Tactics Ogre: One Vision 1.11d

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.985   See changelog

Released

Patch notes v0.985

 

General

-  The battles in San Bronsa – Tower of Law Eternal have been updated

-  Ensanguined rood will now always drop from the talkative angel in floor 10 story battle. You don’t kill Vepahl so she can’t drop it, but you can steal one from her in both of her story battles if you want (requires rank 2 Steal)

-  Non unique equipment that drops there will now be equipped on enemies so you will be able to see it. As usual, those enemies will always spawn and the gear will always drop

-  Putrify II necromancy now drops from the balor on floor 13

-  Holy shield draconic won’t drop from the ethereal vision in floor 10 story battle on high levels, you can still get it in other places for now, but it will be added somewhere in part 2 of san bronsa, where it can be farmed

-  Bai Ze hammer is now wielded by a lizardman hoplite on floor 7

-  Felicia joins as an early kunoichi. I don’t want to give her anything too special because history has shown that you don’t need to give people much incentive before they start killing off clergy and Donnalto is a decent sort. But, it might be nice not to get just another cleric

Consumables

-  Lifeline/Salvation gem have 1 extra range

Classes

-  Swordmaster can learn Rampart Aura I, it should make it a bit easier to get enemies to attack their Preempt

-  White Knight can learn Shellbust

Spells and Abilites

-  Fervor range increased to 3

-  Gunblade Shoot TP cost is now 30

Racial Templates

-  Chamos became an unusually intelligent lizard with access to all lizardman/lamia classes, so if you’re missing those lizard-wizards from vanilla you can do that again. Gotta say Phaesta turned into quite a collector of misfits

-  Ocionne can become a Titania

 


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