Another Heroes 3 Mod (AH3M) 1.6

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About This File

Another Heroes 3 Mod, named in loving tribute to AM2R (Another Metroid 2 Remake), is my personal take on one of the greatest strategy games of all time. When I first started working on this little project several years ago, I couldn't have possibly dreamed how far it would eventually come. I've since managed to accomplish every goal that I set forth on a core design level and then some. Future development will focus mostly on the addition of more content (i.e. maps)... or at least that's the plan.

Another Heroes 3 Mod features...

  • Completely re-balanced heroes, skills, units, spells, artifacts, buildings, and map locations
  • New mechanics and abilities which expand directly on existing ones
  • Custom-built maps made with these new design concepts in mind
  • Improved user interface and several quality of life features
  • ...much more!

Many of you have never heard of or played Heroes of Might & Magic 3, but have played Brave New World and are taking me at my word that it's a game worth playing. Others are familiar with H3's pedigree and are interested in seeing what I have done to improve it. The very short answer for anyone familiar with my previous work is that I gave it the "Brave New World" treatment in that I aimed simply to make the game a better version of what it already was by accentuating what worked best and tweaking what didn't. If you want to know more, consult the documentation included with the download or just dive right in.


What's New in Version 0.3   See changelog

Released

 • New Map: Monster Hunters

 • Garrisons with heroes in them now properly provide siege walls

 • Fear now lasts the correct number of turns when set by units (Evil Eyes & Mummies)

 • Building the Grail in a non-Inferno town no longer sometimes makes every week Demon week

 • Fixed a bug where Sailing (formerly Navigation) was incorrectly calculating movement point totals

 • Sailing now only reduces boat transition penalties at Basic/Expert level instead of eliminating it

 • Diplomacy now reduces the cost of units from external dwellings instead of surrender costs

 • Diplomacy is now disabled on maps with no external dwellings (Chokepoint Island & No Man's Land)

 • Sympathy now makes random units more likely to join; offers are free only with maximum sympathy

 • Undertakers now have Diplomacy as a common skill instead of Learning

 • The "Artifact" starting bonus will no longer give you inappropriate artifacts for your faction

 • Heroes who retreat or surrender on Sundays are no longer lost on the week rollover

 • Rebalanced creature banks to have fewer guardians and/or better rewards on average

 • Rebalanced the four neutral dragons to be roughly equal; their gold values are now all 10,000

 • 2nd/3rd-level ranged units now appear in smaller numbers as random stacks on the map

 • Lowered Firebird/Phoenix speed from 12 to 11

 • Dimension Door now only costs 100 movement points to cast (instead of 300)

 • Conflux towns now have a more unique appearance in siege battles

 • Renamed War Machine Factory (map object) to Blacksmith Forge

 • External Lighthouses now state the correct movement bonus when flagged (500 instead of 400)

 • The morale bonus from the Castle grail is now reported correctly in the right-click info

 • Several (other) minor typo fixes

 • Several Maps - random neutral towns are now guarded by units of their own type

 • Brave New World - added buoys and starting boats to the underground waterway

 • Brave New World - set units guarding Water Wheels and dwellings to normal aggression

 • Brave New World - the random (neutral) island town is now coastal (i.e. can build a Shipyard)

 • Shadow Monopoly - Water Wheels are now guarded by level 2 units instead of level 1

 • Shadow Monopoly - added external unit dwellings to starting zones

 • The Last Crusade - added Lucid Pools (for Town Portal) underneath Rome and to Iceland

 • The Last Crusade - Bosnia's Shipyard no longer spawns boats in an inaccessible tile

 • The Last Crusade - St. Petersburg now has fewer guards and Warsaw has more


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