11 Screenshots
About This File
Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.
The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.
More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.
major features:
- all party members can be renamed at any time
- difficulty can be adjusted via in-game menu
- elements play a larger role extending to every item, ability, status effect and monster
- rebalance of equipment, spells, abilities and enemies
- several additional jobs and reworks of existing jobs
- instead of helm, armor and relic you can now equip 3 relics
- relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
- spells scale with weapon power keeping them relevant until the end
- spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
- items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
- auto-heal some HP after battle victory (trade-off for disabled potions)
- ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
- most importantly - a New Game Plus mode!
What's New in Version 0.636 See changelog
Released
- added abilities for Assassin job
- winning a (non-repeatable!) boss encounter on difficulty1 now awards a "Shard"
- having shards in your inventory increases gained exp by ~3%
- enemies have a 12% chance (33% for heavy enemies) to forcibly end hide status
- fraction-type damage spells are now subject to difficulty (unchanged on 4, less on 1-3, more on 5-6)
- fraction-type damage spells are now halved by shell status and by Opal Bracelet
- added a monster damage modifier by difficulty: 150% - 1, ..., 100% - 4, 75% - 6
- constant damage attacks deal double damage in new game plus
- replaced Dispel/Anti-Magic Bow with Hunter Bow: 17 atk
- added Hunter Bow and Amber jewel (lightning element relic) to tule shop
- reduced price for amber from 380 to 135
- reduced magic bonus for amber from 3 to 2
- reduced HP and damage of WingRaptor
- renamed Blue/Vampire to Blue/Leech
- Jump: reduced 2x damage bonus to 1.5x but now applies to all physical weapons
- Jump: fists, lances, katanas get +25% attack
- critical hits are no longer exclusive to katanas, fists and bows; instead all attacks that deal physical damage can deal critical hits
- damage for critical hits decreased from 200% or 250% with ability to 150%/200%
- base critical chance is now 10%, increased by certain weapons; crit rate bonus stacks when dual wielding
- With version 0.636:
- Download
Report this file