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MagiteKira

Final Dungeon Setups?

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You got the Falcon, you recovered everyone, you did all the sidequests, and you hunted all the goodies laying around, and now you're about to give Kefka the old heave ho.

 

So who do you bring, how do you usually set them up, and where do you place them?

 

It's been some time since I've played the game, and plan on giving it a replay very soon, but i'm thinking my party will be something like:

 

Team 1

Terra, Relm, Strago, Shadow.

 

For me, Relm is the only familliar face, as I've pretty much done nothing with Strago, or Shadow, and I'm thinking of going with Vigor Terra, sticking her in the front row with Morph, and giving her Zantetsuken (Or Apocalypse) That idea is kind of new to me.

 

I'm going to go a more Stam focused route for Strago and Relm (The latter I used to dip entirely into Ifrit) and Shadow will be nothing but Fenrir for item tossing. I can use Smoke Bombs/Refract for Terra, and between, Shadow's item tossing, Relm's Brush, and Strago's Holy Wind, I have heal sources for days, should I have to worry about Reflect. This team is mostly going to be about keeping everybody buffed and healed well, and letting Terra wreck things.

 

Team 2

Locke, Edgar, Sabin, Umaro/Mog.

 

I'm not really all that familliar with using Mog, as he's usually one of the people I leave out of the final dungeon. I've never been all that interested in memorizing the proper usages of Dance, and I've never really tried relying on Rods, so I was thinking of going the Mogoon route, giving much needed damage to this team, as I'll be trying some supportive alternatives. I usually go Ramuh/Ifrit with Locke, in favor of Ifrit, but I've decided to give him mostly Pheonix and alittle Ifrit, boost up his magic, and X - Cast my way to victory. I'll also be axing Palidor in favor of Siren for Edgar, as I'm really excited to try out his Engineer build, hoping that Mana Battery will help keep Locke casting. Stam Sabin is mostly for defensive purposes, but having access to Chakra will help his brother out loads with keeping Locke (as well as Edgar) casting. Mantra is there if I need it, but I'm covered. I'll obviously throw him several Terrato levels. (At least 5)

 

Team 3

Setzer, Cyan, Celes, Gau.

 

I thought about doing something new with Celes the way I did Terra, but ultimately decided that I needed the extra magic for this team. I don't have to worry about Runic screwing me, since two of my party members can heal the team for free without triggering it, which is nice.

 

I'm thinking of trying something different with Setzer. I see people talking about Seraph/Shoat, and Seraph/Starlet, but what about Starlet/Shoat? Starlet is effectively for a Stam build, using Regen X as a primary heal source, and Shoat keeps his offensive options viable without having to rely on Heiji's Coin, causing him to lose acces to the amazing Slots, or Daryll's Soul, which gives you the dillema of choosing to do okay damage in the back, or decent damamge in the front, but risk extra damage. Giving him more Shoat keeps him hitting hard. Sure, I'm missing out on awesome Seraph levels, but HP/MP can easily be aquired, and Setzer is pretty bulky anyway. Cyan will be tossing Dragons for moderate damage, but that's okay. He's just there to take hits and cast an occasional Life spell when everyone else is busy.

 

Gau will be Gau. I'm just gonna dump every level into Fenrir and have him cast buffs.

Also, what are some cool strategies you like to think up when deciding who to send on which route?

Edited by MagiteKira
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Team 1:

   "Hmm, this team is gonna fight Kaiser and Isis. I'll put Terra on & kill the other two dragons first just so I can have some fun with Ultima vs. Randoms. Also, a few other mages for elemental control against Kaiser, and to ignore Isis' stupid Love Token."

Team 2:

   "Fire protection, Wind protection, high physical damage, Image, Regen, yup, I'm all set for Myria. Wait, cripes, I got to kill Atma to and this team isn't optimal for Atma. Stupid, stupid. I'll just muscle my way through with Item spam."

Team 3:

   "Eh, this team looks good."

 

No great strategy on my end for Kefka's. If I'm feeling cute, I'll bring a Mog + Umaro combo to Team 3 for Asura.

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6 minutes ago, thzfunnymzn said:

Team 1:

   "Hmm, this team is gonna fight Kaiser and Isis. I'll put Terra on & kill the other two dragons first just so I can have some fun with Ultima vs. Randoms. Also, a few other mages for elemental control against Kaiser, and to ignore Isis' stupid Love Token."

Team 2:

   "Fire protection, Wind protection, high physical damage, Image, Regen, yup, I'm all set for Myria. Wait, cripes, I got to kill Atma to and this team isn't optimal for Atma. Stupid, stupid. I'll just muscle my way through with Item spam."

Team 3:

   "Eh, this team looks good."

I haven't really memorized which route fights which bosses, despite having gone through the dungeon 6 or 7 times. This wasn't necessarily the exact order I would send them down. I planned to rearrange them by the time I got there.

6 minutes ago, thzfunnymzn said:

 

 

 

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Team 1:

  Fights Guardian and Kaiser. Cannot fight Myria.

Team 2:

  Fights Bolt Dragon and Atma. Cannot fight Asura.

Team 3:

  Fights Poison Dragon and Inferno. Cannot fight Isis.

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I just did Kefka's Tower a bit ago on v1.7.0, so let's go through my team.

 

Team 'Kill the Dragons (and Atma)': Celes, Sabin, Setzer, Umaro

   Sabin exists to easily set Slow/Sap, Celes can sometimes do damage with Omega Weapon, but mostly the plan here was "let Umaro punch, everyone else sits on a full ATB to heal"

Team 1 (vs. Isis): Setzer, Locke, Gau, Umaro

   I...really didn't realize that this team was going to Isis when I set it up. Needless to say, that was a 'fun' battle.

Team 2 (vs. Myria): Cyan, Celes, Gogo, Edgar

   Celes was my primary DPS here with Omega Weapon. Gogo had Magic, Lore, Slots to heal and sometimes hurt stuff. Cyan and Edgar could do decent damage with Dragon/Chainsaw, but they were usually helping with damage control.

Team 3 (vs. Asura): Terra, Relm, Strago, Sabin

   Stamina Sabin wasn't working out too well for damage, so I put him in a party that'd love Chakra support. Relm and Strago were level 26 (EL 13) --by contrast, Terra was 37/25 and Sabin was 42/25-- but they were able to contribute some damage and suck up hits for the others. Morph Terra was hitting close to 9000 with Ultima, at least.

Team Kefka: Celes, Cyan, Setzer, Umaro

   Mostly identical to my dragonslayer team, and in retrospect, Sabin was more durable than Cyan so I should've just went with it. As before, the main plan was keeping up a Bserk'd, Haste'd Umaro long enough for Kefka to crumble. Celes helped pick off pieces since I could target her attacks, Setzer kept Rerise on everyone so I wouldn't lose anyone between stages. It's a good thing I had so many X-Potions to deal with Fallen Ones.

 

There's a lot I'd do over if I played again, like shifting Sabin toward Vigor instead of Stamina and maybe putting Shadow/Mog to better use, but it wasn't as bad as I was expecting going in. Slots wasn't nearly as useful offensively for bosses as it had been, which was a little disappointing, but Go Fish was practically an X-Potion in itself, so healing wasn't ever too much of an issue.

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