Tactics Ogre: One Vision 1.07

   (0 reviews)

4 Screenshots


About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.990   See changelog

Released

Patch notes v0.990

 

 

General

-  The battles in Palace of the Dead – Floor 1-25 have been updated

-  The parts of Ji'ygla set that could be found in Pirate’s Graveyard were removed from there, you can still get it in PotD with the rest of the set

-  Legion Waster now also drops from Female Skeleton Kill Seeker in Pirate's Graveyard #12 - On Holy Ground, so you can find the full Legion set in that area

-  Some loot changed places, this is the full list for first 25 levels of PoTD:

-  Inferno Ring drops from Flarebrass in PotD - Floor 2 (random battle)

-  Wyrmscale Sleeves drop from Hydra in PotD - Floor 6

-  Sidhe Ring drops from Trickster in PotD - Floor 7

-  Wyrmscale Greaves drop from Nidhogg in PotD - Floor 8

-  Winged Boots drop from Hawkman Swordmaster in PotD - Floor 9

-  Decay II Arcana drops from Pumpkinhead Terror Knight in PotD - Floor 10

-  Wyrmscale Helm drops from Raijin in PotD - Floor 12

-  Dragon Scale drops from Welkin in PotD - Floor 13

-  Kraken Ring drops from Ouroboros in PotD - Floor 14

-  Angel Ring drops from Duinshee in PotD - Floor 15

-  Wyrmscale Vest drops from Ouroboros in PotD - Floor 17

-  Wyrmscale Guard drops from Flarebrass in PotD - Floor 19

-  Worldtree Roots drop from Lamia Witch in PotD - Floor 20

-  Wyrmscale Armor drops from Nidhogg in PotD - Floor 21

-  Cloud Ring drops from Gryphon in PotD - Floor 22

-  Tainted Love Arcana drops from Lamia Matriarch in PotD - Floor 23

-  Sidhe Shoes drop from Trickster in PotD - Floor 25

 

Equipment

-  Added a unique light elemental Fist weapon Godhand for the Sacred Fist class to give the class an offense bump at mid levels. Regular classes that use fists can equip it, but its ATK is pretty low and it takes both hand slots so it isn’t a very strong option for them. If Ehlrig already joined in your save so he didn’t bring his unique fist, it drops from the same enemy as his classmarks in Phorampa - Land of the Supplicant

-  Godhand hammer was renamed to Veritas

-  Sidegrade 1H Katana doesn’t have a luck penalty anymore, just no bonus. It also traded its minor atk advantage for a bonus to mind, hybrid classes can often use them but the stat is moderately useful for others too

-  Sidegrade Crossbows don’t have an accuracy bonus anymore, but their normal attacks now always hit

-  Main Gauche has a higher chance to shackle

-  The Dragonslayer set pieces are now unique, seeing those items everywhere felt a bit of a waste, however the set was expanded with a light armor so you’re able to have two full sets now. They can’t be crafted or randomly found on enemies and instead drop in lower parts of PotD

-  Elemental armor variants, which are pretty much the same thing with different magic resistance were scrapped and their slots were used for other equipment

-  An additonal tier of Adamantium armor was added where there was a gap in offering, those can be crafted and randomly found on enemies

-  Some existing armor sidegrades had their level requirement lowered because there’s now a higher level version

-  Dragon Scale is now a regular light shield instead of sidegrade

-  Flame and Void orb shield was moved to a different slot so you might find it equipped instead of Rosary shield or find something else in its slot if you had it equipped. Its level requirement was reduced

-  Mana Totem was added as a lower level version of orb shield, it’s craftable with Secrets of the Wild

-  Added the adamantine tier of light and heavy shields, as well as their sidegrades

-  Gorgon shield is now a light shield and can be used to complete the Shadowmaster set

-  Added the adamantine tier of light and heavy armor, as well as medium armor, power armor and wanderer cloak

-  Added Wyrmscale Vest as a light armor option in dragonslayer set

-  Thanatos armor now counts as light armor and is in medium armor template, which means you can now complete the shadowmaster set with most light armor classes. It got some extra bonuses now that it doesn’t have to match the elemental armors

-  Added Adamantine tier of heavy helm

-  Added Adamantine tier of light and heavy legguards

-  Removed Evasion rings from the game and merged their bonuses with rings of Alacrity

 

Classes

-  Some classes that shouldn’t have high tier spell access have lost area spells III, as the spell is now equivalent to projectile IV. That includes Patriarch, Cyclops, Princess, Knight Commander and Songstress

-  Angel knight can also equip heavy shields

-  Wicce got back her access to forbidden magic, she still needs a good bit of work to get and the class has drawbacks so it should be fine

-  Sacred Fist gained access to Aegis. It’s a fitting skill for a bodyguard, Kevin Costner relied on it greatly back in the day

 

Spells and Abilites

-  Area spells, forbidden magic and elemental status spells got 1 extra range

-  Dark magic support spells were a bit lackluster for dedicated support classes like Spellblade, so Charge will now also charge TP by the same amount

-  Deadscream has a lower MP and TP cost

-  Deadscream is unlocked at level 13 and Charm at 15 instead of the other way around

-  Charm, Shackle, Petriburst and Stasis are now ‘gaze’ spells, their chance to hit is lower and it’s the highest from the front. Dark magic still has a huge status spell variety, so it needed a bit more tweaking of their drawbacks when compared to the elemental versions

-  Blaze of Glory now charges 50% of the amount of TP that the allies already have, instead of a fixed 50

-  Wind Scythe is back to being a 4 range single target finisher. Instead of the old status effect, it now drains half (roughly half, it can vary on low amounts) of the target’s TP to the user, so you can get some TP back after you use it

-  Stormrider minor finisher does 1-2 hits instead of 1-3, as 3 were a bit much for that amount of TP. Instead, the ability got a low chance to stun on each hit

-  Smite minor finisher has a higher chance to inflict bind

 

Racial Templates

-  Phaesta can become a White Knight, because of the unfortunate shortage of those in neutral route

 


 Report this file



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.