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About This File
Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.
The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.
More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.
major features:
- all party members can be renamed at any time
- difficulty can be adjusted via in-game menu
- elements play a larger role extending to every item, ability, status effect and monster
- rebalance of equipment, spells, abilities and enemies
- several additional jobs and reworks of existing jobs
- instead of helm, armor and relic you can now equip 3 relics
- relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
- spells scale with weapon power keeping them relevant until the end
- spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
- items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
- auto-heal some HP after battle victory (trade-off for disabled potions)
- ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
- most importantly - a New Game Plus mode!
What's New in Version 1.050 See changelog
Released
v1.050
- added weapon proficiency
- added natural magic evade based on level, magic stat, job type and equip%
- added bonus phases to final boss, each unlocked by beating one of the superbosses
- edited dummy enemy to 5A's Enuo and put him in the last chest, AI as close to the original as possible, sprite recolor of Omniscient
- edited AI of Shinyru
- changed encounter rate 6 to off
- added extra patch for save anywhere
- Lenna now starts with knife + shield equipped
- Faris now starts with dagger + knife equipped to show off dual wielding
- Omega now additionally drops a omega shield (formerly called blood shield)
- changed type of whips from wind to earth
- added new whip "Tamer" to tule weapon shop
- added new boomerang "Edge" to karnak weapon shop
- added new boomerang "Razor" to kelb weapon shop
- added new staff "Cleric" to kelb weapon shop
- added new rod "Storm" to jacole weapon shop
- added new rod "Magus" to necromancer rare drop
- added new rod "Nirvana" to Enuo drop
- added new bell "Mythril" to jacole weapon shop
- added new bell "Diamond" to surgate weapon shop
- added new harp "Fairy" to surgate weapon shop
- added new harp "Demon" to mirage weapon shop
- increased power of Full Moon from 63 to 102
- nerfed attack power of endgame weapons
- lowered max attack of ChickenKnife to 127
- BraveBlade attack power fluctuates between 50 and 150 depending on !Brave and !Def. uses
- added +2 heal power to flail
- added +4 heal power to morning star
- changed icon of flail and morning star from misc to staff
- fixed tutorial scenes screwing up other event flags
- fixed out of range bug for new skills potentially
- fixed stats of Corvette enemy
- fixed Mime not getting +AGL levels
- fixed bug that made new jobs not add to starting MP
- fixed unlock for sage skills not working properly
- changed skill used with 25% by chicken knife to !Smoke
- renamed enemy skill Snowstorm to Icestorm to differentiate from Blue/Snowstorm
- undead player now only get healed by 33% from Doom
- re-added exp split
- reduced penalty to exp gain for having a full party from 75% to 50%
- reduced exp granted from Gil Turtle
- added heavy flag to Ramuh to prevent victory that bypasses his death speech and made him refightable
- nerfed Meteo and variants when used by monster
- removed Hi-Lamia from world1 open sea
- fixed level of corvette and armon monster
- added a modifier to bomb damage based on AGL
- fixed bug that made Vampire skill learning not check the 4th hero slot for vampire job
- AGL increases proc chance for weapons that release a spell or use an alternative skill
- GrandCross: list of status effects gets now filtered based on target's HP; healthy targets are protected from instant lose statuses, dead targets get erased
- replaced book with hint about ZetaFlare's weakness (which doesn't even apply) with a hint on how to unlock the True Final Boss
- adjusted HP growth of heroes, Lv30 has -300 HP compared to before, difference is given back over the remaining levels
- reduced HP growth of monster
- With version 1.050:
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