praetarius5018

Lufia 2 - Age of the Sinistrals

34 posts in this topic

Interesting hack, thanks

Did you included the glitched shrine fix and area names?

There's a topic in romhacking.net with a lot of fixes of the US version, fixxer deluxe and others

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I've based it on one a-lot-in-one bug fix patch, should have been fixxer deluxe, not 100% sure.

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For some reason I thought this mod was still being worked on, sorry about that. Would it be fine to DL it and play it to the end? 

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Let me check my Lufia 2 to-do list...
NULL

I'd say go for it. Have fun!

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There's a random chest in AC that give you the magic BETA, with description TODO description

CM sometimes want always the same item, after fight or sleep want the same but sometimes if you give em the item he doesnt want it

CM usually show values after Maxim level up of FFFFF in hex that return to normal after see capsule monsters in menus and changing to another map and looking it again

btw works fine the level up, its ignorable that values

 

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-intentional, the same spell exists outside AC as well; the whole set of spells it belongs to is part of a joke against the people of that town

-I think that is vanilla behaviour

-doesnt really matter, cm exp/level is tied to maxim; i think what happens there is that you have the exact exp that an untied cm would be 1 level higher - afaik they have a separate table with the required exp to next level that needs ever so slightly less, like 3 exp difference at lv20

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ok about the magic, actually I'm in the area of Lexis and ship thing so I didn't know it

After level up in AC sometimes the DFP of some characters appear as 999 but its false, after a battle or go to stairs its show the true value.

BTW ok for now and continue playing. That thing of Caron using warp instead the Karlloon name also same a Vanilla bug,
that was fixed in the spanish version.

About the 200 gold when start, it's easy search with windhex "120" in rom and change it, another dialogues are hex values of 1-2 bytes
harder to modify. That thing of MTE or something, I only got part of the tbl from the spanish version

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2 hours ago, gadesx said:

About the 200 gold when start, it's easy search with windhex "120" in rom and change it, another dialogues are hex values of 1-2 bytes

harder to modify. That thing of MTE or something, I only got part of the tbl from the spanish version

Nah, I wanted to keep it this way because I always find it strange if you start at exactly 0 in RPGs.
Hey, that dude is a successful business making quite a fortune - 0 gold.
Legendary warrior - Lv1.
Yeah....

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