Tactics Ogre: One Vision 1.07

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About This File

TO: LUCT is no doubt one of the classics of turn based tactical games, it can boast complex storyline with a memorable cast of characters and multiple endings, as well as a deep combat system with a vast arsenal of equipment, items and spells. Its PSP port can also serve as an example of how such things should be done, with the game getting not only a much needed facelift but also a thorough redesign of most combat elements.

Sadly, the game isn’t without faults, as some of the new features make it extremely prone to exploits which an experienced player can use to fully remove any challenge from the game. The main goal of this mod is to render such exploits more difficult, bringing weapons, classes and skills closer to the level they should perform at, as well as to each other. Its secondary goal is to provide tweaks to immersion, visuals and some of the more cumbersome game systems like crafting and endless skill farming.

This is still a work in progress so all feedback is welcome.

 

For installation instructions and more info check the included Readme file.

 

Major features:

  • Weapon, armor and consumable item rework. Equipment is more likely to do what you expect of it, 2H weapons will do a lot of damage and a tank in heavy armor will be hard to kill.
  • Additional items, spells and skills, as well as changes to the existing ones with a focus on improving the more unappealing choices.
  • Skills that grant stat bonuses, like Strengthen or Spellcraft, as well as static choices like Switfoot or Spell Ward were removed and compensated with higher stat differences between classes than in vanilla game.
  • A full Finishing move rebalance.
  • Most ways of gaining permanent stats were removed to reduce power creep in late game and increase options during early game.
  • The power of special characters was reduced across the board, they're about on par with each other now and not overwhelmingly stronger than generics.
  • Generic characters have more diverse templates that split into fighter, rogue, mage and generalist archetypes, their stats can differ a lot depending on which one you hire.
  • Significantly increased the levelling speed of slow skills, like Steal or Parry.
  • Most classes were tweaked, with emphasis on nerfing the strong ones and buffing the weak, many gained new tricks.
  • Monsters don't scale natural armor as high as before. With the changes to skills, their new role is high HP bullet sponges that take a lot of damage and use the TP gained to spam special moves.
  • Many items are easier to acquire, reducing the endgame tedium.
  • Visual changes to some items, special characters, skills and spells.
  • Streamlined crafting.

 

Consolidated changelist available in feedback thread.


What's New in Version 0.998   See changelog

Released

Patch notes v0.998

 

 

General

-  The battles in Palace of the Dead – Floor 101-114 have been updated

-  These are the notable drops on those floors, the rest has been removed or relocated:

-  Spiked Bola drops from Archer in PotD - Floor 102

-  Muramasa drops from Sellsword in PotD - Floor 104

-  Ji'ygla's Bow drops from Gorgon in PotD - Floor 105 story battle, or from Deathwyrm in random battle on the same floor if you already completed it

-  Gorgon's Head drops Gorgon in PotD - Floor 105 story battle

-  Caladbolg drops from Slayer in PotD - Floor 106

-  Dragonet drops from Slayer in PotD - Floor 106

-  Rudra's Braid drops from Cannibal in PotD - Floor 107

-  Caliburn drops from Blackguard in PotD - Floor 108

-  Snipe Bracers drops from Female Deadeye in PotD - Floor 108

-  Shaytan's Bulova drops from Dreadnought in PotD - Floor 109

-  Masamune drops from Sellsword in PotD - Floor 110

-  Rifle drops from Female Sniper in PotD - Floor 110

-  Dagda's Hammer drops from Male Draug in PotD - Floor 111

-  Jormungand drops from Overlord in PotD - Floor 111

-  Livela's Tanbur drops from Gorgon in PotD - Floor 112

-  Gorgon's Head drops from Gorgon (instrument) in PotD - Floor 112

-  Gae Bolg drops from Male Hexblade in PotD - Floor 113

-  Mordred's Song drops from Nightwing in PotD - Floor 114

-  Bars drops from Female Deadeye in PotD - Floor 114

-  Some of the other drops have been moved:

-  Astra now drops from Female Nephalem in San Bronsa - Floating Ruins #3

-  Kusanagi now drops from Male Nephalem in San Bronsa - Floating Ruins #9

-  Argetlahm now drops from Male Nephalem in San Bronsa - Floating Ruins #10

-  Blooming Score now drops from Female Nephalem in San Bronsa - Floating Ruins #11

-  Veritas now drops from Male Nephalem in San Bronsa - Floating Ruins #12

-  Arcane Score now drops from Male Nephalem in San Bronsa - Floating Ruins #13

-  As always, consult the item and ability tables here for up to date drop locations

https://drive.google.com/drive/folders/1T7TupkvrKhnH0HtmU2O_-csqQuYQrjHf?usp=sharing

-  The Heavenly General battles have been updated

-  The generals now always drop a Rack and a Pinion, so you can craft replacement Forks after the battles and chain them more easily

-  The heavenly general class stats are now more aligned with the generic class they resemble, they were previously all identical

-  Bahamuts can now spawn instead of amaroqs in Phorampa #3 - Field of Fallen Shadow, they might look a bit different than normal ones but they will serve just fine if you need a bahamut for Deneb and you missed the ones in story battles

 

Equipment

-  The new highest level for gear is now 36 instead of 40, so the level for most gear between 24 and 40 has been adjusted accordingly. This is just a level requirement change, stats are the same

-  Elemental staves now inflict the same elemental weakness on hit as damage spells of the same element

-  Inbuilt Steadfast has been moved to sidegrade heavy shields, instead of sidegrade heavy armor

-  Added the Owl's Earring with bonuses spread among physical and magic stats, it is crafted with Jewelry Enchiridion. Note that it had to swap places with Raven Corona so you if you had any of those, you will have to craft them again

 

Classes

-  Necromancer gained access to Field Alchemy II

-  Blade Knight can learn the Ghostblade ninjutsu

 

Consumables

-  Added the Discharge Scroll, it drops from Sellsword in Phorampa Ch3 - Whisper of Leaf and Water

-  Angel's Feather is now a consumable that grants flight on use

 

 

Spells and Abilites

-  The elemental weakness that elemental damage spells inflict has been changed to the same system used by the prevailing element mechanics, and will also be used in Reborn, it goes as follows:

-  Air -> Ice Averse

-  Earth -> Air Averse

-  Lightning -> Earth Averse

-  Water -> Lightning Averse

-  Fire -> Water Averse

-  Ice -> Fire Averse

-  Light -> Dark Averse

-  Dark -> Light Averse

-  The range of most necromancy spells has been increased

-  Songs will now make all units turn towards the user

-  The maximum amount absorbed by the Leech ability (accessible through Absorb MP skill) is now 15% of the target’s max MP

-  Squash can now also be used to Stagger units

-  Added Ghostblade, an indirect ninjutsu that removes all of the user’s MP and damages the target by the same amount, it can be learned using the Discharge Scroll

-  Silverado is now exclusive to Buccaneer instead of Priest, they have plenty of anti-undead tools already

-  Blade Knight’s Soulstrike TP cost is reduced to 20

 

 


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