Final Fantasy V: Void Divergence 1.658

   (3 reviews)

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About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • several additional jobs and reworks of existing jobs
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • most importantly - a New Game Plus mode!

What's New in Version 1.050   See changelog

Released

v1.050

  • added weapon proficiency
  • added natural magic evade based on level, magic stat, job type and equip%
  • added bonus phases to final boss, each unlocked by beating one of the superbosses
  • edited dummy enemy to 5A's Enuo and put him in the last chest, AI as close to the original as possible, sprite recolor of Omniscient
  • edited AI of Shinyru
  • changed encounter rate 6 to off
  • added extra patch for save anywhere
  • Lenna now starts with knife + shield equipped
  • Faris now starts with dagger + knife equipped to show off dual wielding
  • Omega now additionally drops a omega shield (formerly called blood shield)
  • changed type of whips from wind to earth
  • added new whip "Tamer" to tule weapon shop
  • added new boomerang "Edge" to karnak weapon shop
  • added new boomerang "Razor" to kelb weapon shop
  • added new staff "Cleric" to kelb weapon shop
  • added new rod "Storm" to jacole weapon shop
  • added new rod "Magus" to necromancer rare drop
  • added new rod "Nirvana" to Enuo drop
  • added new bell "Mythril" to jacole weapon shop
  • added new bell "Diamond" to surgate weapon shop
  • added new harp "Fairy" to surgate weapon shop
  • added new harp "Demon" to mirage weapon shop
  • increased power of Full Moon from 63 to 102
  • nerfed attack power of endgame weapons
  • lowered max attack of ChickenKnife to 127
  • BraveBlade attack power fluctuates between 50 and 150 depending on !Brave and !Def. uses
  • added +2 heal power to flail
  • added +4 heal power to morning star
  • changed icon of flail and morning star from misc to staff
  • fixed tutorial scenes screwing up other event flags
  • fixed out of range bug for new skills potentially
  • fixed stats of Corvette enemy
  • fixed Mime not getting +AGL levels
  • fixed bug that made new jobs not add to starting MP
  • fixed unlock for sage skills not working properly
  • changed skill used with 25% by chicken knife to !Smoke
  • renamed enemy skill Snowstorm to Icestorm to differentiate from Blue/Snowstorm
  • undead player now only get healed by 33% from Doom
  • re-added exp split
  • reduced penalty to exp gain for having a full party from 75% to 50%
  • reduced exp granted from Gil Turtle
  • added heavy flag to Ramuh to prevent victory that bypasses his death speech and made him refightable
  • nerfed Meteo and variants when used by monster
  • removed Hi-Lamia from world1 open sea
  • fixed level of corvette and armon monster
  • added a modifier to bomb damage based on AGL
  • fixed bug that made Vampire skill learning not check the 4th hero slot for vampire job
  • AGL increases proc chance for weapons that release a spell or use an alternative skill
  • GrandCross: list of status effects gets now filtered based on target's HP; healthy targets are protected from instant lose statuses, dead targets get erased
  • replaced book with hint about ZetaFlare's weakness (which doesn't even apply) with a hint on how to unlock the True Final Boss
  • adjusted HP growth of heroes, Lv30 has -300 HP compared to before, difference is given back over the remaining levels
  • reduced HP growth of monster

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Lelfol

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  • 5
   1 of 2 members found this review helpful 1 / 2 members

Best ff5 hack I've ever played 

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Mess

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  • 5
  

I went into this mod with 0 expectations and came out blown away at the sheer amount of effort and content jam-packed into it. I cannot imagine how much time and work was put into this, but it was well worth it in my opinion - it is some of the most chaotic fun I've had with a job system since the Bravely Default series, and I was not expecting that out of some random Final Fantasy V mod I just casually stumbled upon. Amazing job to everyone who worked on this.

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Jack_Macgrath

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  • 4
  

Sir i liked the romhack the jobs that you made are very creative and more people be inspired by what you made,making the characters each one have their own job because of their conditions is nothing i never think of,and something I've been thinking for months about final fantasy 5 and the chance about making more jobs and ideas for that beautiful game,but until the part i go (after getting the fire crystal and going see cid grandson) i have a few problems and please take like a constructive criticism not something bad,first i like the abilities and new items but i Don't have a description what they do i just have to think what they might do like the judge abilities they are simple because of the names like ban semone of doing certain thing but like what blackmail do? That's what i don't know some of the jobs i simply don't know what they do and i don't want to risk to know what they do because can be something that i don't want or something i just don't know like a status o something like that,and the other point is the difficulty it's good but i end the original game like five times and i never been more than 10 minutes in a boss doing more than 500 of damage on him and him can't Killing me and i was at the 4 difficulty With level 13 on the fire boss so you can decrease the difficulty at low levels because even at level 4 it's some hard things to fight,thank you if you hear me out

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