BTB

Brave New World 2.0 Is Now Available!

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Hi there

Getting into BNW for the first time ever and super enjoying it. Just finished Zozo. I do have a bug though, I can't run from battles. I hold L and R but nothing happens. I've confirmed L and R work in the menus, so its not a key mapping issue.

Any idea? I may have patched the file twice, once with non headered, then correctly with headered. So maybe thats part of my problem? 

Thanks for everything!

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27 minutes ago, doctor_dbo said:

Hi there

Getting into BNW for the first time ever and super enjoying it. Just finished Zozo. I do have a bug though, I can't run from battles. I hold L and R but nothing happens. I've confirmed L and R work in the menus, so its not a key mapping issue.

Any idea? I may have patched the file twice, once with non headered, then correctly with headered. So maybe thats part of my problem? 

Thanks for everything!

Oh sorry I forgot one more - Gau was able to Leap on the first  section of the starter continent (Narshe, Figaro 1, South Figaro) but couldnt on the second (Kohligen, Jidoor, Zozo, Figaro 2)

 

Thanks again!

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On 11/30/2020 at 6:00 PM, doctor_dbo said:

Any idea? I may have patched the file twice, once with non headered, then correctly with headered. So maybe thats part of my problem?

That is DEFINITELY a problem.

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On 12/2/2020 at 12:37 AM, BTB said:

That is DEFINITELY a problem.

Understood. How can I save my current game, so that I can repatch a clean file, but not lose all my progress?

 

Thank you again

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Save data carries over without a problem. Just repatch a fresh ROM and replace your current one with it.

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Does "second hand" refer to the minutes hand or the seconds hand of the clock?

 

edit

 

Emulator froze, there goes my last hour of progress!

Edited by MysticLord

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What does the Storm Belt do on Umaro?

Edit: there is no definition for the Image status in the printme. From my own experience it's an evade and Mevade buff correct?

Edited by NaviHank

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14 hours ago, NaviHank said:

What does the Storm Belt do on Umaro?

Edit: there is no definition for the Image status in the printme. From my own experience it's an evade and Mevade buff correct?

Both of Umaro's special relics unlock abilities that he is otherwise unable to to. Try using him with and without each one to see what changes.

Spoiler

If you'd rather just be told, the Storm Belt gives Umaro the ability to throw allies at enemies. It's basically Bum Rush, but will also remove Sleep or Confuse set on the ally being thrown. It also has an interesting interaction with Moogles...

I believe Image makes it 100% likely that a physical attack that is capable of missing will miss. After avoiding such an attack, there is a chance the buff will wear off. There is no interaction with magic evasion.

Having the Image status will disable a character's Cover ability if they have it, so that you cannot set up invincible cover/counter tanks.

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G'day all. just finished my first ever play through of BNW. first of all im a huge fan of the work you guys have done. I played ff6 in its original form around 2 decades ago and this definitely gave me equal satisfaction in both the nostalgia and challenging gameplay areas.
not sure if this is where i'm meant to post bugs, as i couldnt find a dedicated forum thread for it... but here goes.

When Setzer summons palidor using slot, he lands waaaaay off screen after his jump.

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It's been awhile, but here's the official changelog for 2.1, slated for release alongside the Pixel Remaster:

 • The ATB bar now decrements to show the delay between command input and execution (-Bropedio)

 • Esper summon effects are now shown in the EL/spell acquisition submenu (-SirNewtonFig)

 • Wagers are no longer lost at the Colosseum if you lose the battle (-Bropedio)

 • Defending now doubles a character's chances to cover healthy allies (-Seibaby)

 • Celes now remains in her "Defend" stance as long as Runic is active (-Bropedio)

 • The "Blind" status now affects your chance to successfully steal (-Bropedio)

 • Increased the damage reduction for "friendly fire" from 50% to 75% (-Bropedio)

 • Enemies can no longer counter-attack counter-attacks (-Bropedio)

 • Enemies who counter X-Magic now do so after the first spell rather than the second (-Bropedio)

 • Elemental attacks which are nulled or absorbed no longer attempt to set statuses (-Bropedio)

 • Golem no longer blocks non-damaging attacks or inherits resistances from its protectee (-Bropedio)

 • Abilities which cure HP and remove statuses now work properly on petrified characters (-Bropedio)

 • Fixed the exploit where status-prevention relics would cure negative statuses (-Seibaby)

 • Fixed a rare bug where MP would fail to update correctly in the battle spell menu (-SirNewtonFig)

 • Subsequent EL resets are now properly denied if the player lacks sufficient funds (-Synchysi)

 • Cyan's starting vigor is now correctly set to 42 (instead of 43)

 • The Scan spell now displays HP and MP values for non-boss enemies (-Bropedio)

 • Changed the palette of the Storm spell to better indicate that it's both wind and water elemental

 • Fractional damage attacks will now do minor damage to bosses rather than missing (-Bropedio)

 • Swapped the immunity to Blind on Siren with the immunity to Bserk on Stray

 • The "Stop" effect on Suplex and the "Muddle" effect on Flurry now check enemy stamina for evasion

 • The "7-7-7" Slots spin now heals just as much HP as a losing spin instead of slightly less

 • Bad Breath no longer incorrectly sets Sap

 • Plasma is now just water damage (was water/bolt)

 • Toxic Frog is now water/dark elemental (was just dark)

 • The Water Rondo dance is no longer permanently missable (-SirNewtonFig)

 • Raised the attack of the Rune Blade to 150 (from 140)

 • Attack is no longer capped at 255 (-Bropedio); this mostly affects the Excalibur (now 225 attack)

 • The Kunai and Ninjato now correctly possess the "anti-air" property

 • The Tarot is now properly flagged as Holy elemental

 • The Punisher now correctly grants the critical damage bonus to the Dark spell

 • The Cursed Shield now correctly sets Sap instead of Condemned

 • The Multiguard now blocks rather than absorbs Fire/Ice/Bolt

 • The White Cape now blocks Stop instead of Bserk (and in addition to Imp/Mute)

 • Renamed the Storm Belt (now Psycho Belt) to something more indicative of its true function

 • The Megalixir now removes all negative statuses in addition to restoring all HP/MP

 • Undead enemies are no longer inherently immune to Stop

 • Rewrote the "ATB tutorial" gimmick back into Whelk's script

 • Crawlers no longer use Magnitude on low-level parties

 • The South Figaro basement is no longer accessible prior to Locke's scenario

 • Adjusted the timer in Phantom's script (should prevent "cheap" RNG deaths)

 • Death by sap/poison/counter-attack no longer prevents the dying attack of "Giant" enemies (-Bropedio)

 • Fixed a error in Dadaluma's script when attempting to target invisible characters

 • Slightly rewrote 024's script to further reinforce the battle's intended mechanic

 • Changed the behavior of the Cyborg/Robot/Android enemy group when hit with bolt damage

 • The "Tek Armor" enemy group should no longer be able to set barrier on other enemies

 • Lowered the magic defense of the Wight/Wraith/Revenant enemy group

 • Kudzu and Locusts can now be encountered in the WoR so that their rages are no longer missable

 • The "Ninja" enemy group can no longer re-vanish as a counter to having the status cleared

 • Behemoths and Diablos are now correctly immune to Sleep and are slightly less spammy with Meteo

 • Slightly adjusted Atma's script to further reinforce the battle's intended mechanic

 • Fixed a bug in the Tentacle battle where characters seized at full ATB would freeze when discarded

 • Tentacles C and D now have the correct defense and magic defense, respectively

 • Fixed a bug where Chesticle's shell was using incorrect or no attacks

 • Removed inherent regen (which damages the undead) from Belladonna and Nightshade

 • Parasoul is no longer incorrectly immune to Stop

 • The Hoodwink and Windrunner enemies no longer always open with Blight

 • Curly now heals Larry and Moe more frequently

 • The merchant in Cyan's Nightmare now has better merchandise

 • Wrexsoul now correctly drops Force Armor instead of Genji Armor

 • Removed the new Ebot's Rock save point as it was no longer needed

 • The Hidonites are now properly flagged as undead

 • Fixed a targeting error in Hidon's script and made it less likely to miss learning Shield

 • Changed the Sketch results for Hidon and Guardian to something more (potentially) useful

 • Changed the overworld sprites of the elemental dragons to more correctly match their color

 • The White and Green Dragons now lose the sap status when healing themselves instead of gaining regen

 • A certain boss is no longer mandatory once triggered (-Synchysi) and now better telegraphs its moves

 • Fixed an oversight in Asura's script which allowed her to potentially use N.Cross twice in a row

 • Reduced the overall damage output of the "Face" component in the first phase of the final battle

 • Fixed an error in Kefka's script that was causing Meteor to be cast more frequently than intended

 • Fixed several other minor bugs

    --> Fixed two minor visual bugs relating to cover (-Bropedio)
    --> The save point in the Ancient Castle is now the correct color
    --> The Lich and Kudzu rages are now listed in correct (alphabetical) order
    --> The Mute status no longer prevents Gau/Gogo from using Aqualung with the Chimera rage
    --> The 5x Chickenlip and 5x Anemone formations are now leapable and will appear on the Veldt
    --> Fixed minor visual glitches with two enemy formations (Tyrano/Troll and L1/L2 Mage)
    --> Set the correct enemy to be fought for betting a Life Bell at the Colosseum
    --> Set the correct battle entrance animation for Zone Eater and Land Worms
    --> Spellcasting animations should no longer persist through death
    --> Corrected the menu description for Raze to include the wind element
    --> Corrected the description for a certain key item to include its second effect
    --> Corrected the value of a certain hidden rare item (0 -> 2)
    --> Corrected the description of Lifeshaver in the (Unlockme) Printme

 • Clarified several pieces of advice (including the post-Zozo cutscene) and some weapon descriptions

 • Improved several minor bits of dialogue (special thanks to Field)

 • Renamed a certain minor character (special thanks to Bauglir)

 • Added an optional multitap patch to support up to 4 players (-SirNewtonFig)

 • Added a textless (removes all dialogue) patch to the Unlockme (-SirNewtonFig)

 • Fixed some minor errors in the BNWCP

 • Added a deleted scene to the Unlockme.txt file

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On 19/02/2022 at 1:46 AM, BTB said:

• Subsequent EL resets are now properly denied if the player lacks sufficient funds (-Synchysi)

It's that bug I found, lol. Looking forward to the new version

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