Posted March 14, 2020 (edited) · Report post Download v1b Instead of our protagonist Metroid being half Samus, half fish*, she is now part energizer bunny... and still can't crawl. Jokes aside, this mod does basically 2 things: 1. revamp the health system Spoiler energy number display is % of total life (99 for full) instead of remainder of e-tanks changed starting health from 99 to 300, capped max health at 700 instead of 1499 suits provide no damage reduction on default difficulty direct enemy damage is either 100, 200 or 300 now [old 1-69 => 100, 70-119 => 200, 120+ => 300] Apart from environmental damage health is essentially more like classic platformer where you have 3-5 health dots and enemies do 1-2 damage. On easy difficulty enemy damage is halved, on hard increased by 50% - there's now a death counter (and quick respawning) for a reason. 2. add a few additional items Spoiler Blast Bomb *bombs and power bombs can remove crumble blocks temporarily and trigger powerup pickups (power bomb in a radius of roughly 3 blocks) Boost Ball *enable running/speedbooster in morph ball form *morph form reaches max speed faster than regular speedbooster *press up+forward+run during boost to stand up with blue suit active for a moment, then down again to store the actual shinespark Chain Spark *hold jump after colliding with wall from shinesparking to regain charge *regained charge lasts 120 frames in contrast to the initial 180 from sitting down Detonator *bombs and power bombs can be detonated earlier than normal by pressing ItemCancel Drain Beam *killing enemies slightly refills reserve tanks (max 3/+3 restored per kill) Focus Charger *while kneeling, hold up (default L+R) and charge the beam to slowly restore health and missile ammo *health restore is limited to ~50% Hyper Mode *set reserve tank to manual to activate *beam shots are auto charged and consume 20 energy from reserve Ice Missiles *regular missiles gain ice beam like freeze effect *increases base damage of regular missiles from 85 to 100 Oxygen Module *allows breathing in liquids *prevents taking extra damage when submerged in water or lava Paradox Beam *can equip Spazer and Plasma Beams simultaneously *the combinations no longer produce bugged beams, the spazer-less counterpart is used but with +50% damage Rapid Launcher *cuts cooldown of all beams, missiles and bombs in half Weapon Tank *increase damage of missiles and bombs by 12.5% damage each (max 12/+150%) Just as a heads up, the overworld is mostly intact minus a few item relocations. So finding all 105 items should be not too hard. And I doubt humanity wants to know what a kaizo version would be like. *seriously girl, how long can you breath underwater or in acid? Edited March 15, 2020 by praetarius5018 Share this post Link to post Share on other sites