Posted May 6, 2020 (edited) · Report post can someone tell me arrangement about ARMORS stats AND WEAPONS for example ARMOR AA BB CC DD EE FF GG HH II JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ EE:MONEY TABLE POINT OO:ELEMENTS QQ:EVADE RR SS TT UU VV:DEFNESE AND MAGIC DEF YY ZZ:STATUS EFFECTS what is rest mean? Edited May 17, 2020 by shiliwei Share this post Link to post Share on other sites
Posted May 19, 2020 · Report post Which specific addresses are you looking at? If I know which specific address and which specific equipment you're looking at, I might be able to tell you something, based on empirical observation. One weapon and one armor would be good. Share this post Link to post Share on other sites
Posted May 19, 2020 · Report post Quote 2 hours ago, hmsong said: Which specific addresses are you looking at? If I know which specific address and which specific equipment you're looking at, I might be able to tell you something, based on empirical observation. One weapon and one armor would be good 3E 00 3E 01 00 08 00 00 00 00 00 00 00 10 00 00 19 00 00 00 00 00 00 00 00 00 like Adamant Shield and i thought all armor is same 26 bytes and weapon 22 bytes Quote 119941 = icon related 119943 = 2bytes for icon color? 119944 = 2nd byte for icon color? 119946 = targetting related, 5C targets enemies 119947 = MP cost 119948 = addition to cast time 119949 = spell type flag, e.g. 08 on buff, 05 on debuff and 04 on saber spells, 18 for exorcism, 0 damage spell, 1 for heal, 27 death roulette, 25 anti-magic 11994A = element; 01 - earth, 02 - air, 04 - water, 08 - fire, 10 - dark, 20 - light, 40 - moon, 80 - leaf 11994B = STAT1 11994C = STAT2 11994D = STAT3 11994E = power multiplier (max 0F !!) and which stat is used (the x in the xy number pair here) 11994F = power addition (max FF !!) 119950 = status effects 1; 20 - mute 119951 = status effects 2; 01 - snowman 04 - transform 08 - poison 10 - moogled 20 - stone 40 - sleep 80 - death effect (999 damage NO level check!!! buggy vs targets that have more HP left than that) can u explain like that? thank you so much Share this post Link to post Share on other sites
Posted May 20, 2020 (edited) · Report post Based on what I can tell (other than what you already noticed): AA: Icon ID CC: Color ID MM: Element absorb (or immunity? or weakness?) NN: Element immunity (or absorb? or weakness?) OO: Element resistance The rest, I couldn't tell. In any case, you should know that the element resistence/stat effect immunity doesn't work. At least, that's what I'm being told. Edited May 20, 2020 by hmsong Share this post Link to post Share on other sites
Posted May 20, 2020 · Report post 3 hours ago, hmsong said: Based on what I can tell (other than what you already noticed): AA: Icon ID CC: Color ID MM: Element absorb (or immunity? or weakness?) NN: Element immunity (or absorb? or weakness?) OO: Element resistance The rest, I couldn't tell. In any case, you should know that the element resistence/stat effect immunity doesn't work. At least, that's what I'm being told. thank you Share this post Link to post Share on other sites
Posted August 30, 2020 · Report post I figured out some more: EE: Price Pointer FF~HH: Character/Classes that can equip the armors based on the monster stats (I cannot test these, since they don't work due to reasons): LL: Auto-reflect element MM: Absorb element NN: Immune element OO: Resist element PP: Weakness element RR~SS: DEF stat (DEF = [VIT x RR] + SS TT~VV: M.DEF (not sure how this works) Share this post Link to post Share on other sites
Posted August 30, 2020 · Report post 1 hour ago, hmsong said: I figured out some more: EE: Price Pointer FF~HH: Character/Classes that can equip the armors based on the monster stats (I cannot test these, since they don't work due to reasons): LL: Auto-reflect element MM: Absorb element NN: Immune element OO: Resist element PP: Weakness element RR~SS: DEF stat (DEF = [VIT x RR] + SS TT~VV: M.DEF (not sure how this works) thank you,BTW do u play Ys II: Ancient Ys Vanished Share this post Link to post Share on other sites
Posted August 30, 2020 (edited) · Report post 4 hours ago, shiliwei said: thank you,BTW do u play Ys II: Ancient Ys Vanished You're welcome. And again, I thank you for all the things you provided me. No I have not played any of Ys. I've heard of it before, and I'm pretty sure it's an ARPG. According to gamefaqs, it's for MSX system, but I have no idea what system that is. Is that any good? No reviews in gamefaqs, so I'm guessing it's not very well known (although Ys is sort of well known). Edited August 30, 2020 by hmsong Share this post Link to post Share on other sites
Posted August 30, 2020 · Report post 5 hours ago, hmsong said: RR~SS: DEF stat (DEF = [VIT x RR] + SS TT~VV: M.DEF (not sure how this works) it works the exact same as p.def T1T2 stat factor for both magic defenses (byte T1 is x int and T2 for pie) UU m.def (int) VV m.def (pie) m.def (int) = [INT x T1] + UU m.def (pie, hidden) = [PIE x T2] + VV Share this post Link to post Share on other sites