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thzfunnymzn

thzfunnymzn edition of Brave New World

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Affectionately called: Lol New World

This edition of BNW - affectionately called Lol New World - is really a "continuation" mod by an old, old veteran of the Brave New World community. It's not an official continuation of any sort. It's just an old veteran, who loves designing things too much, taking his own spin on what he sees as future development of BNW's design and balance, while trying to keep the spirit of "the mod that improves FFVI's mechanics while preserving the spirit of FFVI". As I'm a bit of a mad scientist, some things about this mod will be experimental, push boundaries, and perhaps be just plain crazy, in ways that another designer perhaps wouldn't do. However, LNW is still very much is BNW. Edgar aside, I don't think you'll really notice the changes until at least after the Magitek Factory. (Not that I'm averse to early game changers, mind you. Just nothing has happened yet, that I'm able to do, that keeps within the spirit of "FFVI with improved gameplay / mechanics / balance").

The initial impetus for this mod was simply me deciding that BNW's stamina stat is becoming far too much of a 3rd attack stat, including holding special hatred towards a couple of stam-based attacks (Atma Weapon). Therefore, as of the alpha version of LNW, many of the changes revolve around trying to push stamina into a more clearly defined defensive role. Said role revolves mostly around statuses, whether that be through an improved status evasion, a new unique Cover Shield (Paladin Kite) in the game's second half, or modifying some characters' unique stam-based mechanics to be more defensive in nature (like Relm's Interceptor). However, it comes along with an aggressive removal of many stam-based attacks, including your odds of counter-attacking no longer being based on stamina. ... The alpha version, as of right now, is imperfect, and in my eyes, incomplete, through further development is stalled while awaiting player feedback.

Course, I'm Mr. Scope Creep, so many of the changes in this alpha are also just throwing in things that seem like good ideas, such as a re-work of Mog's Dances (which ties into stamina, actually), giving Strago a Merton-lite lore affectionately named "Antipode", critical hit chance based on one's speed stat (thanks to the coder, Sir Newton Fig, for that idea), limiting the total number of any given item you may have, etc, etc.

Lol New World is open for ideas and further development, though I don't promise any sort of time table. Coders and playtesters are always welcome.

The Patch

Lol New World mod for BNW, forked off of the 2.0 version. Applies over a vanilla FFVI rom. Sadly, as of right now, Lol New World does not contain some features of 2.1 or later versions. Development is being done to integrate them into Lol New World.

Also, sadly, as of right now, Lol New World is incompatible with Nowea Hard Type.

https://drive.google.com/file/d/122GNi0BwZb85m5XUacuDYddM0rFwic2s/viw?usp=sharing

Changelog

Spoiler

*********************************************************************
****************************** GENERAL ******************************
*********************************************************************

	Status Evade
		stam/128			Sap, Slow, Death, Freeze, Zombie
		stam/104			Condemned, Petrify, Sleep, Berserk, Muddle
		stam/80				Blind, Mute, Imp, Stop, Poison
	Espers
		HP and MP Espers:	Level up bonuses standardized to +20 and +40
	Equipment
		Blood Sword:		Swaps location & battle power with Soul Sabre. 
							(Found in Figaro Basement, Battle Power 160 -> 175)
							
		Soul Sabre:			Swaps location & battle power with Blood Sword. 
							(Found in Sealed Cave, Battle Power 175 -> 160)
	
		Flameguard: 		Cyan's Soul Thunderguard reverts to a Flameguard
		Multiguard:			Only nulls elements, not absorbs. ("Early" 2.1 change)
		Mirage Vest: 		Only equip by Lo/Sa/Ga/Sh.
		Back Guard:			Only equipable by Setzer, Gau, Shadow
							
		Amulet:				Unbuyable in WoB. Buy in WoR Figaro Castle
		White Cape:			Unbuyable in WoB. Buy in WoR Figaro Castle
		Spirit Stone:		Unbuyable in WoB. Buy in WoR Figaro Castle
		
		Muscle Belt:		Doma's Castle Power Glove changed to a Muscle Belt
	Item
		Max Item Limit:		Reduced from 99 -> 20
		Warp Whistles:		Unbuyable. Finite supply found in treasure chests
	Magic
		Cure 2:				Power nerfed from 25 -> 20
		Cure 3:				Power nerfed from 40 -> 30
		
		Storm:				Removed.
		Aqua:				New magic. Replaces Storm.
							Water attack, single-target.
							75 power, 24 MP.
							Learned from Bismark (Terra, Cyan)
							
		Quartr:				Changed to Storm. No functional change, save for animation and element.
							(Celes, Cyan)
		
		Merton: 			Renamed to Melt
							48 power, ignores defense
							(Celes)
	
		Draining Moves:		Damage no longer capped by user's missing HP
							(Still capped by enemies HP. lul, w/e)
		
		Drain:				Power lowered from 100 -> 75
							MP cost raised from 10 -> 30
							(Mog, Setzer, various weapons)
	Shops
		Wandering Merchant:	Red Bull
							(Sabin's scenario)
							
		Phantom Train:		Red Bull
							
		Thamasa, WoB: 		Kunai, Sakura, Shuriken, & Smoke Bomb buyable in Weapon Shops
		Thamasa, WoR: 		Sakura, Ninjato, Shuriken, & Smoke Bomb buyable in Weapon Shops
	Colosseum
		Player Units:		Controllable
		Muscle Belt:		Trades to Nirvana
		Crystal Orb:		Trades to Quartz Charm
		Moogle Charm:		In a trade triangle with Storm Belt and Blizzard Orb
	Misc
		Counter-attack:		Chance based on vigor
		Critical:			Chance based on speed (spd/512)
		Esper Points:		EP gains slightly increased in the WoR
		"Hit allies":		Damage reduced from 1/2 -> 1/4 damage ("Early" 2.1 change)
		Near Fatal:			Threshold is 1/4 HP, instead of 1/8
		
*********************************************************************
****************************** TERRA ********************-***********
*********************************************************************

	Mechanics
		Morph: 				Raises MP cost by 50%
	Espers
		Maduin: 			EL Bonus from Mag/Stam 	--> Stam +2
		Carbunkl:			EL Bonus from Stam/MP 	--> Mag/MP
		Tritoch: 			EL Bonus from Stam +2 	--> Vig/MP
	Weapons
		Soul Sabre:			May cast changed from Osmose -> Rasp
		Excalibur: 			X-Fight, 140 power, stats+7, Terra/Celes only
		Zantetsuken: 		Dual-wield
	Misc
		Level Up Magic: 	Slow learned earlier (lvl.15 -> lvl.12)
							Learns Regen thru Unicorn instead of naturally
							Learns Remedy naturally (lvl.15) instead of thru Unicorn
		
*********************************************************************
****************************** CELES ********************************
*********************************************************************

	Mechanics
		Runic: 				Runic stance also puts Celes in Defend stance
	Espers
		Crusader: 			Equip bonus is now Spd+5
		Crusader: 			Summon is now a physical AoE (210, ignores defense, no split loss)
		Crusader:			Now teaches Bolt 3 instead of Melt
	Weapons
		Soul Sabre:			May cast changed from Osmose -> Rasp
		Excalibur: 			X-Fight, 140 power, stats+7, Terra/Celes only
		Zantetsuken: 		Dual-wield
	Misc
		Natural Magic: 		Slow learned earlier (lvl.12 -> lvl.9)
							Scan learned later (lvl.9 -> lvl.12)
							Level 30 teaches Melt instead of Bolt 3
							
*********************************************************************
****************************** LOCKE ********************************
*********************************************************************

	Espers
		Ifrit: 				Teaches Doom instead of Drain
	Weapons
		Triton: 			New Dagger. Replaces Demonsbane. Water/Ice. 
							Buy in Maranada or WoR Kohlingen for 2000 GP
		Avenger: 			Renamed to Demonsbane
		Cannot equip: 		Excalibur
		Soul Sabre:			May cast changed from Osmose -> Rasp
		Zantetsuken: 		Dual-wield
	Armor
		Ninja Gear:			Raises critical hit rate by 6.25%
		Mirage Vest:		Vig/Spd +7. Raises critical hit rate by 6.25%
	Relic
		Rogue Cloak: 		Raises spellcast rate
		Sage Stone: 		Dropped by Chesticle
	
		Utility Belt:		New Relic. Makes item take only half a turn
							Found in WoB Narshe after Magitek Factory. (Tincture House)
							Spd +3, Eva +10
							Trades to Mirage Vest in Colosseum
		
*********************************************************************
****************************** EDGAR ********************************
*********************************************************************

	Base Stats:				Magic Power raised 30 -> 42
	Tools
		Autocrossbow: 		Pushed to WoR. WIP - Base power raised to 255. No for Schematics
		Defibrillator: 		Buyable in WoB Narshe after Magitek Factory. Cost lowered to 15,000 GP
		Bio Blaster:		Power nerfed 45 -> 30
	Espers
		Unicorn:			Teaches Regen
	Weapons:
		Spears: 			Trade out "may cover" for "counter-attack"
		Frost Spear: 		New Spear. Found on Floating Continent. Trade at Colosseum for Phoenix Tear
		Fire Lance: 		Pushed to WoR
		Partisan: 			Removed
		Gungnir: 			HP +50% replaced with HP +25%, auto-regen, & stam+5. Power dropped 160 -> 150
		Cannot equip:		Excalibur
		Soul Sabre:			May cast changed from Osmose -> Rasp
		Zantetsuken: 		Dual-wield
	Shields
		Paladin Kite: 		New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5.
							Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield
	Armor
		Cannot equip:		Royal Jacket
	Relic
		Dragoon Seal: 		Cost lowered 5000 -> 1250, but no longer raises spellcast rate
		Nirvana Band: 		Raises spellcast rate
		
*********************************************************************
****************************** SABIN ********************************
*********************************************************************

	Blitz
		Blitz Fail: 		Failing a Blitz only uses half a turn
		Fire Dance: 		Learned at lvl 12, power dropped from 60 -> 48
		Sutra: 				New Blitz. Lvl 15 Replaces Sonic Boom. stam-based self-heal, 10 power. Cures some statuses
		Mantra: 			Lvl 18
		Aurabolt: 			Lvl 22, non-elemental, back-row friendly
	Espers
		Terrato: 			Teaches Berserk instead of Drain
	Weapons
		Hell Claw:			Replaces Spirit Claw.
		
		Snakebit:			Poison Claw with fancy name
							May cast Slow
							Unbuyable until Tzen. Found in early Zozo treasure
							
		Stormfang:			Replaces Ocean Claw.
							Unbuyable until post-IMF Narshe. Found in treasure in IMF
							
		Frostbite:			Replaces Hell Claw. May cast Drain
							None found until WoR
		
		Godhand:			Replaces Frostgore. May cast Dispel. 
							Won from Wrexsoul
		
		Leviathan:			Replaces Stormfang. Has Zantetsuken's "high critical, may insta-kill" effect
							Won from Yeti
	Armor
		Royal Jacket: 		Re-named to "Fighter Vest". Sabin/Cyan.
							HP +50%. 35/35 defenses, 20/0 evades, +5 Vigor
							Found in Zone Eater's
		
		Ninja Gear:			Raises critical hit rate by 6.25%
		Mirage Vest:		Vig/Spd +7. Raises critical hit rate by 6.25%
	Relic
		Nirvana Band: 		Raises spellcast rate
		
*********************************************************************
****************************** CYAN *********************************
*********************************************************************

	Bushido
		Empowerer:	 		Physical damage. Power is x1/2 Battle Power
		Eclipse:			Pulled to lvl 18. Power lowered 90 -> 75
		Dragon:	 			Pushed to lvl 24. Power raied 40 -> 48
		Tempest: 			Reverts to ignores defense, x3/8 battle power
	Espers
		Crusader: 			Equip bonus is now Spd+5
		Crusader: 			Summon is now a physical AoE (210, ignores defense, no split loss)
		Crusader:			Now teaches Bolt 3 instead of Melt
	Weapons
		Counter Katanas:	Vig+ / Spd+
		Wind Katanas:		Stam+ / Mag+
		"May Hit as Wind": 	Reverts to mag-based. Kazekiri's wind power raised
	Armor
		Royal Jacket: 		Re-named to "Fighter Vest". Sabin/Cyan.
							HP +50%. 35/35 defenses, 20/0 evades, +5 Vigor
							Found in Zone Eater's
	Misc
		Base Stats:			Speed lowered from 30 -> 24
		
*********************************************************************
****************************** SHADOW *******************************
*********************************************************************

	Mechanics
		Interceptor:	 	Block chance is stam/192
							Interceptor's damage is physical
	Throw
		Throwables:			Can no longer throw daggers (Lo/Se/Sh/Go daggers)
	Magic
		Warp:		 		1 sp to unlock, MP cost raised to 36
	Weapons
		Kunai: 				No special properties
		Sakura: 			May hit as Wind Slash
		Ninjato: 			No special properties
	Armor
		Ninja Gear:			Raises critical hit rate by 6.25%
		Mirage Vest:		Vig/Spd +7. Raises critical hit rate by 6.25%
	Relic
		Back Guard: 		May equip
		
*********************************************************************
****************************** SETZER *******************************
*********************************************************************

	Espers
		Shoat: 				Teaches Drain instead of Doom
	Weapons
		Darts & Cards: 		May dual wield. 1 battle power. Randomly cast dark type spells.
		Darts: 				May cast Sap
		Poison Darts: 		May cast Poison. Found in Daryl's Tomb or win from Bonelord
		Joker: 				May cast Dark. Found in Phoenix Cave, or bet Orochi
	Shields
		Paladin Kite: 		New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5.
							Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield
	Relic
		Back Guard: 		May Equip
		Rogue Cloak: 		May equip, raises spellcast rate
		
*********************************************************************
****************************** GAU **********************************
*********************************************************************

	Rages
		Scrapper: 			Suplex/Chakra
		Antlion: 			Special/Glare
		Sand Ray: 			Special/Sirocco* (basically a fire/wind sand storm, stronger when single-target)
	Magic
		Warp: 				1 sp to unlock, MP cost raised to 36
	Weapons
		Clubs: 				Stronger in 2 hands
	Shields:
		Parma: 				New Shield. Replaces Diamond Kite. 
							Buy in same place as Diamond Kite.
							35/20 defenses, 20/0 evades
	Armor
		Ninja Gear:			Raises critical hit rate by 6.25%
		Mirage Vest:		Vig/Spd +7. Raises critical hit rate by 6.25%
	Relic
		Back Guard: 		May equip
		
		Utility Belt:		New Relic. Makes item take only half a turn
							Found in WoB Narshe after Magitek Factory. (Tincture House)
							Spd +3, Eva +10
							Trades to Mirage Vest in Colosseum
		
*********************************************************************
****************************** MOG **********************************
*********************************************************************

	Mechanics
		Stumble:			Stumble only takes half a turn
		Dance:				Base success rate dropped from 96 -> 72
		Dance:				4 Dances found in WoB, based on local nature
		Dance:				4 Dances found in WoR, based on themes of loss
	Dance
		Earth Blues: 		Harvester / Razor Leaf / Moonlight / Raccoon. 	Forests & Caves. 		
		Fire Waltz: 		Fireball / Elf Fire / Mirage / Meerkat. 		Magma caves & WoB industrial places. 		
		Wind Song: 			Mirage / Sun Bath / Wind Slash / Rabbit. 		Plains, deserts, mountain tops, airships. 
		Water Rondo: 		El Nino / Plasma / Surge / Toxic Frog. 			Underwater & in Zozo
		--
		Ruin Lament:		Avalanche / Surge / Sirocco / Wild Boars.		Found in WoR plains/Narshe, & in ruined castles
		Love Requiem:		Sun Bath / Moonlight / Harvester / Cockatrice.	Found in Daryl's Tomb, Opera House, & Cyan's Dream
		Soul Dirge:			Bedevil / Elf Fire / Devour / Tapir.			Found in Owzer's, Fanatics', & Phantom Train
		Dancing Mad:		Cadenza / Devour / Sirocco / Wombat.			Found in Kefka's Tower
		--
		Sun Bath:			Power lowered 20 -> 15
		Wild Boars:			Changed to 180 power, does NOT ignore defense
		Wombat:				Power raised 100 -> 120
		--
		Sirocco:			Modified Sand Storm. Fire/Wind, 90 power, splits loss, sets Blind/Sap
		Devour:				AoE Drain. 30 power, ignores defense, grounded attack
		Cadenza:			For each party member, may set one of {Safe, Shell, Haste, Regen, Rerise}
	Espers
		Maduin: 			Level up bonus is now stam+2
		Shoat: 				Teaches Drain instead of Doom
		Terrato: 			Teaches Berserk instead of Drain
	Magic
		Quake:				MP cost slightly lowered from 48 -> 45
	Weapon
		Spears: 			Trade out "may cover" for "counter-attack"
		Gungnir: 			HP +50% replaced with HP +25%, auto-regen, & stam+5. Power dropped 160 -> 150
		Quartrstaff:		Stats changes to +7 Vig, +10 mg.eva. 
							Casts Demi or W Wind, depending on if its a crit or not.
							
		Doomstick:			Removed
		Aqua Rod:			New Rod. Replaces Doomstick.
							May cast Aqua. 150 power, +10 mg.eva, mag+5
							Buyable in WoR Thamasa
							
		Blood Staff:		New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade
		Punisher:			+10 mg.eva instead of +10 eva
	Shields
		Paladin Kite: 		New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5.
							Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield
	Relics
		Sage Stone: 		Dropped by Chesticle
		
		Utility Belt:		New Relic. Makes item take only half a turn
							Found in WoB Narshe after Magitek Factory. (Tincture House)
							Spd +3, Eva +10
							Trades to Mirage Vest in Colosseum
	Base
		Equipment:			Starts with Moogle Charm
							WIP - Removing 2nd Moogle Charm from Mog in beginning game "Defend Terra" in mines
		
*********************************************************************
****************************** STRAGO *******************************
*********************************************************************

	Lore
		Antipode:			New Lore. Replaces Blaze. 
							Hits ALL, Fire/Ice/Bolt, 36 Power, ignores defense
							56 MP, Used by Tritoch and Magic Pots
		
		Raze:				Found in WoB from Heartfire or Chimera
							Reverts to Fire/Dark element
							
		Refract:			MP cost raised from 24 -> 48
	Espers
		Carbunkl:			EL Bonus from Stam/MP 	--> Mag/MP
		Zoneseek:			EL Bonus from Mag/MP	--> Stam/MP
								(change effects Terra & Relm; Strago unaffected)
		Odin: 				Level up bonus is now spd+1 / stam+1
		Odin: 				Equip bonus is now Auto-Reflect
		Odin: 				Summon is now a magic AoE, dark elemental (same strength as Alexander)
	Magic
		Warp: 				1 sp to unlock, MP cost raised to 36
	Weapons:
		Quartrstaff:		Stats changes to +7 Vig, +10 eva. 
							Casts Demi or W Wind, depending on if its a crit or not.
							
		Doomstick:			Removed
		Aqua Rod:			New Rod. Replaces Doomstick.
							May cast Aqua. 150 power, +10 mg.eva, mag+5
							Buyable in WoR Thamasa
							
		Blood Staff:		New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade
		Punisher:			+10 mg.eva instead of +10 eva
	Shields
		Parma: 				New Shield. Replaces Diamond Kite. 
							Buy in same place as Diamond Kite.
							35/20 defenses, 20/0 evades
	Relics
		Sage Stone: 		Dropped by Chesticle
	Misc
		Base Stats:			Stamina raised from 42 -> 48
		
*********************************************************************
****************************** RELM *********************************
*********************************************************************

	Interceptor
		Interceptor:	 	Block chance is stam/192
							Relm always has Interceptor after Intangir is beaten
							If Shadow is alive, Interceptor does physical damage
							If Shadow is dead, Interceptor does magical damage
	Espers
		Zoneseek:			EL Bonus from Mag/MP	-> Stam/MP
		Bahamut: 			EL Bonus from MP +40	-> Magic +2
		Ifrit: 				Teaches Doom instead of Drain
	Magic
		Warp: 				1 sp to unlock, MP cost raised to 36
	Brushes
		Half-Turn:			Brushes only use half a turn & may critical
							X-Fight removed. Power of brushes raised
							Brushes no longer give Magic+ or Mg.Eva+. Only Spd+
							Relm can no longer equip Healing Shiv.
							Relm may equip Veils
							Radiant Gown raises critical hit rate by 6.25%
							Dali Brush (Zone Eater's) sets Reflect
							Ross Brush (Hidon) sets Shell
							Air Brush from Nowea Hard Type
	Rods
		Quartrstaff:		Stats changes to +7 Vig, +10 mg.eva. 
							Casts Demi or W Wind, depending on if its a crit or not.
							
		Doomstick:			Removed
		Aqua Rod:			New Rod. Replaces Doomstick.
							May cast Aqua. 150 power, +10 mg.eva, mag+5
							Buyable in WoR Thamasa
							
		Blood Staff:		New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade
		Punisher:			+10 mg.eva instead of +10 eva
	Shields
		Parma: 				New Shield. Replaces Diamond Kite. 
							Buy in same place as Diamond Kite.
							35/20 defenses, 20/0 evades
							
*********************************************************************
************************* UMARO & GOGO ******************************
*********************************************************************

	UMARO
		Join Level: 			Lowered to party average +2
		Clubs: 					Stronger in 2 hands
		Base Stats: 			Vigor lowered 90 -> 60, p.def raised 60 -> 72
	GOGO
		n/a
	
*********************************************************************
****************************** ENEMIES ******************************
*********************************************************************

	Behemoths:				No longer immune to Wind
	Chimeras:				Wind/Water immune
	Fanatics' Tower:		Randoms are unrunnable
	
	Fire-weak Bosses:		Yeti, Katanasoul, Hidon have their mg.def raised
							Chadarnook and Doom Gaze no longer undead or Fire weak. Still Holy weak.
	
	Number 024:				No longer human. P.def lowered. Counters non-elemental attacks more strongly
	Ultros III:				Script slightly modified. (What element causes him to counter-attack who)
	Tentacles:				Ice-weak Tentacle no longer has auto-shell
	Magimaster:				No longer human. P.def lowered.
	Wind Dragon:			Storm replaced. Doesn't use Aqua. Very slightly higher chance of using Slow instead.
	Bolt Dragon:			Drops a Ribbon. (Ribbon in Kefka's Tower is now an X-Potion)
	Final Boss:				No longer floating
	
*********************************************************************
************************ OTHER PATCHEs ******************************
*********************************************************************

	Behold, Pants:			Alternate sprites for Terra and Celes. Celes with armor, Terra with a shawl.
	Vigor Thamasa:			Joke patch. Modified Odin & Bahamut to grant vigor. Radiant Gown has Power Glove effect
	
	
---------------------------- ??? ------------------------------------
	???:					Is there something in Mobliz. Perhaps ... one of the children hid it outside somewhere?
							??? has no Colosseum trade

 

 

Edited by thzfunnymzn

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Because he's thz funnymzn!

Not actually a joke patch (apart from the Thamasian +vig Espers, but that's its own patch), he's put and almost unhealthy amount of honest consideration into the tweaks he's made here in an obsessive effort to further refine BTB's near-perfect balance, mostly geared toward BNW vets who have played the game too much and want something to mix it up.

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Pretty much that. "lol" is simply because my name is "funny"man, so the joke was that my little mod would be called "lol new world." I lack the originality to think up a name myself, so "lol new world" it is.

You can consider the vig Thamasa patch to be "rofl new world".

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To anyone reading these forums:

Lol New World is still in development. Primarily being discussed & finalized on the Discord server. My coder is also making some progress. I'll shortly create a (concise) change log and update the original post.

EDIT: Updated with most recent changelog, as well as most recent version of the hack.

Edited by thzfunnymzn

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Original post updated with the latest "Lol New World" version.

There are some known balance and other issues, but it's fully playable, and I doubt we'll see an update anytime soon. So, for now, enjoy!

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Development for Lol New World is closed. It's imperfect, and I never did migrate it to the new 2.1, but it's perfectly playable, with an enormous amount of interesting ideas to be worthwhile despite its imperfect state. I've especially gotten good comments on  the new tools for vig Locke and mag Setzer.

The topic is left open for anyone who does play to provide feedback. Future development may re-open, depending on the feedback received.

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