Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.980   See changelog

Released

Patch notes v0.980

 

 

General

-  The battles in six temples have been reworked

-  Forbidden Magic is now crafted using Oghma Infinuum crafting book that drops from any temple boss

-  Primal orbs used to craft forbidden magic now drop from temple bosses, one from low level story battle, two from high level one. Random battle version of the same bosses drop one and have one more for stealing that requires skill rank 2

-  Added a fallen angel knight to the Ch4 Phorampa #15 - Wonder at the Gods Above map, it drops Primal Dawn and has one more to steal

-  Added a lich king to Pirate's Graveyard #12 – On Holy Ground random battle, with dark apocrypha materials. Rackham will also drop them in the story battle, one in low level version, two in high level

-  Geomancy spells are now also crafted using the same crafting book instead of Ars Magna

-  Temple bosses do not drop crafting books anymore, they have been moved to enemies in battles before the final one

-  Wukong Blade and Sekhem now drop in random battle versions of Xoshonell and Greuza boss fights instead of in high level story battle versions

-  The Forgery crafting book now drops from a Gremlin Trickster in Pirate's Graveyard #5 - Ripples of Grief, random battle version

-  The Shadow Knight in Phorampa - The Frostfen that had Oathblade's Marks now has Holy Knight (Paladin) Marks

-  Star Seer (Astromancer) Marks now drop from Loremaster in Ch4 Phorampa #15 - Wonder at the Gods Above

-  Bragi's Harp will now drop from a female Ethereal Vision in San Bronsa - Floating Ruins floor 15 instead of in Central Garden

-  Male Ethereal vision (1h katana) in San Bronsa - Floating Ruins: Central Garden now drops the Soul Reaver sword

-  All of the special drops mentioned above will always drop and enemies that have them will always spawn, as usual

 

Equipment

-  Elemental weapons are a bit stronger relative to physical ones

-  The duration of poison on low level claws was reduced

-  Fans don’t give you immunity to their status anymore, Kotetsu properly gives you one use of Oblivion

-  1H and 2H versions of some weapons have been brought a bit closer in some of the extra benefits they provide

-  1H Swords grant +1 Overpower, +2 for bastard swords

-  2H Swords grant +2 Overpower at all levels

-  1H Axes and Hammers grant +1 Overpower

-  2H Axes and Hammers grant +2 Overpower at all levels

-  1H Katana has the same luck bonus as the 2H version to compensate for not having +1 Deflect

-  Spears have a higher bonus to damage overhead, it is on par with hammers now but below axes and swords

-  1H Spears have a MND bonus instead of AVD, parrying with a 1h spear is supposedly tricky and this should make them a bit more useful for certain hybrids, and heavy classes that use them often benefit more from magic defense than evasion anyway

-  Soul Reaver 2H Katana was renamed to Lotus Eater

-  Khatvanga has 2 uses of Charge+ instead of 3 uses of Meditate

-  Siege bows have less deadzone, lower AGI penalty, less weight, a bit higher damage overhead bonus and +1 Overpower

-  Attacks with Boltcasters now cost 24RT

-  Malediction innate ranged attack now scales with no stats but also ignores defense

-  Holy Crown has 2 uses of Leech

-  Phantom Cloak and Armored Hakama are a bit weaker

-  Scout Band, Gloves and Leggings have higher stat bonuses

-  Added Raven Corona, a dark version of Holy Crown, also crafted with Helm Enchiridion

-  Added Soul Reaver, a 1h sword with the old Snapdragon ability, for all those that still yearn for having a sword named ‘Buttclencher’. Weapons like that were removed because they can’t be balanced properly in regards to each other, but just one is fine. Unfortunately, it had to replace Mateus in the item table so it will have to be reacquired if you had it, might make a code for that

 

Consumables

-  Added the Torana Arcana, it drops from Loremaster in Ch4 Phorampa #15 - Wonder at the Gods Above

-  Removed Oathblade’s Mark

-  Added Primal Orbs, used in crafting forbidden spells

 

Classes

-  Most casters that use projectile spells got the Mark ranged attack that does nominal damage and inflicts Rupture, its main purpose is to be used with Trajectory skill to show if your projectile spell will hit. Keep in mind that the starting point of projectile spells is above the user’s head so they might go over some obstacles that Mark would hit. Most casters also have a bit higher STR and DEX

-  Female Berserker was renamed to Maenad

-  Dragoon got the stat boost worthy of an elite knight, their skills are still very specialized but it should make them more useful when there are no monsters around, they also got RampartAura2 and innate Wade

-  Warlock gained access to Fusils, they lacked a ranged option that would allow them to farm TP in midline golem support role

-  Angel Knight gained access to 1H Hammers

-  Female Juggernaut was renamed to Titania

-  Trickster gained access to Clarity II

-  Warden gained access to Clarity II

-  Because Paladin was a bit lacking in identity and we had more holy knights than Skyrim releases, the class got merged with Paragon, so White Knight is now a more versatile version of Knight and Paladin is a specialist. The class also comes in two flavors and can be built around spears and lightning or swords and divine, with Ravness coming specced for the former and Lans for the latter. The female version was renamed to Freya to reflect that, after the final Valkyrie upgrade from Ogre Battle 64

-  Paladin lost access to all weapons except 1H Swords and Spears, also various skills including Challenge, Check, Guardian Force, VigorousAttack and gained access to Lightning Magic, Clarity3, Efficacy2, StormBrand, ConsecrateDead and BloodPrice

-  They have two 1H Sword minor finishers Smite and Purgatory, two Spear finishers Boltstrike and Stormrider

-  Their divine spell set is similar to Paragon with the addition od Heal12 but without apocrypha, their lightning set is on a more offensive side with all buffs/debuffs, burst12 and apocrypha1, as well as the unique spell Torana

-  White Knight lost access to ConsecrateEdge and GuardianForce, got access to InstillLight and VigorousAttack. With the way Consecrate Edge works now, it would push them into light element weapons too much and the class has power to spare

-  Buccaneer lost BloodPrice, the class already gains more TP than it needs, he got Fumerolle instead

-  Geomancer gained access to Fists

-  Commando lost BoobyTrap and got SneakAttack

-  Cyclops can now equip circlets, they wear them on their wrists, though. They also gained access to Clarity3 and Efficacy2 and their skills got reworked as they were a bit confusing, stinky this, smelly that. If we include the three actives and magic they had too many skills, so their special attacks got reduced to 3, they now have Piledriver, Cross Chop and Bad Breath. Their spells were also very similar to Warden so their set is now area spells, summons, and minor buff/debuff

 

Spells and Abilites

-  First tier of projectile spells has +1 range

-  Winter Siege is single target only

-  Added Torana, a lightning spell that teleports a single enemy anywhere within their movement range and deals lightning damage

-  Shellbust doesn’t inflict Light-Averse anymore

-  Uplift ability on boots grants Levitate and Renewal

-  Enkindle ability used on boots and Trailblazer active skill was renamed to Emblaze, and grants +2 Move instead of Renewal

-  Frostblink sword art was renamed to Smite, Hellcry was renamed to Purgatory

-  Added the Boltstrike spear art that deals damage in a line and may inflict Shackle

-  Added the Stormrider spear art that deals damage up to 3 times to random targets in a large area

-  Added Storm Brand, a short range active skill that grants the user Truestrike and Storm-Bringer, with a chance to inflict Lightning-Averse in an area

-  Consecrate Edge works in a similar way to the above, except it grants Strengthen and Light-Bringer, with a chance for Light-Averse

-  Covenant now also affects enemies

-  Dragonfly costs 40TP

-  Turn Undead has 60% chance of working

-  Sweaty Palms renamed to Piledriver

-  Reeking Metballs reworked to Cross Chop, a double attack that deals slashing damage

-  Bad Breath costs 100TP and 30RT

 

Racial Templates

-  Denam lost access to Paladin and Astromancer

-  Ravness got access to Paladin. When you load an old save she will be in a ‘Void Knight’ class because Paragon got voided, the class should still be functional enough to do the job until you can get some Holy Knight Marks

-  Cressida got access to Astromancer

 

 


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