praetarius5018

Seiken Densetsu 3 Sin of Mana - Discussion

564 posts in this topic

Did you try to use counterattacks on him?
On my end he's literally designed for that combat style.

Note2self:
update SD3 again and make DKS auto gameover the party if even one character hides in the coward corner and then delete all save files.

0

Share this post


Link to post
Share on other sites

Posted (edited)

Considering I don't really understand how to land a counterattack (I think sometime it happen but that's honnestly luck on my side), I'm unable to use this mechanic as a viable strat.

On that note Jesus christ, compare to Dark Castle Dragon's Hole is hell, not only it's a big maze where everything looks alike but it's like all the most annoying ennemies have been putt in it.

Edited by Nesouk
0

Share this post


Link to post
Share on other sites

1) bait out an attack so the enemy does his attack swing animation then hit with the lv1 tech within a couple seconds after that
2) hit with lv1 tech after the enemy has cast a spell

in case of DKS you should see about 800+ damage with that

0

Share this post


Link to post
Share on other sites

Ok I manage to pull this off and beat him with counter attack just use the Fill Tech Bar x3 weapon and use Aura Wave so I only have to hit him 1 time with Duran to access the LV1 tech, then I just keep Lise alive so that she can heal in order for Duran to not die, the timing is a little tricky but when pulled off it does around 580 damage (didn't have Def Down and didn't bother to use Flame Saber the damage would have pobably been better with these). So yeah this works.

0

Share this post


Link to post
Share on other sites
Spoiler

OK How the fuck do you beat Koren ? I don't understand this fight at all his spells seems to randomly hit for 999 sometime (not counting Deathspell), sometime he stands still and does nothing while other he spams his spells like crazy and in my last attempt he ended up using an AoE version of Deathspell so instant game over yeaaaaaaah -_-

 

0

Share this post


Link to post
Share on other sites
Spoiler

I honestly don't know where the MT deathspell comes from; he could already do that in vanilla (at least I got that twice) but I saw nothing in his AI that suggests he should be able to do that.

Koren is basically part 2 of the counter training; he gains aggro like everything else but he doesn't get a retaliation move from exceeding a certain value, instead it boosts his damage.
Counters reduce the aggro value.

 

0

Share this post


Link to post
Share on other sites

Posted (edited)

Spoiler

OK got him not really sure if I did it right, I just cast Mind Up on everyone, Mind Down on him, Power Up and Aura Wave on Duran and just spam normal attack and LV1 Tech, while healing when he hit me, eventually he died not sure if I manage to perform any counter tough, but hey at least it works.

Regarding death stuff I don't know, I have a try where he litterally was spamming Deathspell like 4 times in a row and chain with MT Death spell right at the beginning of the fight -_-

 

Edited by Nesouk
0

Share this post


Link to post
Share on other sites

Posted (edited)

Spoiler

Well Dragon emperor beaten first try.

Just how much HP did he had ? I think the battle last for around 1 hour, good thing I had a LOT of healing items cause I really need them, definitly a war of attrition.

Overall compare to Archdemon I say he is easier than Archdemon's first phase and around the same difficulty than Archdemon's second phase, I'm kinda disappointed that he doesn't transform when the music change like Archdemon does, and he doesn't pull off unique mechanic like Archdemon's Demon Scream or Anti-Magic 2, he is kind of annoying however as almost all of his attacks (even spells that we can learn) have a Mind Down and Power Down effect meaning I had to constantly recast buff with Lise (Mind Up in priority), while Duran and Angela were dealing the damage with Eruptive Sword and Spells (after using Anti Magic and a Shadow Zero's eye at the beginning of the fight).

Oddly his Flare which is suppose to be his strongest attack does less damage than Giga burn or Spiral Moon, at one point he cast Protect Up and Power Up not that much of a deal tough I just cast Power Down with Angela and continue the offensive.

On a side note on my opinion on the game in general outside of the actual Final Boss (Archdemon was more fun to fight), I say Dragon Emperor's storyline was more interesting story wise than Dark Prince route, also the final dungeon (not Mana Holyland) was more challenging and better I think.

As for my team Duelist, Arch Mage and Vanadis I say over all I had a much harder time with mobs than Ninja Master, Star Lancer and Bishop but also an easier time with bosses overall, maybe cause the Jutsu being naturally MT where usefull for mobs for debuffing them while damaging them at the same time, and Marduke inflicting Silence was so much usefull (also Vanadis getting Heal Light only at LV43 definitly make the early and mid game overall tougher), Vanadis's Freya even with final weapon wasn't that usefull but I think that's due to Lise being more of a support in this party while Duran and Angela were solid offensive, for bosses however Duelist, Arch Mage and Vanadis are a very efficient party, Duran can easily set Sabers, Vanadis buffs and Angela's debuff (Power Down and Mind Down) and once they get their Final Weapons Duelist and Arch Mage does some huge damage that can tear bosses apart while Vanadis support them.

Will see how Kevin/Carlie's route goes, but for now I'm gonna take a beak from this game.

 

Edited by Nesouk
0

Share this post


Link to post
Share on other sites

Dumb question inbound.

I'm finally getting around to trying out some of the "converts buffs to debuffs and vice versa" items and I'm finding that I'm having issues with targeting now. I'm trying to cast Power Down on my allies with the reversing item equipped but it still says only "one/all enemies" as acceptable targets and I can't hit my allies with the spell even after cycling through all possible targets. It does cast Power Up on enemies when I use i however.

I'm sure I'm missing something obvious here. Any advice?

0

Share this post


Link to post
Share on other sites

Dunno, maybe try the README?

Spoiler

===Controls===

A: attack, confirm, interact
B: run (even in battle), cancel
X: open ring menu, skip spell animations (only if "skippable_spell_animation" patch is applied)
Y: use techs (in battle), invert ally/enemy targetting for selected spell (hold while selecting the spell before starting target selection)
Y+B: open menu (out of battle)
L/R: hold to control different character
START: open inventory (out of battle), toggle control on/off (player 2&3)
SELECT: switch to different character

 

0

Share this post


Link to post
Share on other sites

I did say it was a dumb question and that I probably missed something obvious, in my defense :D thanks bossman.

0

Share this post


Link to post
Share on other sites

is ok, there's too much info to take in in all the manuals after all >.>

0

Share this post


Link to post
Share on other sites

Hmm just wanted to share some glitchs I encounter while playing my Kevin, Hawk and Carlie's playthrough :

-Mispolm, I think this one is the same kind of what cause your character to be petrify when he cast Stone Cloud on himself, turns out that it seems that effect will occur with anything that can inflict statut effect, as during my first try I had forgot to remove Hawk's weapon that can inflict Silence, and at one point when I was attacking him my character were instantly getting silenced, as soon I change Hawk's weapon it never happen again.

-Silver knight, I don't know why but for some reason after using Demon Breath and Rogue's Crescent Silver Knight was just spamming Tinkle Rain until I kill him he was doing nothing else, it makes him really easy on one hand but on the other makes him annoying as he is constantly pausing the action for that, this has happen 3 times by now.

-Lightgazer, OK this one is weird cause I never had any glitches with him in my previous playthroughs, there is some weird thing happening in this fight like sometime Lightgazer is starting to reappear then instantly teleport on another place (it's NOT his usual teleportation this one is instant, and give a weird animation where his eye is floating wide open while the rest of his body appear as normal), even worse he can completly dissappear from the fight and never come back, the weirdest thing about this is that this happen to me 2 time in a row and both time I could hear his jumping sound effect once (despite him not being on the field), and then nothing he just completly dissappear forcing me to reset.

0

Share this post


Link to post
Share on other sites
1 hour ago, Nesouk said:

-Mispolm, I think this one is the same kind of what cause your character to be petrify when he cast Stone Cloud on himself, turns out that it seems that effect will occur with anything that can inflict statut effect, as during my first try I had forgot to remove Hawk's weapon that can inflict Silence, and at one point when I was attacking him my character were instantly getting silenced, as soon I change Hawk's weapon it never happen again.

The stone cloud thing is intentional - that's why he casts it on himself in the first place.
The thorns take the last "spell" that the thorn-bearer was hit by and inflict status based on that;
did you hit Mispolm with a lv2/3 tech before the silencing?
Those count as spells as well - lv1 doesn't.

1 hour ago, Nesouk said:

-Silver knight, I don't know why but for some reason after using Demon Breath and Rogue's Crescent Silver Knight was just spamming Tinkle Rain until I kill him he was doing nothing else, it makes him really easy on one hand but on the other makes him annoying as he is constantly pausing the action for that, this has happen 3 times by now.

I feel like I had that question like a billion times - that is still the same behavior as in vanilla.
The AI runs its checks for what to do next faster than it gets to execute them because of spell queues, lag and stuff so it runs the same check 2-5 times before it gets the spell off and puts the spell that often into its queue.
This is necessary else you could completely skip revenge spells or certain phases by pushing sufficient aggro at the right time.
Or create an infinite loop by having an enemy that reacts both to negative status and low HP but queuing tinkle rain and heal light and overwriting each other.

1 hour ago, Nesouk said:

-Lightgazer, OK this one is weird cause I never had any glitches with him in my previous playthroughs, there is some weird thing happening in this fight like sometime Lightgazer is starting to reappear then instantly teleport on another place (it's NOT his usual teleportation this one is instant, and give a weird animation where his eye is floating wide open while the rest of his body appear as normal), even worse he can completly dissappear from the fight and never come back, the weirdest thing about this is that this happen to me 2 time in a row and both time I could hear his jumping sound effect once (despite him not being on the field), and then nothing he just completly dissappear forcing me to reset.

I swear I had the same issue with Landumber here as well - and Fiegmund as well in both this mod and vanilla; just like my nemesis Gildervine at one point in vanilla just refused to end his invulnerable phase transition in vanilla.

I don't know what it is in this game; something can cause the AI to literally just die.
I'd guess it is related to whatever causes other weirdness to creep up when you don't reload a save ingame for some time.
But I could never find that out either.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now