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Echoherb

Is the Water Rondo still missable?

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Is there anywhere in the WoR where it'd be logical to use the current Underwater battle background?

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2 hours ago, seibaby said:

They don't even have a pool.

You can't prove that, that crazy old man is eccentric as hell. There's definitely a VIP suite upstairs somewhere where he kicks back with Ziegfried and some glasses of scotch.

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Can I just say that a cut-scene with Ultros teaching Mg the Water Rondo would be hilarious and fit in with Ultros' role as comic relief?

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Posted (edited)

I'm not familiar with exactly what makes a 'battle background', but at least that background to which I refer is coded into the software already.  What type of changes have to be made to convert it to be battle compatible?

Q2: And if Ultros is a battle, why not have Siegfried sell you the EL respec? Lends a bit more prestige to it.  Could nix the 1st time discount for a lower flat rate from $50-75K.  

For Colosseum in general, could have Ultros just be a vendor who takes a fee for the transaction, maybe $10K per trade.  He could also just sell water rondo for $10K too, as well as a new unique item - Octopus Ink.  It's like using a rod as an item, where it gives a free cast of a water elemental spell, as well as setting Blind status. Other NPCs could sell other rare items, Slim Jims and Snake Oils, particularly, giving you reason to have to explore the environs.

Edited by SuperHario
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Found this link regarding battle backgrounds:

http://www.ff6hacking.com/wiki/doku.php?id=sprite:bgs

A different idea is to put a few tiles  in the Cave to the Ancient Castle that battle on Serpent Trench backgrounds; maybe around the treasure chests in the second room or around the save point in the third room (can battles happen here?).

Could also have the first part of Cyan's Dream be a water background.  It has a bit of an Escherian waterfall aspect to it.  It's still missable, but no reason not to just to throw a twist in.

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Cave to the Ancient Castle being a "water" area is honestly not a bad idea. IIRC, it even plays the Serpent Trench music. Sides, there's more than enough "Cave" dungeons in the WoR. Might as well let one of them be a "Water" dungeon.

Also a lot simpler of a solution than adding in new cutscenes and such.

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All the more reason for a future version to expand the ROM.

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