Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.977   See changelog

Released

Patch notes v0.977

 

 

General

-  The fortress battles during the six temples quest have been reworked

-  Reaver ring now always drops from Lobos in Boed Fortress during the six temples quest, it can't be stolen from the Grim Reaper in Phorampa anymore

-  The Stalker's Mark now drops and can be stolen from a Skeleton Headhunter in Neimrahava Wood

-  Added a Kill Seeker in Phorampa - Whisper of Leaf and Water that will drop an Exile's Mark and has a few more to steal

-  Also added a Shadow Knight in Phorampa - The Frostfen that has Oathblade's Marks

-  There's no more level requirement to spawn the Cenobite and Blood Hunter in Phorampa that have the Sybil's and Brave's classmark

-  Dragons and Golems in neutral route Mount Weobry should belong to the neutral faction now and won’t attack unless attacked first, as is the case in a similar battle law route

-  Tooth and Claw can now drop and be stolen from Cyclopes in all reworked battles, as suggested by their auction list

 

Equipment

-  Spellbooks and Instruments don’t have the attack deadzone anymore

-  Biblion Anatomie is now crafted with The Exotics crafting book, along with cudgels and whips

-  The Ars Goetia was added as a dark elemental spellbook, it is craftable with Magica Enchiridion. Those babynames.com websites aren’t really a thing in the Ogre universe yet so people apparently like to use this instead, extra bit of trivia - it was also baby Cressida’s picture book

 

Consumables

-  Cudgel and Whip crafting book was renamed to The Exotics

-  Cudgel Enchiridion crafting book was renamed to Magica Enchiridion

-  Transcription crafting book was replaced with Forgery which drops in the same place (for now). If you already have Transcription you can use it to craft Forgery, which will effectively convert it into the new one

-  Codex of Timber and Textiles was merged into Codex of Life that deals with all organic materials

-  Some crafting books were moved around, so if you’re missing Herbalism or Codex of Gems, you can just buy them in the shop

-  If you see a new crafting book all the way at the bottom of the list, ignore it for now, it’s supposed to be used in the Six Temples quest

-  If you see any primal orbs among crafting materials, ignore those too, for the same reason

-  Fans from the treasure category were removed from the game and replaced with other treasure where needed

 

Spells and Abilites

-  Lament of the dead now also removes a bit of TP if it hits

-  Torinoko and Fumerolle are now usable only on enemies

 

Misc

-  A list of all classmarks and the ways of obtaining them was added to the class table in the resource gdrive folder linked in FAQ section

 

 

 


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