Another Heroes 3 Mod (AH3M) 1.6.1

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About This File

Another Heroes 3 Mod, named in loving tribute to AM2R (Another Metroid 2 Remake), is my personal take on one of the greatest strategy games of all time. When I first started working on this little project several years ago, I couldn't have possibly dreamed how far it would eventually come. I've since managed to accomplish every goal that I set forth on a core design level and then some. Future development will focus mostly on the addition of more content (i.e. maps)... or at least that's the plan.

Another Heroes 3 Mod features...

  • Completely re-balanced heroes, skills, units, spells, artifacts, buildings, and map locations
  • New mechanics and abilities which expand directly on existing ones
  • Custom-built maps made with these new design concepts in mind
  • Improved user interface and several quality of life features
  • ...much more!

Many of you have never heard of or played Heroes of Might & Magic 3, but have played Brave New World and are taking me at my word that it's a game worth playing. Others are familiar with H3's pedigree and are interested in seeing what I have done to improve it. The very short answer for anyone familiar with my previous work is that I gave it the "Brave New World" treatment in that I aimed simply to make the game a better version of what it already was by accentuating what worked best and tweaking what didn't. If you want to know more, consult the documentation included with the download or just dive right in.


What's New in Version 0.1.l   See changelog

Released

 • The odds of a "growth" month (will spawn elementals on the map) are now 100%

 • Conflux no longer has native terrain (except during Conflux siege battles)

 • Medical tents now heal the correct amount of HP (100 instead of 25)

 • AI heroes with Horsemen in their army no longer get "stuck" on Stables on the map

 • Wise Trees now always charge 2,000 gold (removed possibility of charging 10 gems or nothing)

 • Altars of Sacrifice now display the correct amount of experience needed for the next level

 • Fixed a visual bug with the Sharpshooter arrow animation

 • Paralyzed units no longer retaliate at all

 • Clarified a piece of tavern advice about dragon attacks

 • Old World - Stronghold player color is now orange (instead of red)

 • The Last Crusade - minor cosmetic edit


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