Posted August 21, 2021 (edited) · Report post Affectionately called: Lol New World This edition of BNW - affectionately called Lol New World - is really a "continuation" mod by an old, old veteran of the Brave New World community. It's not an official continuation of any sort. It's just an old veteran, who loves designing things too much, taking his own spin on what he sees as future development of BNW's design and balance, while trying to keep the spirit of "the mod that improves FFVI's mechanics while preserving the spirit of FFVI". As I'm a bit of a mad scientist, some things about this mod will be experimental, push boundaries, and perhaps be just plain crazy, in ways that another designer perhaps wouldn't do. However, LNW is still very much is BNW. Edgar aside, I don't think you'll really notice the changes until at least after the Magitek Factory. (Not that I'm averse to early game changers, mind you. Just nothing has happened yet, that I'm able to do, that keeps within the spirit of "FFVI with improved gameplay / mechanics / balance"). The initial impetus for this mod was simply me deciding that BNW's stamina stat is becoming far too much of a 3rd attack stat, including holding special hatred towards a couple of stam-based attacks (Atma Weapon). Therefore, as of the alpha version of LNW, many of the changes revolve around trying to push stamina into a more clearly defined defensive role. Said role revolves mostly around statuses, whether that be through an improved status evasion, a new unique Cover Shield (Paladin Kite) in the game's second half, or modifying some characters' unique stam-based mechanics to be more defensive in nature (like Relm's Interceptor). However, it comes along with an aggressive removal of many stam-based attacks, including your odds of counter-attacking no longer being based on stamina. ... The alpha version, as of right now, is imperfect, and in my eyes, incomplete, through further development is stalled while awaiting player feedback. Course, I'm Mr. Scope Creep, so many of the changes in this alpha are also just throwing in things that seem like good ideas, such as a re-work of Mog's Dances (which ties into stamina, actually), giving Strago a Merton-lite lore affectionately named "Antipode", critical hit chance based on one's speed stat (thanks to the coder, Sir Newton Fig, for that idea), limiting the total number of any given item you may have, etc, etc. Lol New World is open for ideas and further development, though I don't promise any sort of time table. Coders and playtesters are always welcome. The Patch Lol New World mod for BNW, forked off of the 2.0 version. Applies over a vanilla FFVI rom. Sadly, as of right now, Lol New World does not contain some features of 2.1 or later versions. Development is being done to integrate them into Lol New World. Also, sadly, as of right now, Lol New World is incompatible with Nowea Hard Type. https://drive.google.com/file/d/122GNi0BwZb85m5XUacuDYddM0rFwic2s/viw?usp=sharing Changelog Spoiler ********************************************************************* ****************************** GENERAL ****************************** ********************************************************************* Status Evade stam/128 Sap, Slow, Death, Freeze, Zombie stam/104 Condemned, Petrify, Sleep, Berserk, Muddle stam/80 Blind, Mute, Imp, Stop, Poison Espers HP and MP Espers: Level up bonuses standardized to +20 and +40 Equipment Blood Sword: Swaps location & battle power with Soul Sabre. (Found in Figaro Basement, Battle Power 160 -> 175) Soul Sabre: Swaps location & battle power with Blood Sword. (Found in Sealed Cave, Battle Power 175 -> 160) Flameguard: Cyan's Soul Thunderguard reverts to a Flameguard Multiguard: Only nulls elements, not absorbs. ("Early" 2.1 change) Mirage Vest: Only equip by Lo/Sa/Ga/Sh. Back Guard: Only equipable by Setzer, Gau, Shadow Amulet: Unbuyable in WoB. Buy in WoR Figaro Castle White Cape: Unbuyable in WoB. Buy in WoR Figaro Castle Spirit Stone: Unbuyable in WoB. Buy in WoR Figaro Castle Muscle Belt: Doma's Castle Power Glove changed to a Muscle Belt Item Max Item Limit: Reduced from 99 -> 20 Warp Whistles: Unbuyable. Finite supply found in treasure chests Magic Cure 2: Power nerfed from 25 -> 20 Cure 3: Power nerfed from 40 -> 30 Storm: Removed. Aqua: New magic. Replaces Storm. Water attack, single-target. 75 power, 24 MP. Learned from Bismark (Terra, Cyan) Quartr: Changed to Storm. No functional change, save for animation and element. (Celes, Cyan) Merton: Renamed to Melt 48 power, ignores defense (Celes) Draining Moves: Damage no longer capped by user's missing HP (Still capped by enemies HP. lul, w/e) Drain: Power lowered from 100 -> 75 MP cost raised from 10 -> 30 (Mog, Setzer, various weapons) Shops Wandering Merchant: Red Bull (Sabin's scenario) Phantom Train: Red Bull Thamasa, WoB: Kunai, Sakura, Shuriken, & Smoke Bomb buyable in Weapon Shops Thamasa, WoR: Sakura, Ninjato, Shuriken, & Smoke Bomb buyable in Weapon Shops Colosseum Player Units: Controllable Muscle Belt: Trades to Nirvana Crystal Orb: Trades to Quartz Charm Moogle Charm: In a trade triangle with Storm Belt and Blizzard Orb Misc Counter-attack: Chance based on vigor Critical: Chance based on speed (spd/512) Esper Points: EP gains slightly increased in the WoR "Hit allies": Damage reduced from 1/2 -> 1/4 damage ("Early" 2.1 change) Near Fatal: Threshold is 1/4 HP, instead of 1/8 ********************************************************************* ****************************** TERRA ********************-*********** ********************************************************************* Mechanics Morph: Raises MP cost by 50% Espers Maduin: EL Bonus from Mag/Stam --> Stam +2 Carbunkl: EL Bonus from Stam/MP --> Mag/MP Tritoch: EL Bonus from Stam +2 --> Vig/MP Weapons Soul Sabre: May cast changed from Osmose -> Rasp Excalibur: X-Fight, 140 power, stats+7, Terra/Celes only Zantetsuken: Dual-wield Misc Level Up Magic: Slow learned earlier (lvl.15 -> lvl.12) Learns Regen thru Unicorn instead of naturally Learns Remedy naturally (lvl.15) instead of thru Unicorn ********************************************************************* ****************************** CELES ******************************** ********************************************************************* Mechanics Runic: Runic stance also puts Celes in Defend stance Espers Crusader: Equip bonus is now Spd+5 Crusader: Summon is now a physical AoE (210, ignores defense, no split loss) Crusader: Now teaches Bolt 3 instead of Melt Weapons Soul Sabre: May cast changed from Osmose -> Rasp Excalibur: X-Fight, 140 power, stats+7, Terra/Celes only Zantetsuken: Dual-wield Misc Natural Magic: Slow learned earlier (lvl.12 -> lvl.9) Scan learned later (lvl.9 -> lvl.12) Level 30 teaches Melt instead of Bolt 3 ********************************************************************* ****************************** LOCKE ******************************** ********************************************************************* Espers Ifrit: Teaches Doom instead of Drain Weapons Triton: New Dagger. Replaces Demonsbane. Water/Ice. Buy in Maranada or WoR Kohlingen for 2000 GP Avenger: Renamed to Demonsbane Cannot equip: Excalibur Soul Sabre: May cast changed from Osmose -> Rasp Zantetsuken: Dual-wield Armor Ninja Gear: Raises critical hit rate by 6.25% Mirage Vest: Vig/Spd +7. Raises critical hit rate by 6.25% Relic Rogue Cloak: Raises spellcast rate Sage Stone: Dropped by Chesticle Utility Belt: New Relic. Makes item take only half a turn Found in WoB Narshe after Magitek Factory. (Tincture House) Spd +3, Eva +10 Trades to Mirage Vest in Colosseum ********************************************************************* ****************************** EDGAR ******************************** ********************************************************************* Base Stats: Magic Power raised 30 -> 42 Tools Autocrossbow: Pushed to WoR. WIP - Base power raised to 255. No for Schematics Defibrillator: Buyable in WoB Narshe after Magitek Factory. Cost lowered to 15,000 GP Bio Blaster: Power nerfed 45 -> 30 Espers Unicorn: Teaches Regen Weapons: Spears: Trade out "may cover" for "counter-attack" Frost Spear: New Spear. Found on Floating Continent. Trade at Colosseum for Phoenix Tear Fire Lance: Pushed to WoR Partisan: Removed Gungnir: HP +50% replaced with HP +25%, auto-regen, & stam+5. Power dropped 160 -> 150 Cannot equip: Excalibur Soul Sabre: May cast changed from Osmose -> Rasp Zantetsuken: Dual-wield Shields Paladin Kite: New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5. Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield Armor Cannot equip: Royal Jacket Relic Dragoon Seal: Cost lowered 5000 -> 1250, but no longer raises spellcast rate Nirvana Band: Raises spellcast rate ********************************************************************* ****************************** SABIN ******************************** ********************************************************************* Blitz Blitz Fail: Failing a Blitz only uses half a turn Fire Dance: Learned at lvl 12, power dropped from 60 -> 48 Sutra: New Blitz. Lvl 15 Replaces Sonic Boom. stam-based self-heal, 10 power. Cures some statuses Mantra: Lvl 18 Aurabolt: Lvl 22, non-elemental, back-row friendly Espers Terrato: Teaches Berserk instead of Drain Weapons Hell Claw: Replaces Spirit Claw. Snakebit: Poison Claw with fancy name May cast Slow Unbuyable until Tzen. Found in early Zozo treasure Stormfang: Replaces Ocean Claw. Unbuyable until post-IMF Narshe. Found in treasure in IMF Frostbite: Replaces Hell Claw. May cast Drain None found until WoR Godhand: Replaces Frostgore. May cast Dispel. Won from Wrexsoul Leviathan: Replaces Stormfang. Has Zantetsuken's "high critical, may insta-kill" effect Won from Yeti Armor Royal Jacket: Re-named to "Fighter Vest". Sabin/Cyan. HP +50%. 35/35 defenses, 20/0 evades, +5 Vigor Found in Zone Eater's Ninja Gear: Raises critical hit rate by 6.25% Mirage Vest: Vig/Spd +7. Raises critical hit rate by 6.25% Relic Nirvana Band: Raises spellcast rate ********************************************************************* ****************************** CYAN ********************************* ********************************************************************* Bushido Empowerer: Physical damage. Power is x1/2 Battle Power Eclipse: Pulled to lvl 18. Power lowered 90 -> 75 Dragon: Pushed to lvl 24. Power raied 40 -> 48 Tempest: Reverts to ignores defense, x3/8 battle power Espers Crusader: Equip bonus is now Spd+5 Crusader: Summon is now a physical AoE (210, ignores defense, no split loss) Crusader: Now teaches Bolt 3 instead of Melt Weapons Counter Katanas: Vig+ / Spd+ Wind Katanas: Stam+ / Mag+ "May Hit as Wind": Reverts to mag-based. Kazekiri's wind power raised Armor Royal Jacket: Re-named to "Fighter Vest". Sabin/Cyan. HP +50%. 35/35 defenses, 20/0 evades, +5 Vigor Found in Zone Eater's Misc Base Stats: Speed lowered from 30 -> 24 ********************************************************************* ****************************** SHADOW ******************************* ********************************************************************* Mechanics Interceptor: Block chance is stam/192 Interceptor's damage is physical Throw Throwables: Can no longer throw daggers (Lo/Se/Sh/Go daggers) Magic Warp: 1 sp to unlock, MP cost raised to 36 Weapons Kunai: No special properties Sakura: May hit as Wind Slash Ninjato: No special properties Armor Ninja Gear: Raises critical hit rate by 6.25% Mirage Vest: Vig/Spd +7. Raises critical hit rate by 6.25% Relic Back Guard: May equip ********************************************************************* ****************************** SETZER ******************************* ********************************************************************* Espers Shoat: Teaches Drain instead of Doom Weapons Darts & Cards: May dual wield. 1 battle power. Randomly cast dark type spells. Darts: May cast Sap Poison Darts: May cast Poison. Found in Daryl's Tomb or win from Bonelord Joker: May cast Dark. Found in Phoenix Cave, or bet Orochi Shields Paladin Kite: New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5. Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield Relic Back Guard: May Equip Rogue Cloak: May equip, raises spellcast rate ********************************************************************* ****************************** GAU ********************************** ********************************************************************* Rages Scrapper: Suplex/Chakra Antlion: Special/Glare Sand Ray: Special/Sirocco* (basically a fire/wind sand storm, stronger when single-target) Magic Warp: 1 sp to unlock, MP cost raised to 36 Weapons Clubs: Stronger in 2 hands Shields: Parma: New Shield. Replaces Diamond Kite. Buy in same place as Diamond Kite. 35/20 defenses, 20/0 evades Armor Ninja Gear: Raises critical hit rate by 6.25% Mirage Vest: Vig/Spd +7. Raises critical hit rate by 6.25% Relic Back Guard: May equip Utility Belt: New Relic. Makes item take only half a turn Found in WoB Narshe after Magitek Factory. (Tincture House) Spd +3, Eva +10 Trades to Mirage Vest in Colosseum ********************************************************************* ****************************** MOG ********************************** ********************************************************************* Mechanics Stumble: Stumble only takes half a turn Dance: Base success rate dropped from 96 -> 72 Dance: 4 Dances found in WoB, based on local nature Dance: 4 Dances found in WoR, based on themes of loss Dance Earth Blues: Harvester / Razor Leaf / Moonlight / Raccoon. Forests & Caves. Fire Waltz: Fireball / Elf Fire / Mirage / Meerkat. Magma caves & WoB industrial places. Wind Song: Mirage / Sun Bath / Wind Slash / Rabbit. Plains, deserts, mountain tops, airships. Water Rondo: El Nino / Plasma / Surge / Toxic Frog. Underwater & in Zozo -- Ruin Lament: Avalanche / Surge / Sirocco / Wild Boars. Found in WoR plains/Narshe, & in ruined castles Love Requiem: Sun Bath / Moonlight / Harvester / Cockatrice. Found in Daryl's Tomb, Opera House, & Cyan's Dream Soul Dirge: Bedevil / Elf Fire / Devour / Tapir. Found in Owzer's, Fanatics', & Phantom Train Dancing Mad: Cadenza / Devour / Sirocco / Wombat. Found in Kefka's Tower -- Sun Bath: Power lowered 20 -> 15 Wild Boars: Changed to 180 power, does NOT ignore defense Wombat: Power raised 100 -> 120 -- Sirocco: Modified Sand Storm. Fire/Wind, 90 power, splits loss, sets Blind/Sap Devour: AoE Drain. 30 power, ignores defense, grounded attack Cadenza: For each party member, may set one of {Safe, Shell, Haste, Regen, Rerise} Espers Maduin: Level up bonus is now stam+2 Shoat: Teaches Drain instead of Doom Terrato: Teaches Berserk instead of Drain Magic Quake: MP cost slightly lowered from 48 -> 45 Weapon Spears: Trade out "may cover" for "counter-attack" Gungnir: HP +50% replaced with HP +25%, auto-regen, & stam+5. Power dropped 160 -> 150 Quartrstaff: Stats changes to +7 Vig, +10 mg.eva. Casts Demi or W Wind, depending on if its a crit or not. Doomstick: Removed Aqua Rod: New Rod. Replaces Doomstick. May cast Aqua. 150 power, +10 mg.eva, mag+5 Buyable in WoR Thamasa Blood Staff: New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade Punisher: +10 mg.eva instead of +10 eva Shields Paladin Kite: New Shield. May guard allies. 40/40 defense, 10/10 evade, spd-2, stam+5. Equip by Ed/Se/Mog. Found in Daryl's Tomb or for betting Hero Shield Relics Sage Stone: Dropped by Chesticle Utility Belt: New Relic. Makes item take only half a turn Found in WoB Narshe after Magitek Factory. (Tincture House) Spd +3, Eva +10 Trades to Mirage Vest in Colosseum Base Equipment: Starts with Moogle Charm WIP - Removing 2nd Moogle Charm from Mog in beginning game "Defend Terra" in mines ********************************************************************* ****************************** STRAGO ******************************* ********************************************************************* Lore Antipode: New Lore. Replaces Blaze. Hits ALL, Fire/Ice/Bolt, 36 Power, ignores defense 56 MP, Used by Tritoch and Magic Pots Raze: Found in WoB from Heartfire or Chimera Reverts to Fire/Dark element Refract: MP cost raised from 24 -> 48 Espers Carbunkl: EL Bonus from Stam/MP --> Mag/MP Zoneseek: EL Bonus from Mag/MP --> Stam/MP (change effects Terra & Relm; Strago unaffected) Odin: Level up bonus is now spd+1 / stam+1 Odin: Equip bonus is now Auto-Reflect Odin: Summon is now a magic AoE, dark elemental (same strength as Alexander) Magic Warp: 1 sp to unlock, MP cost raised to 36 Weapons: Quartrstaff: Stats changes to +7 Vig, +10 eva. Casts Demi or W Wind, depending on if its a crit or not. Doomstick: Removed Aqua Rod: New Rod. Replaces Doomstick. May cast Aqua. 150 power, +10 mg.eva, mag+5 Buyable in WoR Thamasa Blood Staff: New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade Punisher: +10 mg.eva instead of +10 eva Shields Parma: New Shield. Replaces Diamond Kite. Buy in same place as Diamond Kite. 35/20 defenses, 20/0 evades Relics Sage Stone: Dropped by Chesticle Misc Base Stats: Stamina raised from 42 -> 48 ********************************************************************* ****************************** RELM ********************************* ********************************************************************* Interceptor Interceptor: Block chance is stam/192 Relm always has Interceptor after Intangir is beaten If Shadow is alive, Interceptor does physical damage If Shadow is dead, Interceptor does magical damage Espers Zoneseek: EL Bonus from Mag/MP -> Stam/MP Bahamut: EL Bonus from MP +40 -> Magic +2 Ifrit: Teaches Doom instead of Drain Magic Warp: 1 sp to unlock, MP cost raised to 36 Brushes Half-Turn: Brushes only use half a turn & may critical X-Fight removed. Power of brushes raised Brushes no longer give Magic+ or Mg.Eva+. Only Spd+ Relm can no longer equip Healing Shiv. Relm may equip Veils Radiant Gown raises critical hit rate by 6.25% Dali Brush (Zone Eater's) sets Reflect Ross Brush (Hidon) sets Shell Air Brush from Nowea Hard Type Rods Quartrstaff: Stats changes to +7 Vig, +10 mg.eva. Casts Demi or W Wind, depending on if its a crit or not. Doomstick: Removed Aqua Rod: New Rod. Replaces Doomstick. May cast Aqua. 150 power, +10 mg.eva, mag+5 Buyable in WoR Thamasa Blood Staff: New Rod. Replaces Wind Breaker. 150 power, May cast Drain, +7 Stam, +10 evade Punisher: +10 mg.eva instead of +10 eva Shields Parma: New Shield. Replaces Diamond Kite. Buy in same place as Diamond Kite. 35/20 defenses, 20/0 evades ********************************************************************* ************************* UMARO & GOGO ****************************** ********************************************************************* UMARO Join Level: Lowered to party average +2 Clubs: Stronger in 2 hands Base Stats: Vigor lowered 90 -> 60, p.def raised 60 -> 72 GOGO n/a ********************************************************************* ****************************** ENEMIES ****************************** ********************************************************************* Behemoths: No longer immune to Wind Chimeras: Wind/Water immune Fanatics' Tower: Randoms are unrunnable Fire-weak Bosses: Yeti, Katanasoul, Hidon have their mg.def raised Chadarnook and Doom Gaze no longer undead or Fire weak. Still Holy weak. Number 024: No longer human. P.def lowered. Counters non-elemental attacks more strongly Ultros III: Script slightly modified. (What element causes him to counter-attack who) Tentacles: Ice-weak Tentacle no longer has auto-shell Magimaster: No longer human. P.def lowered. Wind Dragon: Storm replaced. Doesn't use Aqua. Very slightly higher chance of using Slow instead. Bolt Dragon: Drops a Ribbon. (Ribbon in Kefka's Tower is now an X-Potion) Final Boss: No longer floating ********************************************************************* ************************ OTHER PATCHEs ****************************** ********************************************************************* Behold, Pants: Alternate sprites for Terra and Celes. Celes with armor, Terra with a shawl. Vigor Thamasa: Joke patch. Modified Odin & Bahamut to grant vigor. Radiant Gown has Power Glove effect ---------------------------- ??? ------------------------------------ ???: Is there something in Mobliz. Perhaps ... one of the children hid it outside somewhere? ??? has no Colosseum trade Edited May 12 by thzfunnymzn Share this post Link to post Share on other sites
Posted September 18, 2021 · Report post Why is it "LOL?" Share this post Link to post Share on other sites
Posted September 18, 2021 · Report post Its a Joke Patch! Share this post Link to post Share on other sites
Posted September 18, 2021 · Report post Because he's thz funnymzn! Not actually a joke patch (apart from the Thamasian +vig Espers, but that's its own patch), he's put and almost unhealthy amount of honest consideration into the tweaks he's made here in an obsessive effort to further refine BTB's near-perfect balance, mostly geared toward BNW vets who have played the game too much and want something to mix it up. Share this post Link to post Share on other sites
Posted September 19, 2021 · Report post Pretty much that. "lol" is simply because my name is "funny"man, so the joke was that my little mod would be called "lol new world." I lack the originality to think up a name myself, so "lol new world" it is. You can consider the vig Thamasa patch to be "rofl new world". Share this post Link to post Share on other sites
Posted October 16, 2021 (edited) · Report post To anyone reading these forums: Lol New World is still in development. Primarily being discussed & finalized on the Discord server. My coder is also making some progress. I'll shortly create a (concise) change log and update the original post. EDIT: Updated with most recent changelog, as well as most recent version of the hack. Edited October 16, 2021 by thzfunnymzn Share this post Link to post Share on other sites
Posted December 13, 2021 · Report post Original post updated with the latest "Lol New World" version. There are some known balance and other issues, but it's fully playable, and I doubt we'll see an update anytime soon. So, for now, enjoy! Share this post Link to post Share on other sites
Posted February 28 · Report post Development for Lol New World is closed. It's imperfect, and I never did migrate it to the new 2.1, but it's perfectly playable, with an enormous amount of interesting ideas to be worthwhile despite its imperfect state. I've especially gotten good comments on the new tools for vig Locke and mag Setzer. The topic is left open for anyone who does play to provide feedback. Future development may re-open, depending on the feedback received. Share this post Link to post Share on other sites