Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.992a   See changelog

Released

Patch notes v0.992a

 

General

-  Forgot to copy over the part with renamed enemy classes. Because of space constraints these two calsses instead had to be renamed as:

-  Cannibal -> Hexblade (Spellblade)

-  Iron Fist -> Cannibal (Tamer)

 

 

Patch notes v0.992

 

 

General

-  The battles in Palace of the Dead – Floor 26-50 have been updated

-  These are the notable drops on those floors, the rest has been removed or relocated:

-  The Renewal drops from Female Apostate in PotD - Floor 26

-  Prox drops from Male Marauder in PotD - Floor 28

-  Megiddo drops from Male Slayer in PotD - Floor 31

-  Gerza’s Atabaque drops from Gorgon in PotD - Floor 32

-  Miriam drops from Female Deadeye in PotD - Floor 33

-  Terra Break arcana drops from Nidhogg in PotD - Floor 34

-  Petronel drops from Incubus in PotD - Floor 35

-  Book of the Dead (consumable) drops from Gorgon (bow) in PotD - Floor 37

-  Soul Harvest arcana drops from Lamia Witch in PotD - Floor 37

-  Flare Spiral arcana drops from Lamia Witch in PotD - Floor 39

-  Acid Bite arcana drops from Ouroboros in PotD - Floor 40

-  Arc Smash arcana drops from Raijin in PotD - Floor 42

-  Aura Blast arcana drops from Female Apostate in PotD - Floor 44

-  The new fire whip drops from Balor (fire magic) in PotD - Floor 45

-  Vortex Cut arcana drops from Gryphon in PotD - Floor 46

-  Rime Hew arcana drops from Amaroq in PotD - Floor 47

-  Demon Rage arcana drops from Lamia Witch in PotD - Floor 48

-  Ji'ygla's Bracers drop from Male Deadeye in PotD - Floor 49

-  Springboard drops from Male Wraith in PotD - Floor 50

-  Orm Embar drops from Raptor in PotD - Floor 82

-  The new lightning Instrument drops from Female Arcanist in PotD - Floor 84

-  Femakk's Blowgun drops from Cherub (sidearm) in PotD - Floor 98

-  Ji'ygla's Darkcoat drops from Nightwing (fist)in PotD - Floor 98

-  Notos will now drop from the talkative angel in San Bronsa Tower of Law Eternal #12 story battle. If that battle is already completed in your file so you can't run it again easily, or the loot bag was stolen, it also drops from Orc Juggernaut in the random battle version of the same floor as a backup. It will be removed from PotD when I get to top floors

-  Zephyros will now drop from Beelzebuth in her level 74 battle, it also drops from Male Dragonlord in the random battle version of the same floor as a backup if you already completed it in that playthrough, it was removed from San Bronsa

-  Rabana's Kemenche was moved from floor 12 of San Bronsa – Tower of Law Eternal to floor 13, so you don’t have to run the tower again just to get it

-  You can now also steal a Ring of the Dead from Beelzebuth in both of her battles on PotD floors 41 and 74, though her level 74 battle hasn't been fully reworked yet

-  Enemy-only humanoid classes in endgame have one additional transfer skill. For instance, Dreadnought has Steelstance, Incubus has Coquetish Kiss, and Outlaw has either Vigorous Attack or Tremendous Shot, depending on setup

-  Dragonlords in reworked parts of PotD will now always drop Daedalus Racks or Pinions (only one battle for now)

-  Charts in the extras folder have been updated, and the equipment chart will have the drop locations for all the gear

 

Get it here: https://drive.google.com/drive/folders/1T7TupkvrKhnH0HtmU2O_-csqQuYQrjHf?usp=sharing

 

-  Some enemy-only classes in endgame have been renamed:

-  Blood Hunter -> Deadeye (Archer)

-  Death Eater -> Arcanist (Wizard)

-  Cenobite -> Apostate (Cleric)

-  Cannibal -> Witchblade (Spellblade)

-  Shadow Knight -> Blackguard (Knight)

-  Executioner -> Marauder (Berserker)

-  Kill Seeker -> Sellsword (Swordmaster)

-  Crimson Uhlan -> Slayer (Dragoon)

-  Grim Reaper -> Outlaw (Rogue)

-  Iron Fist -> Skinwalker (Tamer)

-  Loremaster -> Dragonlord (Warlock)

-  Witch King -> Occultist (Necromancer)

-  Lich King -> Overlord (Lich)

-  Ethereal Vision -> Nephalem (Angel Knight)

-  Night Crow -> Nightwing (Hawkman Ninja)

-  Blood Gavial -> Raptor (Lizardman Juggernaut)

-  Wight -> Draug (Skeleton Terror Knight)

-  Duinshee -> Cherub (Familiar)

-  Boogeyman -> Scarecrow (Warden)

-  Crystal Dragon -> Bjartskular (Bahamut)

-  Onyx Dragon -> Deathwyrm (Tiamat)

Equipment

-  Some endgame weapons have been reshuffled so the heavenly general weapons are now the highest level ones, as they’re the hardest ones to obtain (or will be)

-  The four Wind God weapons are stronger

-  A few more weapons aren’t unique anymore, so you can obtain multiple copies if you want

-  Gran Grimoire has silence ward now instead of full ward

-  The racial bonus on 2H weapons is now 30%

-  RT cost of monster default melee attacks is lower

-  Cavaquinho is now crafted with The Exotics book instead of Musical Instruments book

-  Huapanguera was changed to Triton’s Horn

-  A new fire-elemental whip is added to the game, it drops from Balor (fire magic) in PotD - Floor 45

-  High level whips will now have a racial skill bonus instead of Subdue/Tame bonus

-  A new lightning Instrument has been added to the game, it drops from Female Arcanist in PotD - Floor 84

Consumables

-  Removed the Musical Instruments crafting book, it had only one recipe and it was moved to Exotics

Skills

-  The Outflank ability from Opportunist skill, and the readied state it grants you were both renamed to Feint

-  Trajectory now gives you the Feint active ability, Trueflight was kinda redundant later on when you can get it from other sources

Spells and Abilites

 

-  Allheal has one extra range to match area damage spells

-  Geomancy has 1 extra range and costs 10 RT less

-  Alchaka costs 40 TP and charges more MP

 

 

 

 


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