Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.976   See changelog

Released

Patch notes v0.976

 

 

General

-  The Pirate’s Graveyard battles are now reworked

-  Forgot to mention in last patch that Faerie Familiars in Phorampa have a Glass Pumpkin for stealing and some will also drop one

-  Blood Gavials in Pirate's Graveyard have Dovahkiin's Marks for stealing and some will also drop one

-  Liches in Pirate's Graveyard have Heretic's Marks for stealing and some will also drop one

-  Wraiths in Pirate's Graveyard have Summoner's Marks for stealing and some will also drop one

-  The version of 'On Holy Ground' map with Azelstan in your roster will now have a female Skeleton Buccaneer with Pirate's Marks to drop and steal

-  Various units in Pirate's Graveyard don't drop elemental armors anymore, they can be crafted now so there's no need to farm them

-  Ji'ygla's Bracers are now droped by a Gremlin Incubus in Memories of Turquoise

-  Ji'ygla's Darkcoat is now dropped by a female Skeleton Kill Seeker in the 'On Holy Ground' map

-  Legion Guards will now drop from a Blood Gavial in the 'Bosom of the Sea God' map

-  Legion Helm will now drop from a Blood Gavial in the 'Midline Rift' map

-  Legion Armor will now drop from a Blood Gavial in the 'Into the Darkness' map

-  Gremlin Tricksters in Graveyard have a Shifstone for stealing, some of them will also always drop one

-  The Female Lich in Ripples of Grief story battle and Male Lich in random battle of the same map will now drop Black Plume arcana at all levels

-  Torment Arcana is now dropped by Male Lich in the 'On Holy Ground' map random battle at all levels

-  All of the units with special drops in graveyard will now always appear and the loot will always drop

-  The Neimrahava Wood random battle now spawns a Skeleton Fusilier that has some Stalker's Marks

-  Snipe Gators will now drop from a female Sniper in Palace of the Dead - floor 80, instead of Neimrahava Wood random battle

-  Rackham will now drop an elixir during Azelstan's quest

Equipment

-  The first two weapon tiers are a bit stronger, it should make the start of the game a bit less tedious

-  Attacking with 2H ranged weapons now costs a bit less RT

-  Gae Bolg, Muramasa and Jormungand can also be used to complete the Shadowmaster set

-  1H Fusils got 1 extra range, also, as the range gap between them and 2H ones is higher than for other ranged weapons, their damage gap is now a bit lower

Consumables

-  Fusilier's Mark can now be crafted with The Fusil crafting book

-  Merc's Mark can now be crafted with the Fusil Enchiridion crafting book

-  Monster food went on a big summer sale as it’s essentially perishable goods, currently 23% off. Buy ten and get a free Zanga cocktail, courtesy of our official sponsor ‘Ganpp and Pepega – Premium Monster Eggs and Dairy’

Classes

-  Fusilier lost Barricade and gained access to Fumerolle

-  Geomancer gained access to Leyline skill

Spells and Abilites

-  The RT cost of ranged finishers is lower

-  Added a new active skill Leyline, it inflicts Rupture and Stagger in a line and destroys obstacles

-  Barricade skill was changed to Fumerolle, a long range grenade that inflicts Spellslip and Feeblemind, they aren’t much into magic in Balboede, but that doesn’t mean they’re entirely helpless against it. In any case, Barricade was a bit dirty on player side and the AI would wall themselves in more often than anything else, maybe this turns out more useful or at least less derpy

-  Phalanx now costs 60TP/15RT, we’ll give this a try, maybe it will make some battles feel less like a forest of statues

Misc

-  Glass Pumpkins have been removed as a Cyclops auction reward, they can be easily obtained from faeries in Phorampa

-  Auctioning a Cyclops will now yield 1 Wild Card instead

-  Sleep generally lasts one turn less

 


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