Sign in to follow this  
zedorfed66

Shadow Hearts: Covenant NTSC - Godslayer v9.05

155 posts in this topic

Hello fellow slayers. Just a little note of my playthrough progress.

Looks like I'll have a little over 200 soul power left after I've beaten Orobas, King Solomon and leveled all fusions to max. So Dark Seraphim and Third Keys are meant for the final dungeon bosses since they have higher hp.

I know raising the cost of Extracts and Third Keys can feel like much but you'll accumulate way more money with the upped amounts from random encounters. And I don't like the idea of having millions sitting in there just for show unless I've been doing extra leveling. Having Pedometer on with Tripled steps helps in getting those Mana Extracts for 500 which is a good save.

I think I'll keep going with the rest of the sidequests and final dungeon to see everything's gucci. I'll also want to start new playthrough of SH1 and check up on things after I'm done with Covenant. Another one is FF8 which i'll also need to revisit at some point.

Edited by zedorfed66

Share this post


Link to post
Share on other sites

Hello. Another short note about the sidequests.

I just did some testing and looks like Dark Seraphim can be fought immediately after getting Kurando's best fusion. And the fusions don't even need to be maxed out either. I had all Yuri's elemental monsters and Kurando's both fusions at lvl 9 with only Amon and Neo Amon at lvl 10. And I believe he is also beatable immediately after Dog Shrine even if it feels a bit better after Orobas. And yes Third Keys at least are recommended in that cause of his heals. I say that here cause I mentioned in my last message that they should be saved for last dungeon bosses alone. What I Mention here are all just recommendations and I don't want to lead people astray either. I hope as many people are enjoying this mod as possible.

Share this post


Link to post
Share on other sites

Hello! This might be the last patch for Covenant since I've tested everything at this point including the final boss. v8.95 doubles the amount of soul power from final dungeon enemies from previous patch making them give approx. 72 a battle. Other changes: 

- King Solomon's str decreased slightly
- Peach Bat's hp and agl increased

I'll check some last things in final dungeon and if there's nothing else to add I start my fresh Shadow Hearts 1 run to see everything's sound in that mod. Might be a while before I make updates on that since it's supposed to be pretty complete mod.

Share this post


Link to post
Share on other sites

Supermegaultra fast update! v9.00 makes Extract items and Third Keys cost 3x the og amount instead of 5x from before. I think it's better this way.

Share this post


Link to post
Share on other sites

Last but not least: v9.05 ups the cash rewards of Takemikazuchi and Takaokami. These are considered squishy enemies but since in final dungeon their hp is upped so much I feel it's better they go with tank and semi-tank cash formula which is exp multiplier x 1.5.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this