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Kevin G

Visual/Emulator Bug - Please Help!

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Hello! Loving the mod so far. I need some help with a visual bug that I am having a lot of trouble fixing. My sprites clip into objects occasionally, and when Sabin does Suplex or Edgar does Jump they appear on the bottom of the screen. I attached screenshots and my settings. Any help would be greatly appreciated!

5ff0cddd02d7b_FinalFantasy3(V1.1)(U)!-002.jpg.d56acf7ec9b4ee7a5192763b1f8b53b0.jpg5ff0cddce2cb3_FinalFantasy3(V1.1)(U)!-001.jpg.90a07f44a1a3e3bdb966acc30923dfd1.jpg5ff0cddd901f9_FinalFantasy3(V1.1)(U)!-003.jpg.293fe5d647a6d79971cae8095c1aee4e.jpg

Capture.PNG.23020faa2ead7f5f9d41bf41120a088c.PNGCapture2.PNG.5ba8ec5f31a99495e22bff25dfa1ac2b.PNGCapture3.PNG.94d69eaf39e709add460b5c01a733965.PNG

Capture4.PNG.300df086549ab53516a9dc129bfecdb9.PNG

Capture5.PNG.1a9f19153644678279a801b1e2a74332.PNG

 

Edited by Kevin G
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Mishrak would probably be the best person to ask about this. I'll ping him.

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First thing I'd try is turning off the "no sprite limit" option. I didn't experiment extremely long with BSNES but IIRC that's where issues came up that I noticed.

Other options in the PPU section may help as well.

Edited by Nowea

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Nowea is right.  I would go a step further and change all those settings to whatever the default is.  I'm not 100% sure but it looks like you're trying to run the game in high definition.  Remember, SNES games were 240p standard definition and this is always going to cause problems.

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Thanks all, no sprite limit off fixed it. I'll fiddle with the other settings a little bit but probably keep them mostly cranked. The game looks really good with the rest on.

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