7 Screenshots


About This File

-DOKAPON KINGDOM RANDOMIZER-

This Dokapon Kingdom Randomizer was made in Python 3. It will only be guarenteed to work on the Wii and PC versions of Dokapon Kingdom, and only if you extract the game's files.

Dokapon Kingdom is a boardgame RPG similar to games like Mario Party in terms of friendship ruining gameplay, and just like those games it comes with a boatload of RNG-determined elements. You may be wondering what this does and why I made it in the first place. To answer both questions, here's the feature list:

-Features-

  • Randomizes Character Classes (Base Stats except HP, Level-Up Bonuses, Salaries, Inventory Capacity)
  • Randomizes Monsters (Base Stats)
  • Randomizes Equipment (Weapon, Shield, and Accessory Stats)
  • Randomizes Magic (Offensive, Defensive, and Field Magic Stats)
  • Randomizes Item Price Values
  • Randomize Shop Items
  • Randomize Drop Tables
  • Allowing Exploitable variations of the above which is not recommend at all for serious play
  • SERIOUSLY RANDOMIZE EVERYTHING which is not recommended at all and may lead to less (or more) enjoyable gameplay

Included with the randomizer is a README.txt that has everything you need to know in order to make use of the randomizer. You'll obviously want to get a copy of the US version of Dokapon Kingdom for Wii with the following checksums:

  • CRC-32: 23C95AFE
  • MD-5: F092532905E0DBE12F3EFE6C18D887B8
  • SHA-256: 6ABA21343ACAD00703A67C557754BDCCC958BC5EB1408964118F240253B96523

As for the PC version, the Steam release of Dokapon Kingdom Connect is required.

This entire randomizer was a learning experience to see if I could in fact randomize the game. Here's hoping you enjoy my efforts!

-Known Issues-

  • Enemy Magic and Abilities are randomized as well, even though I didn't randomize them intentionally. I'll have to figure out where I broke things and fix it later. FIXED!
  • Class HP is not randomized. Don't ask me to randomize this.
  • Don't play with bots. They can potentially crash the game. I tested a bit locally and they stopped crashing the game, but they're still too smart for me lol.
  • I've had many people report softlocks due to this thing while in Chapter 3 because they couldn't buy the required Items. Please let me know if this is still an issue. I'm pretty sure I fixed this by now, but as always let me know.

What's New in Version 1.7   See changelog

Released

Added support for the Steam Release of Dokapon Kingdom. Check the README for semi-detailed steps to follow on how to get either use case of this working.


 Report this file


User Feedback

Recommended Comments

So far i'm having a great time with the randomizer!

Little issue though, If you don't randomize Equipment and/or magic then it will fail to run - example below for equipment.image.png.2447b7738c9880c13226e7997f493346.png

Share this comment


Link to comment
Share on other sites
On 8/11/2020 at 5:14 PM, Fantaselion said:

So far i'm having a great time with the randomizer!

Little issue though, If you don't randomize Equipment and/or magic then it will fail to run - example below for equipment.image.png.2447b7738c9880c13226e7997f493346.png

I'll be uploading a new build to solve this issue, among others, and also because I've been porting stuff to Python 3 recently. Apologies for the late response, I'm not very active here. Thanks for reporting though!

Share this comment


Link to comment
Share on other sites
On 2/17/2021 at 5:46 PM, gabom99 said:

Hey! I'm really not used to randomizing but when i open the .exe and press enter to respond to the first command, it closes on me!
Am i doing something wrong?

This might be because you don't have Python 2.7 Installed, or some other sort of issue with the program. Sorry this has happened to you and I'm further sorry for such a late reply on my part. I'm not very active here.

Share this comment


Link to comment
Share on other sites

Hello I am experience a crash anytime I enable seriously randomized monsters. any fixes for this? It works just fine when that option is not selected

image0.jpeg

Edited by T1dus97

Share this comment


Link to comment
Share on other sites

SO! I ran into the same issue as T1dus97. Breaks if monsters are randomized. I was able to "fix" it, though ive not tested it to actually play. They were set to numbers wayyyyy too high for python's 32 bit integer range on that data value to want to handle. I fixed it in VSC and the program itself ran perfectly on max settings. Hope you can look into this!!!!! I will be testing this rom with my friends soon, hopefully.

BROKE.PNG

FIX.PNG

BAD.PNG

Share this comment


Link to comment
Share on other sites

What exactly did you change? I can't seem to get it to work by changing what it appears in your screen shots. Also it appears mine may be a little different?

image.png.2d2b8b6e7dad7ee8cabf239b02e99b7b.png

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now