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About This File
Latest version: v3.4 (March 31, 2025)
This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist.
- Visual, combat, magic, equipment & balance overhaul
- Difficulty increase; more dynamic enemies
- Archer & Green Mage replace Black Belt & Red Mage
- Loads of niceties & fixed bugs
- Numerous customization settings
- New secrets
- Bonus classes and content
What's New in Version 3.2 See changelog
Released
general
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updates and fixes for the guide
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updated maps folder
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added Lunarscape mode alongside Magecore unlock
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added the Dryad, a new Magecore class
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status effects (UPDATE MAGIC AND STATUS SECTIONS)
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regeneration: 5.5% → 6%
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poison (vs. monsters): 16.4% → 20%
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ship minigame
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reduced number of presses to activate from 55 → 20
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instead of a static 100 gold, now gives dynamic money: 256 * (party leader’s level - 1)
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locations
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improved an Earth Cave treasure
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small edits to Castle of Ordeal first floor
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simplified Bahamut’s chambers
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rotated Tiamat’s room and bridge
interface & visuals
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added a palette fix patch for Delta emulator users
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title screen palette now changes with game version
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blinking spell animations are now disabled by default
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shops now confirm purchases in one button press instead of two
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levelups now display amount of HP gained instead of new maximum
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status menu now displays magic defense as a percentage
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updated battle message for regeneration
fixes
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Archer, White Wizard, Blue Iris, Catlash sprites
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Leather/Silver Whips now correctly inflict Darkness on all modes
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Cattail equip permissions on some versions
classes
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Fighter
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starting HP: 35 → 40
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Thief
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base hit: 7 → 8
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armor
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updated robe/harp icons
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added a Pixie Robe for the Dryad
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Health Bracelet
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absorb: 10 → 12
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evasion bonus: 1% → 4%
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Silver Armor
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evasion penalty: 5% → 4%
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can now be used by Thieves
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Force Shield
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evasion penalty: 1% → 0%
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weapons
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Rapier
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hit bonus: 5 → 6
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Long Sword
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hit bonus: 10 → 11
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critical rate: 7% → 8%
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Rune Sword
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hit bonus: 15 → 16
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Were Sword
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damage: 18 → 19
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hit bonus: 15 → 16
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Wooden Arrow
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hit bonus: 5 → 6
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Viper Arrow (changed from Fire Arrow)
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hit bonus: 19 → 21
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Fire-elemental changed to Time-elemental
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now inflicts Stun
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Dark Arrow
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ailment switched to Silence
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Ivy Whip
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critical rate: 7% → 8%
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Sundew Flower
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status ailment: Darkness → Silence
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Venus Flower
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hit bonus: 120 → 100 (corrects an overflow issue at lv 50)
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Hyacinth Flower
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hit bonus: 104 → 100 (corrects an overflow issue at lv 50)
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Lime Harp
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hit bonus: 20 → 22
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Seraph Harp
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hit bonus: 35 → 42
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added Lightning-elemental
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Ghost Harp
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hit bonus: 48 → 50
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Warden Anima
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critical rate: 8% → 5.5%
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Censor Anima
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damage: 12 → 13
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critical rate: 5.5% → 8%
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Shock Lantern (changed from Pearl Candle)
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