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Tedrainbow

v0782HARD

6 posts in this topic

Posted (edited)

I just play the mod but is not hard.
I change for a version longer and hotter than the original.

 

Ceiling is 10% to 15% stronger.
The normal enemy is 20% stronger but gives low experience and money.
The HP and MP are 5430/670 cap but at the beginning, a very low HP.
Powerful Boss in Statistics and a Better HP Raise high
The new next level for level 1 equal 1000 exp.
For total level 99 = 15 millions expériences max
The jobs received as they go have better basic stats than the one at the beginning.
Magic costs 45% more MP
All jobs have two innate abilities
All armor add + 1 to all defensive stats
Weapon is 20% more dommage.
 
Monster exemple: is Rapthor orginal
1- damage 132 -143 LV 1  HP  724
2- damage 88 -93 LV 1  HP  679
3- damage 62 -66 LV 1  HP  634
4- damage 42 -46 LV 1  HP  589
5- damage 22 -25 LV 1  HP  544
6-  damage 20 -23 LV 1  HP  499
 
Monster exemple: is Rapthor NeW !
1- damage 192 -264 LV 1  HP  1429
2- damage 133 -180 LV 1  HP  1340
3- damage 94 -130 LV 1  HP  1251
4- damage 69 -93 LV 1  HP  1162
5- damage 46 -61 LV 1  HP  1073
6-  damage 33 -42 LV 1  HP  984
 
The version use Roms Jap version sfc
Credit the members 

  praetarius5018

 
Enjoy the play the game is verry long journey !
Happy gaming !
Edited by Tedrainbow
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this doesn't sound just like a grind fest and not well thought out.

5x HP on bosses, less exp gain
later jobs are stronger? thanks, you can unlock all of them for 10gil in the first town!
plus just inflating HP without recognizing instant death effects will not have much on an impact on late game durability

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Posted (edited)

Change HP bosses for X 2 or X 3 only 

Monster exemple: is Rapthor NeW !
1- damage 192 -264 LV 1  HP  1429
2- damage 133 -180 LV 1  HP  1340
3- damage 94 -130 LV 1  HP  1251
4- damage 69 -93 LV 1  HP  1162
5- damage 46 -61 LV 1  HP  1073
6-  damage 33 -42 LV 1  HP  984

Exp X 5

job exemple

--------------------
Job: Knight   Strength: 22  Agility: 18   Stamina: 22   Magic: 18  Change to 21/18/21/18

--------------------
Job: Monk  Strength: 20  Agility: 20 Stamina: 20 Magic: 20  Change to 19/20/20/19

--------------------
Job: Thief  Strength: 23  Agility: 23 Stamina: 19  Magic: 15  Change to 20/22/19/17

--------------------
Job: Dragoon  Strength: 41  Agility: 35 Stamina: 45  Magic: 29  Change to 23/23/25/21

--------------------
Job: Ninja  Strength: 26  Agility:31 Stamina: 28  Magic: 19  Change to 21/28/21/17

--------------------
Job: Samurai  Strength: 29  Agility: 29 Stamina: 35  Magic: 35  Change to 21/21/24/24

--------------------
Job: Berserker  Strength: 27  Agility: 23 Stamina: 23  Magic: 19  Change to 24/18/25/16

--------------------
Job: Hunter   Strength:37  Agility: 37 Stamina: 21  Magic: 21  Change to 26/26/19/19

--------------------
Job: Mystic Knight    Strength: 29  Agility: 17 Stamina: 17  Magic: 29  Change to 24/17/18/24

--------------------

White Wizard    Strength: 17  Agility: 23 Stamina: 17  Magic: 23  Change to 17/23/17/21

--------------------
Job: Black Wizard    Strength: 18  Agility: 19 Stamina: 18  Magic: 25  Change to 15/21/17/25

--------------------
Job: Time Wizard    Strength: 17  Agility: 27 Stamina: 21  Magic: 27  Change to 14/26/17/26

--------------------
Job: Summoner    Strength: 17  Agility: 23 Stamina: 23  Magic: 29  Change to 16/20/20/27

--------------------
Job: Blue Wizard    Strength: 23  Agility: 17 Stamina: 17  Magic: 23  Change to 20/19/19/20

--------------------
Job: Red Wizard   Strength: 23  Agility: 23 Stamina: 23  Magic: 23  Change to 22/20/20/21

--------------------
Job: Mediator   Strength: 26  Agility: 26 Stamina: 26  Magic: 26  Change to 22/22/21/22

--------------------
Job: Chemist   Strength: 23  Agility: 41 Stamina: 32  Magic: 32  Change to 20/26/23/23

--------------------
Job: Geomancer    Strength: 26  Agility: 31 Stamina: 21  Magic: 26  Change to 22/26/22/17

--------------------
Job: Bard   Strength: 25  Agility: 25 Stamina: 33  Magic: 33  Change to 20/20/25/25

--------------------
Job: Dancer   Strength: 32  Agility: 32 Stamina: 32  Magic: 32  Change to 23/23/23/23

--------------------
Job: Mimic    Strength: 41  Agility: 29 Stamina: 41  Magic: 29  Change to 23/24/23/23

--------------------
Job: Freelancer  Strength: 17  Agility: 18Stamina: 18  Magic: 17  Change to 18/18/18/18

 

Edited by Tedrainbow
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Did you confirm if that even works?
What about the new jobs?
I guess not because I didn't give any of the listed values to a job; mine are in the 20-28 range, not 40+.

Also how the hell would you beat even the tutorial boss if you really gave him 600+ MP which translates to 7(!) turns before you can do anything at all.
Though I guess you didn't really try if your changes work the way you think they should because monster do actually not have a starting MP value.
What was the MP value is now a couple of bit flags; like what stat level to use, if it is a boss type, if it should crash the game on regular attack, ...

Did you verify/modify the boss LP?
Cause 3.5k HP x2 (+1 LP) for Raptor sounds very tedious; 7k HP with just 50~100 damage per attack will take ages...
I'm guessing if that trend keeps up, the final boss has about 1m HP for each of its 5 pieces.

Or what about NG+ mode? Checked that?

Also, yes I'm just mad that you got my username wrong.

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I have not change LP

The changed is some good !?

14 - 28  min - max new stats

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I'd at least disagree with most decisions, even with the theorie.

Just upping damage doesn't profit bosses that rely on anything outside of pure damage, like fraction damage attacks, status effects or other gimmicks.
You'd probably just want to increase speed for those bosses.

HP is just too high, that's less challenging and more just tedium.
Also if you start with 7k HP on the first boss already you would soon run out of room to increase the values for the remaining 40+ bosses.
Plus this over-inflated HP will just encourage use of fraction damage as soon as it becomes available.

Most of your decisions just ignore most of what I've done with the hack - no stat changes (as counterproductive as they are) for the new jobs, you didn't address the really powerful tactics of status/instant death/fraction damage vs bosses, etc.

Also you contradict yourself:
 

14 hours ago, Tedrainbow said:
The normal enemy is 20% stronger but gives low experience and money.

 

8 hours ago, Tedrainbow said:

Exp X 5

now, which is it?

 

note: split this from main topic for further discussion

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