Another Heroes 3 Mod (AH3M) 1.5.1

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About This File

Another Heroes 3 Mod, named in loving tribute to AM2R (Another Metroid 2 Remake), is my personal take on one of the greatest strategy games of all time. When I first started working on this little project several years ago, I couldn't have possibly dreamed how far it would eventually come. I've since managed to accomplish every goal that I set forth on a core design level and then some. Future development will focus mostly on the addition of more content (i.e. maps)... or at least that's the plan.

Another Heroes 3 Mod features...

  • Completely re-balanced heroes, skills, units, spells, artifacts, buildings, and map locations
  • New mechanics and abilities which expand directly on existing ones
  • Custom-built maps made with these new design concepts in mind
  • Improved user interface and several quality of life features
  • ...much more!

Many of you have never heard of or played Heroes of Might & Magic 3, but have played Brave New World and are taking me at my word that it's a game worth playing. Others are familiar with H3's pedigree and are interested in seeing what I have done to improve it. The very short answer for anyone familiar with my previous work is that I gave it the "Brave New World" treatment in that I aimed simply to make the game a better version of what it already was by accentuating what worked best and tweaking what didn't. If you want to know more, consult the documentation included with the download or just dive right in.


What's New in Version 1.1m   See changelog

Released

 • 1.1m - Buffed the effectiveness of the Summon Elemental spells

 • 1.1m - Increased artifact experience values at Sacrifice Altars

 • 1.1m - Altars of Sacrifice now allow sacrificing artifacts or units regardless of hero alignment

 • 1.1m - Fixed a bug where the Clairvoyance spell occasionally reported incorrect flee/fight results

 • 1.1m - The Last Crusade - added Stables to Romania (near Kiev)

 • 1.1k - Fixed a bug with the Cloak of the Lich King sometimes not working properly against enemy heroes

 • 1.1j - Updated the .dll patch for the current version of HD Mod

 • 1.1i - Ocean Saga - buffed all of the major boss fights

 • 1.1i - Fixed a major issue with version 5.3 R16 and higher of HD Mod that made it impossible to buy spells

 • 1.1h - Updated the .dll patch for the current version of HD Mod

 • 1.1g - The Cloak of the Lich King should work properly now

 • 1.1f - Updated the score formula to award points for finding obelisks even if the Grail is not found

 • 1.1f - Reduced the effect of the Necro Amplifier from 10% to 5%

 • 1.1f - The Cloak of the Lich King now only raises Liches from lv.5+ units

 • 1.1f - The Perfect Bow no longer allows ranged attacks to be unblockable by adjacent enemy units

 • 1.1f - The four basic elemental units now receive +3 ATK/DEF/SPD on their home elemental terrain

 • 1.1f - Corrected Yog's Cyclops specialty to +damage (since they are ranged units) instead of +health

 • 1.1f - Trolls and Nomads no longer have the incorrect background on their animated portraits

 • 1.1f - Removed the Tactics explanation popup that appeared at the beginning of every battle

 • 1.1f - Minor help text corrections/updates

 • 1.1f - Updated the .dll patch for the current version of HD Mod

 • 1.1e - The Cure and Dispel spells now heal/remove different types of statuses with greater skill expertise

 • 1.1e - Disease now lowers speed in addition to attack and defense

 • 1.1e - Rebalanced hero starting units

 • 1.1d - Rearranged the main adventure window buttons and replaced several of them (see below)

 • 1.1d - New "Camp" button (replacing "View Puzzle") allows heroes to end their turn and regain some mana

 • 1.1d - Added a button to toggle between windowed and fullscreen modes (replaces "Next Town")

 • 1.1d - Reinstated the "Move Hero" button (replacing "Next Hero")

 • 1.1c - Fixed a bug where the Recall spell would incorrectly report that it had no valid destination

 • 1.1c - Fixed a bug where Teachers would incorrectly assume that heroes already knew their skill

 • 1.1c - Upgraded Cyclopses no longer incorrectly have less speed than the base units

 • 1.1b - Unit specialty bonuses now vary depending on unit type rather than being the same for all units

 • 1.1b - Monks and Zealots now attack without triggering enemy retaliation

 • 1.1b - Mercenary Guilds now have much better rates, allowing you to sell units at a profit

 • 1.1b - Redesigned the hero class information screen (seen when right-clicking on any hero)

 • 1.1b - Updated the .dll patch for the current version of HD Mod (a-fucking-GAIN...)

 • 1.1a - updated the .dll patch for the current version of HD Mod (again)

 ---

 • New map: Ocean Saga

 • Guardians now have Logistics as a major class skill instead of Scouting

 • Fortress and Stronghold class availability is now mostly good/evil (respectively)

 • Fixed a major bug with Necromancy reviving the wrong number of units

 • Krellion, Shiva, and Yog now have the correct specialties

 • Gold and Diamond Golems are now treated as Tower units

 • Trolls now treat Swamp as native terrain

 • Added a new spell which warps a hero to their capital town

 • Town Portal and Teleport movement costs are now percentages of the hero's maximum instead of static

 • Spell scrolls now allow casting at basic expertise regardless of the hero's skill level

 • Spell shrines now sell spell scrolls instead of teaching them for free

 • Pyramids now raise all stats by 1 instead of teaching a random fifth-level spell

 • Whirlpools are now linked by pairs instead of being connected to the entire network

 • Mr. Bones now gives 2,000 gold instead of 1,500

 • Reverted gold cost of boats from external shipyards to 1,000 gold (instead of 2,000)

 • Fixed a bug where AI players would sometimes get "stuck" on Teachers

 • Medical Tents can now heal undamaged units (this allows them to remove status effects)

 • Random unit "upstack" is now dependent on aggression and difficulty instead of deterministic

 • Slightly revised the new scoring formula; grail bonus now varies depending on number of obelisks

 • Chokepoint Island - both secondary towns now start out with forts built

 • Dark Alliance - there is now only one set of two-way portals linking the surface and underground

 • Old World - the prison is now guarded by a 6th-level unit instead of a 7th-level unit

 • The Last Crusade - removed unnecessary external shipyards (near towns which can build Shipyards)

 • World of Ruin - significantly redesigned the underground due to the whirlpool change

 • Several maps - reviewed and adjusted the guardians of neutral (unowned) towns

 • Several maps - added scrolls of Recall (the above-mentioned new spell) and/or Town Portal

 • Moved the "Activate Object" and "Toggle Layer View" UI buttons to the top row

 • The "Activate Object" button can no longer pull up a window for a hero to trade with themself

 • The Dig button statusbar hover text and Quest Logs screen header are now correct

 • The Kingdom Overview screen now has the correct statusbar hover text for artifacts

 • The Pegasus Boots no longer prevent casting Water Walk when equipped

 • Made minor formatting adjustments to various textboxes

 • Updated the .dll patch for the current version of HD Mod

 • Fixed a major issue with version 5.3 R9 and higher of HD Mod that made it impossible to buy spells


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