Posted June 13, 2018 (edited) · Report post @BTB, you asked for it, and here it is. It's been a while since I mucked around with it but I believe it's finished. @Synchysi may wish to hand edit the pointers for small battle captions (message boxes). http://ge.tt/3For7Aq2 Edited September 1, 2018 by Mishrak Share this post Link to post Share on other sites
Posted June 13, 2018 · Report post Oh, and you asked for my patch for Quake not removing Vanish from Floating targets; I posted that code here: https://www.ff6hacking.com/forums/thread-3569-post-35380.html#pid35380 Share this post Link to post Share on other sites
Posted June 13, 2018 · Report post 1 hour ago, seibaby said: @BTB, you asked for it, and here it is. It's been a while since I mucked around with it but I believe it's finished. @Synchysi may wish to hand edit the pointers for small battle captions (message boxes). http://ge.tt/3For7Aq2 Sorry to sound like a noob, but what does this patch do exactly? Share this post Link to post Share on other sites
Posted June 13, 2018 · Report post So does this patch cause the Reflect status to simply make spells miss? Share this post Link to post Share on other sites
Posted June 14, 2018 (edited) · Report post All will be explained. Edit: this replaces Reflect's expiration timer with a mechanic to have Reflect be randomly dispelled when activated, much like the way Image works. Edited June 14, 2018 by seibaby Share this post Link to post Share on other sites
Posted June 14, 2018 · Report post Ah cool, I'm glad it tells you when a barrier goes down, I was worried about that since reflect has no visual cue. Share this post Link to post Share on other sites
Posted July 5, 2018 · Report post Has anyone had a chance to give this a whirl? @Deschain I know you're doing a run through currently. Share this post Link to post Share on other sites
Posted July 14, 2018 · Report post Extreme ASM noob here, and I'm having trouble getting this patch to apply. I'm using Maxkas on Mac OS 10.13, which itself uses xkas 0.6 or asar 1.01 (I've tried both options). Both fail on line 6, something about the 'ff6_snes_battle.tbl' table, and asar also complains about 'not supported [hirom]'. I have my ROM, .asm patch, and the .tbl file all in the same directory at the moment. Example output below: Quote via asar v1.01: Patching... .../BNW/reflect-image-bnw.asm:4: error: Not supported [hirom] .../BNW/reflect-image-bnw.asm:6: error: Invalid table file [table ff6_snes_battle.tbl,rtl] 23 bytes added Errors was detected while assembling the patch. Assembling aborted. Your ROM has not been modified. via xkas v0.06: Patching... error: .../BNW/reflect-image-bnw.asm: line 6: file not found [table ff6_snes_battle.tbl,rtl] 23 bytes added Patching completed with errors. Any tips? Share this post Link to post Share on other sites
Posted July 15, 2018 · Report post No idea, since I don't use a mac or asar. If the table file is correct and correctly named as specified in the asm file, all I can think of is weird file permissions, or Mac xkas expecting a mac formatted text file as a table or something. Did you open the tbl file in an editor and save it? Share this post Link to post Share on other sites