Sign in to follow this  
Darkestdusk

Question About Modding Possibilities of FF6

1 post in this topic

Hey All,

 

So for the past few months I've been creating a mod with that used the idea of Hp scaling in FF6 to be based on item HP multipliers that were multiplicative. Sadly, in practice I found out that is incorrect in the base game, it appears to only be based on the highest multiplier. This has ruined my character balancing, and I'd prefer not to have to redo it if it is possible. Is it possible to mod FF6 to where Hp modifiers can be multiplicative together, instead of how it is in the base game? :) 

Thank you for any answers provided!

Edited by Darkestdusk

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this