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zedorfed66

Shadow Hearts NTSC-U - Imbroglio v3.20

105 posts in this topic

11 hours ago, zedorfed66 said:

The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8.

https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738

GOT YOU HOMIE:

  Hide contents

                  ============================
                          Alice Elliot 
                  ============================


Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Cure            Heals small amount     6    initial spell
                of HP (one)

Holy Edge       Adds Light class to    8          7
                P-atk (one)

Blessed Light   Light class damage    22         11
                (one)

Wish            Cure all statuses     15         21
                (one)

Gospel          Raise allies' P-def   40         28
                and S-def 30% (one)

Arc             Fully restore HP      80         63
                (all)

Resurrection    Revive w/ full HP     65         73
                (one)

Advent          Great Light damage    120        86
                (all)

                     =========================
                            Zhuzhen Liu 
                     =========================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Ogre Flamedance Fire Class damage     15    initial spell
                (all)

Scirocco Blast  Adds Fire Class to     8          7
                P-atk (one)

Nourishing      Restore HP + Cure     35          12
Potion          paralysis (one)

Life Sucker     Dark Class attack     30          17
                + Silence (one)

Corpse Arm      Earth Class attack    55          23
                + paralyze (all)

Fury Serpent    Water Class attack    70          55
                (all)

Thunder Roar    Wind Class attack     90          70
                (all)

Flames of Fudo  Fire Class attack     120         84
                (all)

                    ================================
                           Margarete G. Zelle 
                    ================================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Grenade         Water Class attack    20    initial spell
                (all)

Aqua Edge       Adds Water Class to    8    initial spell
                P-atk (one)

Scout           Reveal enemy stats     1         13

Snipe           Non-class attack      38         19
                (one)

Pain Killer     Cure all status       20         22
                ailments (one)

On Switch       Non-class S-atk       65         50
                (one)

Bazooka         Water Class attack    95         68
                (all)

Diving Bomber   Fire Class attack     120        83
                (all)

                    ===============================
                            Keith Valentine 
                    ===============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Drain Touch     Dark Class attack +   15    initial spell
                Drain some HP (one)

Earth Edge      Adds Earth Class to    8    initial spell
                P-atk (one)

Bat Dance       Wind Class attack     33    initial spell
                (all)

Blood Sucker    Dark Class attack +   54    initial spell
                Drain HP (one)

Hecatoncheire   Earth Class attack    70    initial spell
                (all)

Apsaras         Water Class attack    80         66
                (all) + Cure Status
                (all)

Larva           Earth Class attack    96         77
                + psn/para/silence (one)

Gift            Dark Class attack     120        88
                (all)

                     =============================
                            Halley Brancket 
                     =============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Healing         Restore HP (one)      20    initial spell

Air Edge        Add Wind Class to      8    initial spell
                P-atk (one)

Strong Earth    Earth Class attack +  40    initial spell
                petrify (one)

Aqua Blade      Water Class attack +  50    initial spell
                poison (one)

Air Shot        Wind Class attack +   60    initial spell
                confusion  (one)

Black Hole      Dark Class attack +   75          65
                Death (all)

Reviver         Revive with full HP   65          75

Shock Max       Non-Class attack      120         85

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15 hours ago, ronlyn said:

GOT YOU HOMIE:

  Reveal hidden contents


                  ============================
                          Alice Elliot 
                  ============================


Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Cure            Heals small amount     6    initial spell
                of HP (one)

Holy Edge       Adds Light class to    8          7
                P-atk (one)

Blessed Light   Light class damage    22         11
                (one)

Wish            Cure all statuses     15         21
                (one)

Gospel          Raise allies' P-def   40         28
                and S-def 30% (one)

Arc             Fully restore HP      80         63
                (all)

Resurrection    Revive w/ full HP     65         73
                (one)

Advent          Great Light damage    120        86
                (all)

                     =========================
                            Zhuzhen Liu 
                     =========================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Ogre Flamedance Fire Class damage     15    initial spell
                (all)

Scirocco Blast  Adds Fire Class to     8          7
                P-atk (one)

Nourishing      Restore HP + Cure     35          12
Potion          paralysis (one)

Life Sucker     Dark Class attack     30          17
                + Silence (one)

Corpse Arm      Earth Class attack    55          23
                + paralyze (all)

Fury Serpent    Water Class attack    70          55
                (all)

Thunder Roar    Wind Class attack     90          70
                (all)

Flames of Fudo  Fire Class attack     120         84
                (all)

                    ================================
                           Margarete G. Zelle 
                    ================================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Grenade         Water Class attack    20    initial spell
                (all)

Aqua Edge       Adds Water Class to    8    initial spell
                P-atk (one)

Scout           Reveal enemy stats     1         13

Snipe           Non-class attack      38         19
                (one)

Pain Killer     Cure all status       20         22
                ailments (one)

On Switch       Non-class S-atk       65         50
                (one)

Bazooka         Water Class attack    95         68
                (all)

Diving Bomber   Fire Class attack     120        83
                (all)

                    ===============================
                            Keith Valentine 
                    ===============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Drain Touch     Dark Class attack +   15    initial spell
                Drain some HP (one)

Earth Edge      Adds Earth Class to    8    initial spell
                P-atk (one)

Bat Dance       Wind Class attack     33    initial spell
                (all)

Blood Sucker    Dark Class attack +   54    initial spell
                Drain HP (one)

Hecatoncheire   Earth Class attack    70    initial spell
                (all)

Apsaras         Water Class attack    80         66
                (all) + Cure Status
                (all)

Larva           Earth Class attack    96         77
                + psn/para/silence (one)

Gift            Dark Class attack     120        88
                (all)

                     =============================
                            Halley Brancket 
                     =============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Healing         Restore HP (one)      20    initial spell

Air Edge        Add Wind Class to      8    initial spell
                P-atk (one)

Strong Earth    Earth Class attack +  40    initial spell
                petrify (one)

Aqua Blade      Water Class attack +  50    initial spell
                poison (one)

Air Shot        Wind Class attack +   60    initial spell
                confusion  (one)

Black Hole      Dark Class attack +   75          65
                Death (all)

Reviver         Revive with full HP   65          75

Shock Max       Non-Class attack      120         85

Hey thanks Ronlyn. This is great :)

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Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva.

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On 26.10.2020 at 3:43 PM, tacticalcraptical said:

Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva.

Bad Ronlyn, bad :P

Keith's Hecatoncheire is 5th ability so he learns it at lvl 31

Apsaras lvl 67

Larva lvl 77

Gift lvl 88

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7 hours ago, tacticalcraptical said:

This is great, thanks folks!  I finished the mod.  Thanks again for the time you took to create the mod and I look forward to the SH2 and 3 mods!

Hey, thanks for playing through my SH1 mod. Hope you like my SH2 and SH3 mods as well.

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Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely.

Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. :)

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On 21/02/2023 at 5:49 AM, Star said:

Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely.

Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. :)

heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct.

i hope you're having fun with the mod the way it is now though :)

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7 hours ago, zedorfed66 said:

heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct.

i hope you're having fun with the mod the way it is now though :)

I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. :(

I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x)

Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun!

Edited by Star

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On 22/02/2023 at 10:51 PM, Star said:

I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. :(

I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x)

Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun!

Life is what it is, i try to get through it. I've also put out Final Fantasy VIII hard mod I put a lot of effort into. If you like the game give it a try if you feel like it. Cya!

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@zedorfed66 I would like to ask you some questions about your modding process over discord.
My discord is Dawnbomb#3408
Even if your really late to seeing this message, i will still be interested. Hope to hear from you.

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On 25/03/2023 at 2:09 PM, dawnbomb said:

@zedorfed66 I would like to ask you some questions about your modding process over discord.
My discord is Dawnbomb#3408
Even if your really late to seeing this message, i will still be interested. Hope to hear from you.

Hey hope you're having a good day. My "modding process" is nothing special. just simple stuff mostly having to do with changing enemy stats tbh. I'm at grassroot level when it comes to modding these games.

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Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game.

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55 minutes ago, dawnbomb said:

Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game.

I'm sorry but it would be too much work for my current situation. I only now realize how little i want to put time into requests like these. I wish you good luck in your projects and good health though.

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Hi yaaas, it's Zed with new version of Imbroglio! This new release (v2.0) is the definitive edition and better than v1.3 in every way. So give it a go! Here's the update summary in a nutshell:

- Probability of side effects from Fusion and character abilities decreased to 40% of og (etc. instakills and others)

- Changes to random encounter enemies and bosses, making them better (especially giving them more magic power as the story progresses)

- Exp and Cash gain is more even now (Up to Zhaoyang village og exp & cash, from Fengtian sewers to Kowloon Fortress 2x, from Kuihai Tower to Blue Castle 4x, from Rouen to Nemeton Monastery 6x. Optional dungeons same 6x, The Float 7x for having a bit more demanding enemies. Last portion of Float is weird so that goes with 5x exp and cash with enemies having less health)

- Halley's 'Healing' ability gains more healing power. Seraphic Radiance's 'For Tomorrow' more healing and attack power. Sandalphon's 'Revive' healing increased from previous version.

Good! Now I'll start working on better version of SH:FtnW. It'll take a long time so I'm not sure if and when that's coming out though!!!
 

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I'm sorry for praising this version of the mod so high. I set the values of some late bosses too high and the random encounters in europe have too high magic stat in general. I'm gonna come up with new version of this mod at some point that's gonna be way better. I'm gonna tune the europe enemies strength up and lessen the magic. I'm changing Zhuzhen Margarete and Keith into characters that're able to take on later bosses with Yuri all having their pros and cons with different character combos. I'm doing the testing on final boss right now and I see I had it tuned too high. There will be lots of changes for the better in next version overall.

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Hi again NGPlus! I've come up with new version of this mod. v3.0 is very important update as it will make Zhuzhen, Margarete and Keith potent characters in later battles and bosses with the abilities that will damage enemies and heal the party. These abilities are different elements so they will inflict more damage on certain enemies while healing some characters more and some less. I will go more on details below. There are lots of other changes too.

So details? Here we go!

______________________________________________________________

Zhuzhen:

'Thunder Roar' - Zhuzhen learns this ability 70 levelled. It will be Zhuzhen's damage/party heal spell. It is Earth element so it will damage Wind element more and Earth less. It heals Halley more and Keith less.

Margarete:

'Bazooka' - Margarete learns this ability 68 levelled. It will be Margarete's damage/party heal spell. It is Wind element so it will damage Earth element more and Wind less. It heals Keith more and Halley less.

Keith:

'Apsaras' - Keith learns this ability 67 levelled. It will be Keith's damage/party heal spell. It is Water element so it will damage Fire element more and Water less. It heals Zhuzhen more and Margarete less. Ailment removal was taken off from this ability.

Halley:

'Healing' - This will be his ultimate single target healing spell that has its' healing power doubled. It is Fire element so it will heal Margarete more and Zhuzhen less.

Alice:

'Arc' - Alice learns this ability 63 levelled. It has been changed the way it doesn't heal whole life but partially based on Alice's Int stat. It is Light element so it will heal Dark element more and Light less. The good thing about this ability is that it can't miss since you don't target enemy with it.

Yuri:

Amon's 'The End' - I've added party heal to this ability in addition to the damage so Amon will be more usable. This ability remains Almighty so it will damage all enemies and heal everyone the same amount. It has damage increased as well.
______________________________________________________________

Other changes from previous version:

- Margarete's 'Diving Bomber' is now Almighty attack and it has its' damage decreased.

- Keith's 'Bat Dance' has its' damage increased and mp requirement doubled. Keith's 'Gift' has its' death success decreased. I forgot to change that in previous version. 

- Halley's 'Shock Max' has its' damage increased.

- Yuri's lvl 3 Earth and Water element fusions have their healing power doubled. Seraphic Radiance's 'For Tomorrow' has its' damage and healing increased. Sandalphon's 'Revive' has its' healing power increased

- I tuned Europe's enemies' magic stat too high so they go down a bit. However their strength goes up. 1.7 x agility was too high in late so it's x 1.5 now. Some dungeons' enemies have higher HP than others though they give more exp and cash. I've taken careful look at exp and cash amounts and they should reflect more on how demanding the battles are.

______________________________________________________________

I hope I didn't forget anything. I will come back with new version if I see something I want to change. I try to make these mods as perfect as possible cause this is my favorite series. I want to thank everyone who give my mods a go, it means a lot to me. See ya!

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Hiya! Small but important update on this mod. v3.1 switches places between Zhuzhen's 'Corpse Arm' and 'Thunder Roar'. He now learns Thunder Roar at lvl 23 and Corpse Arm at lvl 70. Corpse Arm is now his earth element damage/party heal ability while Thunder Roar regains the wind element and previously Corpse Arm's chance of getting enemy paralyzed. Corpse Arm's paralyze chance was removed with this change. This change also adds variety with Zhuzhen not having same element party damage as Keith at the start of Blue Castle. Keith's 'Bat Dance' remains at same power as in v3.0 so he still has earth and wind option early.

This change takes effect immediately so there's no need to start over or anything. Have fun!

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I'm sorry about the frequent updates lately but I gotta do this. I feel nerfing Margarete's Diving Bomber wasn't a good idea since it's her only powerful all-enemy ability. So v3.20 reverts that ability back to og damage. The element remains non-element though so it's useful vs all foes.

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Hey zedorfed, im really enjoying the Mod but I have an issue. As soon as I got to europe after defeating Calamity, some of the ingame sounds stopped working. Specificly when I click an item to use such as a tent, when I open a chest, but most annoyingly of all, the sounds the ring makes when you do attacks or use items. Is there anyway to fix it? I tried 2 different ISO's, and if i load a save from China the sounds work again.

I am using latest PCSX2 with default plugins.

 

Updating to PCSX2 1.7 fixed all my issues!

Edited by twigglypuff

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5 hours ago, twigglypuff said:

Hey zedorfed, im really enjoying the Mod but I have an issue. As soon as I got to europe after defeating Calamity, some of the ingame sounds stopped working. Specificly when I click an item to use such as a tent, when I open a chest, but most annoyingly of all, the sounds the ring makes when you do attacks or use items. Is there anyway to fix it? I tried 2 different ISO's, and if i load a save from China the sounds work again.

I am using latest PCSX2 with default plugins.

 

Updating to PCSX2 1.7 fixed all my issues!

Haha glad you got things under control! Hope you'll enjoy the rest of the journey. I use PCSX2 v1.2.1 on all Shadow Hearts games and they all run well. I appreciate all feedback. They give me outlook from other people's perspectives and not just mine. They also may make me think if I should change stuff even if I think the mod is in good standing. I'm currently working on my Shadow Hearts 3 mod but I've been sawing back and forth thinking on how to handle the dungeon exp and other enemy stats stuff. But I'm making progress everytime I work on it.

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On 12/27/2023 at 10:53 PM, zedorfed66 said:

Haha glad you got things under control! Hope you'll enjoy the rest of the journey. I use PCSX2 v1.2.1 on all Shadow Hearts games and they all run well. I appreciate all feedback. They give me outlook from other people's perspectives and not just mine. They also may make me think if I should change stuff even if I think the mod is in good standing. I'm currently working on my Shadow Hearts 3 mod but I've been sawing back and forth thinking on how to handle the dungeon exp and other enemy stats stuff. But I'm making progress everytime I work on it.

Its been a wild ride, definitely the best shadow hearts one experience. Like i said playing on 1.7 solved every single issue. Im currently grinding to 99 on the float so I can go beat Seraphim + ben and get seraphic radiance to fight final boss. Still a bit to go, only level 83 lol. After i finish this im gonna go straight into your SH2 mod. Sadly SH3 aint it for me. No Yuri = No play. :(

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12 hours ago, twigglypuff said:

Its been a wild ride, definitely the best shadow hearts one experience. Like i said playing on 1.7 solved every single issue. Im currently grinding to 99 on the float so I can go beat Seraphim + ben and get seraphic radiance to fight final boss. Still a bit to go, only level 83 lol. After i finish this im gonna go straight into your SH2 mod. Sadly SH3 aint it for me. No Yuri = No play. :(

Wow you've really blasted through sh1 fast :D i know where ur coming from with not wanting to play ftnw. It IS kinda different. It still has demand though and I like it too so I'll be working on that. I really put lots of effort into this sh1 mod. Maybe even more than for Covenant by now so I'll gladly take any critic about these mods and especially the Covenant one. Happy new years to you and the rest btw! Hopefully next year's gonna be better than 2023 was.

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