Posted January 16, 2018 · Report post Is there a relic to turn off random encounters? im trying to do all the late game stuff and the encounter rate is making it painful, its not like i need the xp at this point. id like to just switch fights on and off now when i want to farm or grind. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post Unfortunately no, you can only turn off experience gain and that's it. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post Thanks for the reply. i think it would be a nice addition to a future update, a relic or even an option in config. i just fast forward through nuisance battles anyway, i don't think i'm the only person doing that. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post Removing the ability to avoid random encounters altogether was a deliberate design decision because otherwise the game is just boss battles. The encounter rate itself is something that is currently being addressed: Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post The main problem for me is when its time to leave a dungeon and i have to walk all the way back out the way i came getting bombarded with encounters that are just slowing me down at this point, i actually feel exhausted from it. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post I understand how an option to turn them off could be abused since random battles are never really attractive, i know it ruins the experience and the sense of accomplishment after beating a dungeon but it would be nice if there was some middle ground. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post You don't have any Warp Whistles or the spell? Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post The logical balance would be that you could turn off overworld random battles, but all caves, castles, dungeons, whatever -- "zoomed-in places" -- still have them. If that is anything that they can code without spending 1000 hours of reverse-engineering? Is bob you uncle, @Synchysi? Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post 1 hour ago, BTB said: You don't have any Warp Whistles or the spell? I have Warp Whistles and the Warp spell but sadly you cant exit the dungeon with them. after completing a dungeon and beating a tough boss i always feel like i need a break, instead i have to fight my way back out. you know what would be funny if they stuck another tough boss at the entrance waiting for you when you try and leave hahahahahaha Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post The only dungeon I can think of where warping is disabled is Cyan's nightmare, and you can't leave it anyway... Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post I couldn't warp out of the Ancient Castle Share this post Link to post Share on other sites
Posted January 16, 2018 (edited) · Report post Ancient Castle is one of the few WoR dungeons where it makes no sense to be able to Warp out, since you would then be stuck on the overworld with Figaro Castle submerged and the airship inaccessible. Edited January 16, 2018 by seibaby Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post Could warping in the ancient castle bring you to the jail instead of the overworld? Obviously, it’d be code specific to just that dungeon, and with limited space, who knows if it’s possible, but just putting it out there for consideration. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post I don't think you can Warp Whistle out of Phoenix Cave either. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post 42 minutes ago, thzfunnymzn said: I don't think you can Warp Whistle out of Phoenix Cave either. That's likely because of there being two parties I believe, in which case the Floating Continent and Kefka's Tower may also be a no-warp areas as well. Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post 46 minutes ago, thzfunnymzn said: I don't think you can Warp Whistle out of Phoenix Cave either. No you cant, that's where i was when i made this topic. it was just my luck that i done the Ancient castle straight after it (lot of backtracking). i haven't done Cyan's nightmare yet Share this post Link to post Share on other sites
Posted January 16, 2018 · Report post 13 hours ago, Kaffe Myers said: The logical balance would be that you could turn off overworld random battles, but all caves, castles, dungeons, whatever -- "zoomed-in places" -- still have them. If that is anything that they can code without spending 1000 hours of reverse-engineering? Is bob you uncle, @Synchysi? Encounters are determined by separate functions for overworld and dungeon areas, so it shouldn't be difficult if we choose to go that route. Share this post Link to post Share on other sites
Posted January 17, 2018 · Report post The multiple-party setup has nothing that affects warping, and while you cannot warp out of the Phoenix Cave in vanilla, we enabled it in Brave New World. And you can warp put of Kefka's Tower in either case. Share this post Link to post Share on other sites
Posted January 17, 2018 · Report post 11 hours ago, BTB said: The multiple-party setup has nothing that affects warping, and while you cannot warp out of the Phoenix Cave in vanilla, we enabled it in Brave New World. And you can warp put of Kefka's Tower in either case. That is interesting and good to know. Thank you. Share this post Link to post Share on other sites
Posted January 18, 2018 · Report post 17 hours ago, BTB said: The multiple-party setup has nothing that affects warping, and while you cannot warp out of the Phoenix Cave in vanilla, we enabled it in Brave New World. And you can warp put of Kefka's Tower in either case. I remember playthroughs where I could not warp out of the Phoenix Cave. Was that changed recently? Share this post Link to post Share on other sites
Posted January 18, 2018 · Report post Possibry. That sounds like a bug we may have addressed in recent memory. Share this post Link to post Share on other sites
Posted January 18, 2018 (edited) · Report post I have tried in the past to figure out how to set the parent map for Warp in Ancient Castle/Cave to the Figaro prison, to no success. Not to say it's impossible, but there may be another way; an event driven Warp point like the one in Phoenix Cave. Edited January 18, 2018 by seibaby Share this post Link to post Share on other sites
Posted January 18, 2018 · Report post On 1/16/2018 at 3:14 AM, Kaffe Myers said: The logical balance would be that you could turn off overworld random battles, but all caves, castles, dungeons, whatever -- "zoomed-in places" -- still have them. If that is anything that they can code without spending 1000 hours of reverse-engineering? Is bob you uncle, @Synchysi? I don't think this would really help this problem (even if we consider this to be a problem worth fixing). For maybe half the game total, you can park the airship right next to where you want to enter. Other overworld travels tend to be short, unnecessary to repeat, and/or skippable by chocobo. This might make it less tedious to return to the Veldt to farm Rages at some points though. Share this post Link to post Share on other sites
Posted January 18, 2018 · Report post And Leap Anywhere kind of obsoletes that, anyway. Share this post Link to post Share on other sites
Posted January 19, 2018 · Report post Yeah, it was just an idea, I play FFVI (and BNW) too little to have a good understanding of what would work where. Carry on! :] Share this post Link to post Share on other sites