praetarius5018

Lufia 2 - Age of the Sinistrals

60 posts in this topic

I think the optional bosses need some more polishing, though.

Looking at the code, the Egg Dragon seems pretty bland and generic compared to the Sinistrals. But he should be the hardest and most thought-out boss battle instead.

Also the Master: So he has 19980 HP, eh? Are there any moves/skills comparable to Fatal Blow to any non-Dekar chars?

And there's no real way to survive even one Stardust Blow of a Gold Dragon I think.

 

And the skill reset really is way too penalizing. In a mod with its main feature being all these new spells I really want to have fun with it and test the hell out of it. But the way it is now I instead fear to do anything wrong because I don't want to do a mistake. At least considering the endgame party - however, considering 3 of them are in the party against Gordovan Gades every skill for them feels like a chore I'll totally regret later on.

Does it at least reset the Divine Shrine stat boosts, too, so that I can get them again? Because such a permanent penalty just is way too much overkill.

0

Share this post


Link to post
Share on other sites
12 hours ago, praetarius5018 said:

I meant more in the sense that rank4/5 are similar in relative power but have different "roles"; like Flash4 is more a healer while 5 is more a damage dealer, etc.

Oh yeah, I've noticed that the master rank and rank four capsule monsters have both been useful. I flip them around if I need extra cover fire. Like when I lost Laxus, I swapped to capsule monsters that had attack all moves since Selan was all alone on that front now.

0

Share this post


Link to post
Share on other sites
11 hours ago, Artemis said:

Does it at least reset the Divine Shrine stat boosts, too, so that I can get them again? Because such a permanent penalty just is way too much overkill.

Divine Shrine and stat potions get reset too. So don't step onto that panel/drink those potions until you got your final set up. I find the ocean is a great place to grind for money to test out skill sets. Just sic the phoenix on those whales and watch em cry.

0

Share this post


Link to post
Share on other sites

I redid the game on hard mode, and made it up to the three towers pre Doom Island. A few thoughts: 

Spoiler

Gades' boss fight seemed to have way too much hp/last too long. I liked the Resist being needed and the general flow going back and forth since you were sacrificing your much needed boosts to keep surviving. Guy just dragged it out way too long personally.

Amon, I stopped there because I'm just confused as to how his fight works. If I hit him he gets healed? I think he might have too many moves? Like a whole party wide attack twice in a row seems pretty unfair. Gades at least had a turn to charge up his schtick, but Amon just busts out his whenever. I'm pretty close to level 99 with everyone but Artea too, so I dunno what to do now.

With my capsule monsters, I don't find em to survive long/at all in end game so I'm just rolling with the dark dragon who instantly wipes random fights with Eliminator. The others fell to the wayside compared to his skills. 

0

Share this post


Link to post
Share on other sites

Well, you've access to all spell/skill shops before the stat boost event, so if you knew about it being a problem you could have reset just before.

I found different CMs useful for different bosses; dark is least useful against the Sinistrals.
I'd go with rank 4 light as the most useful CM in the final boss rush.

Against randoms - dark or fire, yes, but not really against bosses.
Dark does no damage there, fire dies in a hurry.

Gades

Spoiler

weak to light, resists shadow, thunder, ice
280 / 350 AGL, slightly outspeeds Guy unless he's basically maxed AGL

his battle plan relies on his powerful Destructo-Wave; it has "split damage" = more damage the fewer targets live
so he tries to thin your ranks with devastation and octostrike before going for the finishing blow of Undead -> Destructo-Wave

turn 1
Devastation, massive damage to bottom-left party member (chooses random victim if this spot is dead), MUST be guarding (remember that guard is only effective if you are faster)
        non-guarding takes too much damage thanks to row + base damage

turn 2
Destructo-Wave, split SOIL damage but very high, ignore rows; if ATP buff is positive base power increases dramatically (2.4k -> 3.8k)

turn 3-5 randomly uses:
-Octostrike, 8 random normal attacks
-Undead, boosts his ATP, DFP and AGL; next turn skips forward to turn 2
-Curse, drop target to 1 HP and 100% chance for poison
-Deathblow vs all, 35% paralysis, pierce reflect, 1200 power, physical/dark

loop back to turn1

you can cancel the Undead boost either with resist or any debuff that lowers ATP

Amon

Spoiler

drains non-elemental and fire, weak to ice
he has 700 AGL on normal or almost 900 on hard

Mr. Chaos has (ironically) a very strict script

his battle plan resolves around confusion, obviously, both for the characters as well as the player:
going first (except against the wind cm), so no hope to react, just predict
reflect on everyone
perfect confusion stat
impossible moves (reflect spells off self to the other party is a FF thing, not Lufia, here reflect goes back to the caster)
fake moves (those in quotes, they pretend to be regular spells but have quite different properties)

turn1:
1. Black Chaos - reflect on everyone
2. Chaos Wave, 666 magic power, 40% confusion, pierce reflect

turn 2:
1. self-reflected single-target "Thunder" OR "Firebird" (you legitimately can't do that, those are fake skills that play the reflect animation on him and then use a reflect piercing skill)
2. Galactic Lancer, either ST or MT; you need 2 Swordsplitter + 2 Forcefields or similar to survive the ST version on hard

turn3
1. MT Firebird: intended to get reflected for heal
2. selects one target that has no confusion (8 tries), then either:
-"Confuse": inflicts sleep, poison, paralysis, silent, confusion 35% chance each and death 15% chance
-Mind Game: just adds the confused flag + drains IP, no question asked, confuse immunity does not apply

loop back to turn1

Erim

Spoiler

weak to thunder
AGL is low, you should 100% outspeed her

she doesn't really want to fight, so she just kills one character per turn

turn0 (not repeated)
target CM, kills it; though the wind cm may be able to dodge

turn1
S.F., hits party and has 60% chance of death

turn2
Vanish against top-left hero, 1200 magic power, status effects death, sleep, paralysis, poison 100%

turn3
Energy Break against top-right hero, deal target's maxHP*2 + 200 magic damage

turn4
Fry against bottom left hero with 1500 INT

turn5
Divine Weapon against bottom right hero, 7x attack, yes on the same target

turn6
Dark Fry, high split damage to party

loop back to turn1

Daos

Spoiler

weak to water

mostly as vanilla except trades Dragon for Reduce and normal attack is now Absorb

Guard Daos

Spoiler

neutral to all elements
max AGL

he's no real plan besides aoe spam but likes his little bit of boss banter
he takes a few hints from Lufia3's final boss Zalbak
attacks are against the whole party unless noted

turn1
"Mortals...just perish!" - does nothing, last round of mercy

turn66 (either you die or him):
"This ends now!" - drops his own HP to 1
Meteor
Dark Fry
Pantheon

if he drops below 50%, once:
"We're not done yet!" - does nothing
Resist
Fake
Clarity ["news" wasn't a spell that exists]

turn2,7,12,..
Dread (lower DFP)
Dark Fry, physical
Hopeless Scream, target one hero, HP to 1, MP to 0, IP to 0

turn6,11,16,...
spirit force, can poison and confuse
Reduce, against one, dark magic damage, cancel mirrors
dark reflect (Daos' move)

otherwise 3 actions as follows:
1. action, randomly regular tier2 magic:
-Bolt
-Fireball
-Vortex
-Blizzard

2. action, randomly:
-Drain (HP)
-Absorb (MP)
-Quake: 200 dmg for all
-Stun vs one
-Buster Attack: 600 power, physical, no split

3. action, randomly:
-Crakamdite, hit-all (200+INT) power magic with split
-normal attack vs all
-Destroy vs all
-flash vs one
-Devastation vs all, 30% paralysis, pierce reflect, 850 power, physical/dark

keeping the cm alive might be worth a lot as it weakens his aoe damage

 

0

Share this post


Link to post
Share on other sites

Fortunately I haven't grabbed the stat ups yet, was just giving some of my thoughts on how the Sinistrals were playing out for me. 

0

Share this post


Link to post
Share on other sites

I tried resetting skills in merix and the game crashed + restarted, then gets frozen when trying to boot up a save :/ save state fixes it but still trying to see if there's any way to get around this as my last save state was a while before the crash, any ideas?

0

Share this post


Link to post
Share on other sites

errr that sounds like you had still "old" save data (like pre v6) in there;
did you patch a new version of the mod over an old one?

0

Share this post


Link to post
Share on other sites

Nope, was a brand new version of the game. It's all good, I didn't need it, I liked the extra challenge. Just beat the egg dragon! 

 

0

Share this post


Link to post
Share on other sites

The bonus boss is clearly too easy, you didn't even have to revive 2 people with one cast of Valor.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now