Final Fantasy V: Void Divergence 1.658

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About This File

Chrono Cross meets Bravely Default in this re-imagination of Final Fantasy 5 with additional jobs and mechanics.

The main ideas were to make the battles more dynamic and give each character more, well, character.
As a result of that every character has now access to an individualized job list of 21 out of total 31 jobs (freelancer is NOT available)
while each job level now has a permanent impact on a character's stats.
For example klutz Bartz can not be a chemist and Lenna hasn't in her to go Berserker.

More dynamic battles are achieved via !Brave, !Def and field elements.
Move a future turn to now with !Brave or take two turns at a later point with !Def while modifying the field elements to your liking with each skill or ability used.
Changed field elements affect damage, healing and status effect chance.

major features:

  • all party members can be renamed at any time
  • difficulty can be adjusted via in-game menu
  • elements play a larger role extending to every item, ability, status effect and monster
  • rebalance of equipment, spells, abilities and enemies
  • several additional jobs and reworks of existing jobs
  • instead of helm, armor and relic you can now equip 3 relics
  • relics add a mix of resistances, weaknesses and power bonuses to same-element attacks
  • spells scale with weapon power keeping them relevant until the end
  • spell lists have been altered, e.g. Fire1/2/3 was reduced to just Fire and there are now new spells replacing the missing spells
  • items are not consumed but introduce a cooldown on !Item, !Mix, !Drink and !Throw
  • auto-heal some HP after battle victory (trade-off for disabled potions)
  • ATB does not proceed until the currently active actor is finished with their turn, but then moves instantly to the next event
  • most importantly - a New Game Plus mode!

What's New in Version 1.658   See changelog

Released

v1.658

  • fixed mix/restore and red/purge not being able to target a petrified unit
  • fixed issues in the formula for rare steal chance
  • if a target has no rare steal, rare steal chance now becomes 0%

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Looks promising, but something's goofed. Faris isn't gaining ABP at all. Everyone else is at like job level 3, at around 13 ABP toward the next level...she's stuck at job level 0, 1/5 ABP. Tried changing Jobs, same thing. She just can't learn anything.

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hmm... no idea, does she gain EXP?
not that there's anything weird that counts her as "dead"

also you'd better post those error reports in the discussion topic - so I can get a notification

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On 13/11/2018 at 6:16 PM, praetarius5018 said:

hmm... no idea, does she gain EXP?
not that there's anything weird that counts her as "dead"

also you'd better post those error reports in the discussion topic - so I can get a notification

It seems that the ABP is assigned constantly instead of increase. If you change the character’s position should rise ABP. The problem is the fourth position, no the character.

 

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Found a Bug: In Bartz's house in Lix, for some reason Stella is lying in the spot she died in during the scene that triggers with the music box in the same area. If you try to interact with her, the game crashes

Reposted from RHDN because it'll take too long for my post to be approved there.

Edited by Lunarman.EXE

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I downloaded this hack few days ago and im having fun playing it, thanks for the great work.

Edit: i made this account just to comment about this hack haha cuz of how good it is compared to any other hacks I've played

Edited by Lelfol

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I started playing yesterday and I like it a LOT but I wonder if something is wrong or if I have just missed something.  Should characters be able to equip any and everything in either hand regardless of job?

I just beat the first boss and unlocked the first set of classes and the game has no qualms with a White Mage equipping a shield and a broadsword or a Knight using a whip in each hand.

Is this how it should be? (I am on 1.5)

 

Edit: I have played a little more and Lenna is a L5 Black Mage and it says she has mastered the job but the ReadMe says the job level cap is 30. Does that mean I can only gain 30 job levels collectively across all jobs or?

Edit 2: Also, is there a list somewhere of what the individual sub abilities do? I can probably guess what some of them do (I assume EagleEye boosts accuracy) but other I have not been able to figure out (Bash, for instance)

anything.JPG

Edited by tacticalcraptical

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yes, everyone can equip everything. but if you equip a weapon not listed under "eqp" they'll be 25% less effective.
30 is the cap of total job levels on a character.
list of abilities and skills is in the xls that was in the zip file of the hack, that has almost everything you might want to know.

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Ah, OK thanks for the clarification on the weapons and level cap. That makes more sense.  I did find the skill list after I submitted it.

 

Thanks again for creating the mod, I am really really liking it so far.

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