Eternal

Final Fantasy XII (PC): The Struggle for Freedom - A Difficulty Mod

54 posts in this topic

Hey NGPlus community, and happy New Year! It's been a while, but I've released a few big updates since the last time I posted on here. SFF is currently at 1.6.2, and I figured it was time to update you all! :)

This will (hopefully) be one of the last updates, as SFF is more or less where I want it to be. Future updates will primarily focus on bugfixes and balance issues. There are many, many changes, but here are the biggest changes made since 1.5:

  • Quickening shortcuts have been removed from the Struggle boards, since they weren't adding much to the game, and they were just causing confusion and frustration for people missing out on some stuff late-game.
  • Hand-Bombs have become Knuckles, which allow the player to see Unarmed animations and actually use (pseudo) Unarmed combat more often. Also, each character now begins with Brawler learned, allowing for True Unarmed gameplay runs.
  • The Brawler License has become Master Thief, giving the character the ability to have more accurate Steals, and allowing them to Steal two things at once sometimes. It's basically the Thief's Cuffs, without the need to sacrifice an Accessory slot.
  • Wither/Addle have been removed and have been replaced with Blitz/Erase, the former dealing AoE physical damage and the latter removing every status- good and bad- from a single target.
  • Most Technicks have been completely retouched in some way. Numerology now deals percentile damage to enemies in an AoE, Traveler bestows Haste/Float/Vanish on the user, First Aid restores 15% HP now, etc.
  • Five-Star Trophy Hunts now have 100% drops, making it more worth the player's while to seek them out.
  • Certain enemies have been rebalanced, with many late-game enemies receiving careful nerfs to make them less tedious fights.
  • Some weapons have been changed around to have more use, such as the Platinum Sword becoming the Liquid Steel, adding a Water physical option mid-game.
  • Accessories have been reworked, with many giving DEF/RES or additional effects to make them more universally useful.
  • Aquaga is now usable, replacing Shock. Gravity/Graviga have become Quake/Quakega, and Vanishga has become Gravity. Bio/Scourge are back to being Non-Elemental and inflicting debuffs. Reverse (which became basically useless) has been replaced with Drainga.
  • Decoy lasts longer now.
  • Many shops have been edited, allowing things like Teleport Stones and Serums to be purchased earlier.
  • Black Orbs now drop from enemies as normal items, allowing you to collect them more easily, while still being able to pick up the Orbs via pressing X as you could before.
  • Guests now come with the Ignore Traps Augment, making them unable to accidentally trip traps.

It can be found here!

 

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Well shit, I still don't have a copy of FFXII. :(

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The good thing is that it's on sale a lot these days. There was just a really good sale for it during the Steam Winter Sale where it was like 50-60% off. I'm sure it'll come back on sale again soon, probably during the Spring sale (if not earlier).

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Posted (edited)

1.7 of SFF has been released on the Nexus (link below). It's a very large update and will likely be the last large content update, with future updates focusing on balance tweaks and small changes. There are several large changes, but some of the major ones are the following:

-Axes/Hammers no longer deal randomized damage.
-Rods and Crossbows are more useful now, with the latter now being able to Combo and ignore Weather.
-The Hunt Club sidequest is now far more interesting, has been completely revamped, and is how the player obtains the Wyrmhero Blade. 
-Holy is far better now, dealing AoE damage with a chance of inflicting Stop, similar to FFXIV.
-Treasures have been completely revamped- all 1600+ chests now have the chest's rare item as the Diamond Armlet's common item, making those wearing the DA more likely to find genuinely good, rare treasure.
-Many enemies with one 3% Steal have had Steal rates increased to reduce tedium.
-Protect/Shell/Regen last longer, making them more viable early game.
-For those playing with Struggle/Freedom boards, Penelo has been buffed to be a better caster and survive longer.
-There are many other changes- be sure to check the changelog on the Nexus!

I've put my heart and soul into this project, and I hope that everyone who has played it, is playing it, or will come to play it enjoys the world of Ivalice, improved.

A full 1.7 changelog can be viewed here: https://docs.google.com/document/d/1dvvnTsHiJk-bP-WDkXU_MHql37uiMjEU8L0sSzqctRo/edit?usp=sharing

1.7 can be downloaded here: https://mega.nz/#!aLJV1CqC!_hmF2k-AsOwtmNrGacCseId46eRtBrYrNtqq3ML9TT4

I'm sure that certain numbers will need to be changed in the future, but that just comes with the territory, so feedback is greatly appreciated!

Edited by Eternal
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