Another Heroes 3 Mod (AH3M) 1.5.1

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About This File

Another Heroes 3 Mod, named in loving tribute to AM2R (Another Metroid 2 Remake), is my personal take on one of the greatest strategy games of all time. When I first started working on this little project several years ago, I couldn't have possibly dreamed how far it would eventually come. I've since managed to accomplish every goal that I set forth on a core design level and then some. Future development will focus mostly on the addition of more content (i.e. maps)... or at least that's the plan.

Another Heroes 3 Mod features...

  • Completely re-balanced heroes, skills, units, spells, artifacts, buildings, and map locations
  • New mechanics and abilities which expand directly on existing ones
  • Custom-built maps made with these new design concepts in mind
  • Improved user interface and several quality of life features
  • ...much more!

Many of you have never heard of or played Heroes of Might & Magic 3, but have played Brave New World and are taking me at my word that it's a game worth playing. Others are familiar with H3's pedigree and are interested in seeing what I have done to improve it. The very short answer for anyone familiar with my previous work is that I gave it the "Brave New World" treatment in that I aimed simply to make the game a better version of what it already was by accentuating what worked best and tweaking what didn't. If you want to know more, consult the documentation included with the download or just dive right in.


What's New in Version 1.2c   See changelog

Released

 • 1.2c - Swapped the appearance of Stronghold and Fortress heroes for Castle/Inferno and Rampart/Necropolis

 • 1.2c - The grail bonus is now properly applied to your score if the building has been constructed

 • 1.2c - Reduced the radius of Necropolis's Cover of Darkness from 20 tiles to 10

 • 1.2c - Dark Alliance - removed the external Cover of Darkness from Necropolis's zone

 • 1.2c - Zerg Rush - lowered difficulty to medium after further player feedback

 • 1.2c - Zerg Rush - added a scroll of Town Portal to a central location of the map

 • 1.2c - Zerg Rush - fixed some incorrect quest text in Castle's starting zone

 • 1.2c - Fixed some bad formatting for the Earth Resistance spell

 • 1.2c - Corrected the description text for Master Genies

 • 1.2c - Corrected minor errors in the Readme and Printme

 • 1.2b - Fixed a bug in the last update that corrupted the build lists for Stronghold, Fortress, and Conflux

 • 1.2b - Zerg Rush - set two random resources in each start zone to guaranteed wood and ore (one each)

 • 1.2a - The player no longer starts with any rare resources on "Very Hard" difficulty

 • 1.2a - Castle's mage guild is no longer capped and Stronghold/Fortress can now build up to level four

 • 1.2a - Earthquake now destroys instead of damaging fort sections (Master level = total demolition)

 • 1.2a - Counterstrike now allows unlimited retaliations plus extra damage for each skill level (one stack)

 • 1.2a - Swapped the costs of Earthquake (now a 3rd-level spell) and Anti-Magic (now 4th-level)

 • 1.2a - Swapped the costs of Purify (renamed from Destroy Undead) and Counterstrike

 • 1.2a - Swapped the costs of Heroism/Despair (renamed from Misery) and Weakness/Stoneskin

 • 1.2a - Renamed the Frenzy spell to Berserk and the Berserk spell to Chaos (also swapped their graphics)

 • 1.2a - Renamed two other spells (Immolate -> Firestorm, Meteor Shower -> Meteor Strike)

 • 1.2a - Elemental resistance spells now reduce damage from basic spirit units (renamed from elementals)

 • 1.2a - Base negative morale (without Despair) is now properly capped at -4 instead of -3

 • 1.2a - Fixed a bug where Battle Dwarves were not dealing extra retaliation damage as intended

 • 1.2a - Fixed a bug where Familiars were reducing spell costs to 1 at higher elemental skill levels

 • 1.2a - Increased the effect of the Master Genie "wish" spell to ATK/DEF +5 (instead of +3)

 • 1.2a - Added a wood cost to Castle's Barracks and removed the ore cost from upgraded Jousting Grounds

 • 1.2a - Split the rare resource cost between the base and upgraded Monastery (as with other like dwellings)

 • 1.2a - Zerg Rush - increased map difficulty to hard (instead of easy) based on player feedback

 • 1.2a - Zerg Rush - heroes who begin with Sailing as a secondary skill now correctly do so

 • 1.2a - Zerg Rush - moved Tower's ore pit closer to it's starting town (swapped with the second town)

 • 1.2a - Zerg Rush - moved an obstacle that was incorrectly blocking a path in Dungeon's starting zone

 • 1.2a - Added allied versions of Ocean Saga (Castle/Fortress vs. Necropolis/Conflux) and Zerg Rush

 • 1.2a - Edited several pieces of tavern advice rendered incorrect/obsolete by previous updates

 • 1.2a - The installer should now properly disable Quick Combat when HD+ mode is enabled

 • Added a new map (Zerg Rush: medium, 8 players, themed around first-level units)

 • Locked AH3M to version 5.3_R5 of HD mod to ensure ongoing compatibility

 • Fixed occasional crashes when removing negative statuses

 • Fixed occasional crashes when using whirlpools

 • Warlocks now have Earth Magic as a common skill and Archery as a rare skill

 • Offensive Earth spells and Resurrection are now more common in Dungeon's mage guild

 • Minor adjustments to fifth-level odds for Rampart's and Inferno's mage guilds

 • Raven now starts with Pathfinding instead of Diplomacy

 • Gem and Melodia now start with Luck instead of Earth Magic

 • Dace now correctly starts with Leadership instead of Wisdom

 • Removed the morale/luck effects from Angels, Devils, and Bone Dragons

 • Paladins and Archdemons now correctly display their luck/morale bonuses on right-click

 • Unicorns now have a 1-hex "aura" of spell resistance (as in the original game)

 • Non-upgraded Griffins can now retaliate twice per round (as in the original game)

 • Naga Queens can now retaliate twice per round instead of no enemy retaliation

 • Master Genies can now cast a spell to boost ATK/DEF (+3) instead of lowering hero SP costs

 • Familiars now lower hero SP costs during their turn instead of absorbing enemy hero SP costs

 • Archdevils now have inherent Pain Reflection (33%) instead of raising enemy hero SP costs

 • Djinni now correctly lower target unit's defense by 3 instead of 5

 • Minotaur Kings no longer incorrectly lose defense from their "Enrage" ability

 • Non-upgraded Cyclopses now correctly have no melee penalty instead of Ballistics

 • Ogre Magi can now cast Frenzy twice per battle instead of only once

 • Disease now lowers speed by 3 instead of 1

 • Undead units now get +2 ATK/DEF/SPD on Cursed Ground instead of +1

 • The Ballista now correctly always deals double damage with expert Ballistics (instead of 50% odds)

 • The "artifact" starting bonus no can longer incorrectly give a Vampire Cowl to non-Necropolis heroes

 • The "artifact" starting bonus can no longer incorrectly give Dead Man's Boots to Necropolis heroes

 • The Learning combo artifact now absorbs enemy spell costs instead of further boosting Learning/mana

 • The Resistance-boosting artifacts now combine to increase the cost of enemy spells

 • The Elixir of Life now uses the old Wizard's Well GFX (the above artifact uses the Elixir GFX)

 • Renamed several artifacts, particularly combos to avoid referencing their individual components

 • Dragon Hordes now give more money, but one fewer relic-level artifact

 • Every map except for small ones now contains at least one Town Portal scroll

 • Divided Lands - removed a map obstacle that was blocking the flag for red player's Crystal Mine

 • Shadow Monopoly - moved a map obstacle that was blocking a path in purple player's starting zone

 • Three Kingdoms - added more treasure chests and removed the snow area from player 1's starting zone

 • Old World - significantly reworked several areas and reduced the number of random artifacts

 • Monster Hunters - added two sets of two-way teleporters to the underground waterways

 • Ocean Saga - increased the reward for the four "defeat hero" quests from 25,000 gold to 30,000

 • Ocean Saga - removed the quest-giver that traded the Elixir of Life for the resistance artifacts


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