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About This File
Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.
The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.
More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.
major features:
- all party members can be renamed at any time
- difficulty can be adjusted via in-game menu
- elements play a larger role extending to every item, ability, status effect and monster
- rebalance of equipment, spells, abilities and enemies
- several additional jobs and reworks of existing jobs
- instead of helm, armor and relic you can now equip 3 relics
- relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
- spells scale with weapon power keeping them relevant until the end
- spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
- items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
- auto-heal some HP after battle victory (trade-off for disabled potions)
- ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
- most importantly - a New Game Plus mode!
What's New in Version 1.005 See changelog
Released
- added job sprites for the 10 new jobs made by BlackLiquidSorrow
- added abilities for DarkKnight, Lord, Vampire, Magus and Sage jobs
- separated ability slots into 4 active and 3 passive slots
- added running for overworld walking and ship
- spells now show miss if they fail because of magic evasion; status spells that hit but inflict no status do not show miss
- MP drain spells now inflict HP damage and restore MP of 1/32th the damage dealt, capped at 40
- X-Magic no longer receives a penalty to spellpower; instead it requires half a turn of charge up before casting
- changed !Animal to a 8 skill selection
- changed !Mimic to a 8 skill selection
- replaced Monk's !Kick with !Blitz, 8 skills based on unarmed combat, unlocked by maxHP
- replaced Knight's !Guard with !Valor, 8 skills based on defense, unlock based on win:escape ratio
- replaced Thief's !Steal with !Rogue, 8 skill menu, unlocked by successful steals
- replaced Mime's !Mimic command with a 8 skill menu based around acting and imitation, skills unlocked from the start
- replaced Dragoon's !Lance with !Drag-On, 8 skill menu based around their signature skills throughout the series, unlocked by max HP
- added !Science to Chemist, a 8 skill menu based on research, skills unlocked by Hi-Potion count
- replaced HP +30% on Monk and Tamer with !BuildUp
- HP +30%: renamed to Sturdy, HP +10%, reduces fraction damage taken
- replaced Endure on Berserker with Sturdy
- replaced Pierce on Dragoon with Sturdy
- replaced !Slash on Samurai with Crit Up
- replaced !Slash on Crusader with !SwdSlap
- replaced !Steal on Dancer and BlueMage with !Mug
- replaced !Aim on Chemist with !Science
- replaced Preemptive on Ninja with Caution
- added CQC passive: +20% damage while in the front row
- replaced !Animal on Geomancer with CQC
- replaced Preemptive on TimeMage with CQC
- Bulwark no longer adds 10 VIT, instead reduces regular damage taken
- changed Lich from +3 VIT, +7 MAG to +20% magic power and increased drain power
- WhiteMage now learns AreaCast instead of MassCast
- BlackMage now learns MassCast instead of AreaCast
- added defense piercing property to !BuildUp
- changed the white/black spells available for !Red, !Rose, !X-Magic; slightly less front loaded, !Red even gets 2 Lv6 spells
- increased base hit chance for DoomClaw from 66% to 75%
- increased base status chance for HP-to-1, doom and destroy effects from 40% to 55%
- adjusted stats of most monsters
- modified AI of Siren, Kimabryn, ArchAvis, SolCannon, Merugene, Crayclaw and Omega Mk3
- changed Sandworm's Demi to Quake
- edited unused NeoGoblin to Rebone enemy and added to a boss formation
- edited Skullkin stats to make the "solutions" more in line with vanilla strategy
- form changing bosses now keep status resistance between form shifts
- added a cap to ABP while jobless; on job change you'll have at most 4/5 ABP
- reduced HP buff from 100% to 50%
- fixed weapon animation of flail and morning star
- reduced the influence on damage growth for Lv2-35, added slight damage growth for job levels 1-30 (double level for single job mode)
- adjusted HP per job level; now treats single job mode as having twice the job level
- increased HP per job with "HP up" bonus from 30 to 50
- reduced monster stat spread by difficulty
- adjusted monster base stats by level
- added +10% steal chance for thief job
- fixed a bug that made !Throw with weapons deal about 2.5 times the intended damage
- renamed !Martial to !Bushido
- replaced Bushido/Fate Hit with Booster: weak attack that buffs user's STR
- replaced Bushido/Danger with Dispatch: chance to instantly kill
- Blue/Aero: increased power against floating targets or those weak to "aerial" attacks
- Blue/Goblin Punch: damage bonus against same level target reduced from x4 to x2 with -50% defense
- Blue/Goblin Punch: level check compares only last digit on level
- Blue/White Wind: heals by 33% caster maxHP instead of 100% current HP, affected by Heal Amp
- Summon/Odin: now always uses Zantetsuken, a holy elemental magic attack against all enemies
- Time/Flood: added ground type, increased power from 110 to 126
- Terrain: now always behaves as if pierce passive ability was equipped
- Terrain: removed Gaia's Wrath and Lament again
- increased MP restored by ether from 20-150 to 50-150
- adjusted item cooldown values for !mix and !throw
- reduced scaling of heal magic with weapon attack
- increased heal power bonus of Sage Ring from 5 to 7
- removed Ramuh and Shoat summon items, the summon spells are now added directly on boss death
- added Web that inflicts slow
- added Vaccine that reduces status damage taken
- added MP sickness debuff for MP recovery with !Item, !X-Item and !Mix that reduces further MP recovery with those skills by 25% (but then capped at 100)
- White/Pure and Mystic/Cleanse now additionally remove MP sickness
- fixed a game crash caused by having !Hide, !Show, !Catch or !Release in the 4th ability slot
- fixed a bug that made defend/guard sometimes not work
- fixed a bug that made x-item with feather not work
- fixed a bug that prevented abp reduction on job up
- fixed a bug that made Blue/Condemn deal absurd damage when it failed to inflict the status
- fixed a bug that made Counter use fire spellblade instead
- reduced guard damage reduction from -75% to -50%
- first escape with BraveBlade does no longer reduce attack power, only 2+ escapes
- !dance: buffed power of Mystery Waltz and Jitterbug by 50%, reduced power of Sworddance from 400% to 200%
- reduced damage reduction from armor/shell from 50% to 25%
- monster can now land critical hits on their regular attacks
- fixed a bug that made !mimic mimic the landing of (s-)jump and not the jump itself
- changed MP gain of !Brave from 100 to 12.5%maxMP + 100
- physical accuracy is now adjusted by spot in party, top to bottom, x9/8/7/6
- changed how multiple hits of Time/Meteo are handled; changed to a quicker animation
- changed element of Time/Comet to wind/earth
- changed element of Time/Meteo to earth/fire
- removed LP from NG+ scaling
- in NG+ treasure chests are now reset
- replaced some NPC texts in Carwen for more hints to gameplay changes
- changed default difficulty and encounterrate from 3 to 4
- With version 1.005:
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