Manall's FF1 3.4

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About This File

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Documentation | Changelog

Latest version: v3.4 (March 31, 2025)

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This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist.

  • Visual, combat, magic, equipment & balance overhaul
  • Difficulty increase; more dynamic enemies
  • Archer & Green Mage replace Black Belt & Red Mage
  • Loads of niceties & fixed bugs
  • Numerous customization settings
  • New secrets
  • Bonus classes and content

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What's New in Version 3.2   See changelog

Released

general

(hotfix to Nov 15 titan tunnel and Nov 16 max HP display issues included)

updates and fixes for the guide

updated maps folder

added Lunarscape mode alongside Magecore unlock

added the Dryad, a new Magecore class

status effects

    regeneration: 5.5% → 6%

    poison (vs. monsters): 16.4% → 20%

ship minigame

    reduced number of presses to activate from 55 → 20

    instead of a static 100, now gives dynamic gold: 256 * (party leader’s level - 1)

 

locations

improved an Earth Cave treasure

small edits to Castle of Ordeal first floor

simplified Bahamut’s chambers

rotated Tiamat’s room and bridge

 

interface & visuals

added a palette fix patch for Delta Emulator users

title screen palette now changes with game version

blinking spell animations are now disabled by default

shops now confirm purchases in one button press instead of two

levelups now display amount of HP gained instead of new maximum

status menu now displays magic defense as a percentage

updated battle message for regeneration

 

fixes

Archer, White Wizard, Blue Iris, Catlash sprites

Leather/Silver Whips now correctly inflict Darkness on all modes

Cattail equip permissions on some versions

 

classes

Fighter

    starting HP: 35 → 40

Thief

    base hit: 7 → 8

 

armor

updated robe/harp icons

added a Pixie Robe for the Dryad

Health Bracelet

    absorb: 10 → 12

    evasion bonus: 1% → 4%

Silver Armor

    evasion penalty: 5% → 4%

    can now be used by Thieves

Force Shield

    evasion penalty: 1% → 0%

 

weapons

Rapier

    hit bonus: 5 → 6

Long Sword

    hit bonus: 10 → 11

    critical rate: 7% → 8%

Rune Sword

    hit bonus: 15 → 16

Were Sword

    damage: 18 → 19

    hit bonus: 15 → 16

Wooden Arrow

    hit bonus: 5 → 6

Viper Arrow (changed from Fire Arrow)

    hit bonus: 19 → 21

    Fire-elemental changed to Time-elemental

    now inflicts Stun

Dark Arrow

    ailment switched to Silence

Ivy Whip

    critical rate: 7% → 8%

Sundew Flower

    ailment switched to Silence

Venus Flower

    hit bonus: 120 → 100 (corrects an overflow issue at lv 50)

Hyacinth Flower

    hit bonus: 104 → 100 (corrects an overflow issue at lv 50)

Lime Harp

    hit bonus: 20 → 22

Seraph Harp

    hit bonus: 35 → 42

    added Lightning-elemental

Ghost Harp

    hit bonus: 48 → 50

Warden Anima

    critical rate: 8% → 5.5%

Censor Anima

    damage: 12 → 13

    critical rate: 5.5% → 8%

Shock Lantern (changed from Pearl Candle)

    usable by White Wizard

    damage: 17

    hit bonus: 20

    critical rate: 8%

    Lightning and Death-elemental

Lich Candle

    hit bonus: 17 → 18

 

spells

QUAKE

    hit bonus: 16% → 20%

COIL

    damage: 80-320 → 100-400

DISPL

    now also lowers absorb by 25 (does not stack with FRAME)

 

enemies

ARACHNID

    absorb: 10 → 5

BULL

    now correctly weak vs. Poison-elemental

GREAT PEDE

    experience yield: 3589 → 4072

RED OCHO

    experience yield: 3044 → 3582

JIMERA

    experience yield: 5584 → 8192


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