Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.988b   See changelog

Released

Patch notes v0.988b

 

General

-  Stasis arcana is now dropped from Lamia Witch in San Bronsa - Tower of Law Eternal #6

-  Demon Rage is now dropped from Ghost Warlock in PotD - Floor 49

-  Spellguard is now dropped from Duinshee (instrument) in PotD - Floor 72

 

 

 

Patch notes v0.988a

 

Equipment

-  Jarnglofar is stronger

-  As the elemental ninjutsu was removed, endgame caster staves now also have a few uses of spellcraft, like the lower level ones

Classes

-  Dragonborn can equip spears too, they needed a piercing type weapon to match with piercing dragon breaths

Ability

-  Holy spirit will now grant Fortify instead of Steelstance, so it can be activated in the same turn as Preempt. It also has a higher RT cost to extend the duration of Preempt, and a higher total Quicken duration to compensate

Misc

-  Monster special skill descriptions will now state the damage type along with element, which is mostly useful for matching the dragon breath damage type to the weapon for dragonborn

 

 

 

 

Patch notes v0.988

 

General

-  The battles in San Bronsa – Floating Ruins have been updated

-  Some of the loot has changed locations, most notably you won’t be able to find draconic II spells, they have been moved to Palace of the Dead

-  Gerza's Atabaque now drops from the Faerie Familiar in San Bronsa - Tower of Law Eternal #12 random battle

-  Rabana's Kemenche now drops from the Lamia Witch in San Bronsa - Tower of Law Eternal #13

-  Holy Shield draconic now drops from Ethereal Vision in San Bronsa - Floating Ruins #4

-  Heal IV now drops from Female Ethereal Vision in San Bronsa - Floating Ruins #5

-  Luminant Guards now drop from Ethereal Vision in San Bronsa - Floating Ruins #6

-  Martyrdom now drops from Ethereal Vision (instrument) in San Bronsa - Floating Ruins #7

-  Shield of Sages now drops from Crystal Dragon in San Bronsa - Floating Ruins #7 (X6, Y7)

-  Undine II now drops from Lamia Sorceress in San Bronsa - Floating Ruins #8

-  Durandal now drops from Hawkman Swordmaster in San Bronsa - Floating Ruins #8

-  Salamander II now drops from Phoenix in San Bronsa - Floating Ruins #9 (X2, Y25)

-  Centeotl's Rib now drops from Hawkman Archer in San Bronsa - Floating Ruins #9

-  Lazarus now drops from Male Ethereal Vision in San Bronsa - Floating Ruins #10

-  Gnome II now drops from Flesh Golem in San Bronsa - Floating Ruins #10

-  Cerberos II now drops from Gorgon (dark magic) in San Bronsa - Floating Ruins #10

-  Sylphide II now drops from Hawkman Wizard in San Bronsa - Floating Ruins #11

-  Durga now drops from Male Ethereal Vision in San Bronsa - Floating Ruins #11

-  Caliburn now drops from Female Ethereal Vision in San Bronsa - Floating Ruins #12

-  Allheal III now drops from Hawkman Cleric in San Bronsa - Floating Ruins #12

-  Arcane Score now drops from Male Ethereal Vision (staff) in San Bronsa - Floating Ruins #12

-  Wendigo II now drops from Hawkman Wizard in San Bronsa - Floating Ruins #13

-  Blooming Score now drops from Male Ethereal Vision in San Bronsa - Floating Ruins #13

-  Garb of the Sages now drops from Female Ethereal Vision in San Bronsa - Floating Ruins #13

-  Wisp II now drops from Hawkman Wizard in San Bronsa - Floating Ruins #14

-  Aegis now drops from Male Ethereal Vision in San Bronsa - Floating Ruins #14

-  Elated Score now drops from Female Ethereal Vision in San Bronsa - Floating Ruins #14

-  Stormcrow II now drops from Hawkman Wizard in San Bronsa - Floating Ruins #15

-  Bragi's Harp now drops from Female Ethereal Vision in San Bronsa - Floating Ruins #15

-  Archon Helm now drops from Male Ethereal Vision in San Bronsa - Floating Ruins #15

-  Oracion now drops from Male Ethereal Vision (1h sword) in San Bronsa - Floating Ruins Central Garden

-  Soul Reaver now drops from Male Ethereal Vision (2h sword) in San Bronsa - Floating Ruins Central Garden

-  Vortex Cut now drops from Gryphon in PotD - Floor 46

-  Terra Break now drops from Golem (hard core) in PotD - Floor 39

-  Arc Smash now drops from Raijin in PotD - Floor 42

-  Acid Bite now drops from Ouroboros in PotD - Floor 40

-  Flare Spiral now drops from Balor (fire magic) in PotD - Floor 45

-  Rime Hew now drops from Amaroq in PotD - Floor 47

-  Aura Blast now drops from Female Cenobite in PotD - Floor 44

-  Demon Rage now drops from Male Ghost Wraith in PotD - Floor 41

-  Teleport now drops from Male Ghost Wraith (spellbooks) in PotD - Floor 87

-  Renewal now drops from Female Cenobite in PotD - Floor 26

-  Protection draconic now drops from Lamia Witch in PotD - Floor 61

-  Spellguard draconic now drops from Loremaster in PotD - Floor 74

Equipment

-  Fists that do crushing damage now have a chance for stun instead of poison

-  A few more gear pieces aren’t unique anymore so you’ll be able to have multiple copies of them

-  Cursed weapons have a bit higher percentage for their reaper strike

Consumables

-  Added the Auraheal arcana

-  Added the Arach and Scythe ninjutsu scrolls in wisp, spirit and lord tiers

-  Removed all elemental ninjutsu scrolls

-  Added the Godhand’s Mark

Classes

-  Pure mages can transfer Counterhit I from other classes

-  Ranger lost access to Rally

-  Paladin/Freya lost access to Blood Price, the class doesn’t really need it to function

-  Buccaneer can learn Rally, it might be more useful on a pirate captain than on an assassin

-  Dragonborn can now equip 1H/2H Swords, Axes, Hammers, Bows and Shields, her natural ATK growth has been reduced to normal humanoid levels

-  Commando lost access to Preempt, the class isn’t really meant to be a frontliner, he gained +1 move and access to Torinoko

-  Added a new class Sacred Fist, a tough frontliner that can use only the weakest fist weapon, cloth body armor and light accessories but has high stat growths to compensate. The class can learn no weapon skill but has a good access to fighter passives, including RampartAura12, and some mage passives, it is able to learn Holy Spirit, Seal Evil, Cross Chop and Lariat, also being able to transfer Preempt, Tabula Rasa and Squash from other classes. They can use some Divine spells – Heal12, Exorcism, Halo12, Haste, Dispel, Mute, Oblivion as well as a unique spell Auraheal.

-  Enemy class Iron Fist was renamed to Beastlord, and its description was updated to reflect their tamer role better, it seemed like it was written for a different class

Spells and Abilites

-  Purify heals more HP

-  Added Auraheal, a divine spell that heals HP and damages undead in the area around the user

-  Removed the ninjutsu elemental summons, they were taking up too much space, it was hard to stretch only two tiers over such a large level gap, and the element choice was largely cosmetic. Instead they come in two forms now, one is the single target Ogumo summon that deals crushing damage, hits 1-2 times on first tier, 1-3 times on second and third tier and has a chance to poison. The other is the Kamaitachi summon that hits all targets in its area with slashing damage. With three tiers it’s easier to buff their damage without making them too deadly early on. First two tiers can be bought from shops and the last one is craftable with Ars Magna

-  Evanescence TP cost was reduced to 30

-  Infinity finisher range was reduced to 5, but it now scales damage with TP

-  Wind Scythe finisher now hits all targets in a line

-  Gambit now removes readied skills and one buff from enemies in the area, and also one debuff from allies, same as Dispel

-  Preempt RT cost is down to 30

-  Aegis heals more HP on use

-  Blood price charges half of damage inflicted on self as TP instead of all, it was a bit derpy

-  Added Holy Spirit, a Special skill that consumes one dose of Spirits to inflict Stagger on self, while granting Quicken and activating Steelstance until next turn. If the skill says that you “don’t have enough TP” but you obviously do, that means you have no Spirits in your inventory, it’s a skill system limitation. If you distill some yourself, it’s best to do it deep in Phorampa where the VATF agents can’t find you

Racial Templates

-  Berda and Obda are now in ‘dragon’ skill scavenge group, so you won’t be able to kill them and transfer their skills to other griffins

 

 


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