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About This File
Latest version: v3.4 (March 31, 2025)
This mod brings you a fresh, tougher Final Fantasy with a modernized feel and greater depth. I want you to immerse in burning nostalgia, while falling in love with something brand new! It's the same story and world, with enormous creative changes and optimizations, including an addictive new combat system. The aim with this project was to deliver massive and polished with a twist.
- Visual, combat, magic, equipment & balance overhaul
- Difficulty increase; more dynamic enemies
- Archer & Green Mage replace Black Belt & Red Mage
- Loads of niceties & fixed bugs
- Numerous customization settings
- New secrets
- Bonus classes and content
What's New in Version 3.2 See changelog
Released
general
(hotfix to Nov 15 titan tunnel and Nov 16 max HP display issues included)
updates and fixes for the guide
updated maps folder
added Lunarscape mode alongside Magecore unlock
added the Dryad, a new Magecore class
status effects
regeneration: 5.5% → 6%
poison (vs. monsters): 16.4% → 20%
ship minigame
reduced number of presses to activate from 55 → 20
instead of a static 100, now gives dynamic gold: 256 * (party leader’s level - 1)
locations
improved an Earth Cave treasure
small edits to Castle of Ordeal first floor
simplified Bahamut’s chambers
rotated Tiamat’s room and bridge
interface & visuals
added a palette fix patch for Delta Emulator users
title screen palette now changes with game version
blinking spell animations are now disabled by default
shops now confirm purchases in one button press instead of two
levelups now display amount of HP gained instead of new maximum
status menu now displays magic defense as a percentage
updated battle message for regeneration
fixes
Archer, White Wizard, Blue Iris, Catlash sprites
Leather/Silver Whips now correctly inflict Darkness on all modes
Cattail equip permissions on some versions
classes
Fighter
starting HP: 35 → 40
Thief
base hit: 7 → 8
armor
updated robe/harp icons
added a Pixie Robe for the Dryad
Health Bracelet
absorb: 10 → 12
evasion bonus: 1% → 4%
Silver Armor
evasion penalty: 5% → 4%
can now be used by Thieves
Force Shield
evasion penalty: 1% → 0%
weapons
Rapier
hit bonus: 5 → 6
Long Sword
hit bonus: 10 → 11
critical rate: 7% → 8%
Rune Sword
hit bonus: 15 → 16
Were Sword
damage: 18 → 19
hit bonus: 15 → 16
Wooden Arrow
hit bonus: 5 → 6
Viper Arrow (changed from Fire Arrow)
hit bonus: 19 → 21
Fire-elemental changed to Time-elemental
now inflicts Stun
Dark Arrow
ailment switched to Silence
Ivy Whip
critical rate: 7% → 8%
Sundew Flower
ailment switched to Silence
Venus Flower
hit bonus: 120 → 100 (corrects an overflow issue at lv 50)
Hyacinth Flower
hit bonus: 104 → 100 (corrects an overflow issue at lv 50)
Lime Harp
hit bonus: 20 → 22
Seraph Harp
hit bonus: 35 → 42
added Lightning-elemental
Ghost Harp
hit bonus: 48 → 50
Warden Anima
critical rate: 8% → 5.5%
Censor Anima
damage: 12 → 13
critical rate: 5.5% → 8%
Shock Lantern (changed from Pearl Candle)
usable by White Wizard
damage: 17
hit bonus: 20
critical rate: 8%
Lightning and Death-elemental
Lich Candle
hit bonus: 17 → 18
spells
QUAKE
hit bonus: 16% → 20%
COIL
damage: 80-320 → 100-400
DISPL
now also lowers absorb by 25 (does not stack with FRAME)
enemies
ARACHNID
absorb: 10 → 5
BULL
now correctly weak vs. Poison-elemental
GREAT PEDE
experience yield: 3589 → 4072
RED OCHO
experience yield: 3044 → 3582
JIMERA
experience yield: 5584 → 8192
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