingo Races
  • Alpha or Serenade Races
  • Time Trial Races or Practice

What's New in Version 4.0.0   See changelog

Released

The Bug Busting 4.0 release!

Dug around and found out how to fix the remaining bugs, among other things, from the previous builds. Hopefully this will be a build that just works for a while. That being said, please use the issue tracker if something comes up.

  • Fixed the Folder Lock modes limiting folders' Mega and Giga chips. Go wild if you want! You're stuck with that folder anyway.
  • Fixed the Sequence Program Advances not working when using Simplified or Chaos Chip Code Roulette modes. This won't change how they're displayed in the Library, however.
  • Fixed the BMD/Trade Randomization breaking Trades that were linked to certain BMDs. Those BMDs that were still required by their trades will now sync the data properly.
  • Fixed some custom virus/chip names. Because it was requested. Also added a few more chip names for kicks.

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