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zedorfed66

Shadow Hearts NTSC-U - Imbroglio v2.0

92 posts in this topic

11 hours ago, zedorfed66 said:

The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8.

https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738

GOT YOU HOMIE:

  Hide contents

                  ============================
                          Alice Elliot 
                  ============================


Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Cure            Heals small amount     6    initial spell
                of HP (one)

Holy Edge       Adds Light class to    8          7
                P-atk (one)

Blessed Light   Light class damage    22         11
                (one)

Wish            Cure all statuses     15         21
                (one)

Gospel          Raise allies' P-def   40         28
                and S-def 30% (one)

Arc             Fully restore HP      80         63
                (all)

Resurrection    Revive w/ full HP     65         73
                (one)

Advent          Great Light damage    120        86
                (all)

                     =========================
                            Zhuzhen Liu 
                     =========================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Ogre Flamedance Fire Class damage     15    initial spell
                (all)

Scirocco Blast  Adds Fire Class to     8          7
                P-atk (one)

Nourishing      Restore HP + Cure     35          12
Potion          paralysis (one)

Life Sucker     Dark Class attack     30          17
                + Silence (one)

Corpse Arm      Earth Class attack    55          23
                + paralyze (all)

Fury Serpent    Water Class attack    70          55
                (all)

Thunder Roar    Wind Class attack     90          70
                (all)

Flames of Fudo  Fire Class attack     120         84
                (all)

                    ================================
                           Margarete G. Zelle 
                    ================================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Grenade         Water Class attack    20    initial spell
                (all)

Aqua Edge       Adds Water Class to    8    initial spell
                P-atk (one)

Scout           Reveal enemy stats     1         13

Snipe           Non-class attack      38         19
                (one)

Pain Killer     Cure all status       20         22
                ailments (one)

On Switch       Non-class S-atk       65         50
                (one)

Bazooka         Water Class attack    95         68
                (all)

Diving Bomber   Fire Class attack     120        83
                (all)

                    ===============================
                            Keith Valentine 
                    ===============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Drain Touch     Dark Class attack +   15    initial spell
                Drain some HP (one)

Earth Edge      Adds Earth Class to    8    initial spell
                P-atk (one)

Bat Dance       Wind Class attack     33    initial spell
                (all)

Blood Sucker    Dark Class attack +   54    initial spell
                Drain HP (one)

Hecatoncheire   Earth Class attack    70    initial spell
                (all)

Apsaras         Water Class attack    80         66
                (all) + Cure Status
                (all)

Larva           Earth Class attack    96         77
                + psn/para/silence (one)

Gift            Dark Class attack     120        88
                (all)

                     =============================
                            Halley Brancket 
                     =============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Healing         Restore HP (one)      20    initial spell

Air Edge        Add Wind Class to      8    initial spell
                P-atk (one)

Strong Earth    Earth Class attack +  40    initial spell
                petrify (one)

Aqua Blade      Water Class attack +  50    initial spell
                poison (one)

Air Shot        Wind Class attack +   60    initial spell
                confusion  (one)

Black Hole      Dark Class attack +   75          65
                Death (all)

Reviver         Revive with full HP   65          75

Shock Max       Non-Class attack      120         85

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15 hours ago, ronlyn said:

GOT YOU HOMIE:

  Reveal hidden contents


                  ============================
                          Alice Elliot 
                  ============================


Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Cure            Heals small amount     6    initial spell
                of HP (one)

Holy Edge       Adds Light class to    8          7
                P-atk (one)

Blessed Light   Light class damage    22         11
                (one)

Wish            Cure all statuses     15         21
                (one)

Gospel          Raise allies' P-def   40         28
                and S-def 30% (one)

Arc             Fully restore HP      80         63
                (all)

Resurrection    Revive w/ full HP     65         73
                (one)

Advent          Great Light damage    120        86
                (all)

                     =========================
                            Zhuzhen Liu 
                     =========================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Ogre Flamedance Fire Class damage     15    initial spell
                (all)

Scirocco Blast  Adds Fire Class to     8          7
                P-atk (one)

Nourishing      Restore HP + Cure     35          12
Potion          paralysis (one)

Life Sucker     Dark Class attack     30          17
                + Silence (one)

Corpse Arm      Earth Class attack    55          23
                + paralyze (all)

Fury Serpent    Water Class attack    70          55
                (all)

Thunder Roar    Wind Class attack     90          70
                (all)

Flames of Fudo  Fire Class attack     120         84
                (all)

                    ================================
                           Margarete G. Zelle 
                    ================================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Grenade         Water Class attack    20    initial spell
                (all)

Aqua Edge       Adds Water Class to    8    initial spell
                P-atk (one)

Scout           Reveal enemy stats     1         13

Snipe           Non-class attack      38         19
                (one)

Pain Killer     Cure all status       20         22
                ailments (one)

On Switch       Non-class S-atk       65         50
                (one)

Bazooka         Water Class attack    95         68
                (all)

Diving Bomber   Fire Class attack     120        83
                (all)

                    ===============================
                            Keith Valentine 
                    ===============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Drain Touch     Dark Class attack +   15    initial spell
                Drain some HP (one)

Earth Edge      Adds Earth Class to    8    initial spell
                P-atk (one)

Bat Dance       Wind Class attack     33    initial spell
                (all)

Blood Sucker    Dark Class attack +   54    initial spell
                Drain HP (one)

Hecatoncheire   Earth Class attack    70    initial spell
                (all)

Apsaras         Water Class attack    80         66
                (all) + Cure Status
                (all)

Larva           Earth Class attack    96         77
                + psn/para/silence (one)

Gift            Dark Class attack     120        88
                (all)

                     =============================
                            Halley Brancket 
                     =============================

Spell           Effect                MP    Level Learned
-----           ------                --    -------------

Healing         Restore HP (one)      20    initial spell

Air Edge        Add Wind Class to      8    initial spell
                P-atk (one)

Strong Earth    Earth Class attack +  40    initial spell
                petrify (one)

Aqua Blade      Water Class attack +  50    initial spell
                poison (one)

Air Shot        Wind Class attack +   60    initial spell
                confusion  (one)

Black Hole      Dark Class attack +   75          65
                Death (all)

Reviver         Revive with full HP   65          75

Shock Max       Non-Class attack      120         85

Hey thanks Ronlyn. This is great :)

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Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva.

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On 26.10.2020 at 3:43 PM, tacticalcraptical said:

Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva.

Bad Ronlyn, bad :P

Keith's Hecatoncheire is 5th ability so he learns it at lvl 31

Apsaras lvl 67

Larva lvl 77

Gift lvl 88

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7 hours ago, tacticalcraptical said:

This is great, thanks folks!  I finished the mod.  Thanks again for the time you took to create the mod and I look forward to the SH2 and 3 mods!

Hey, thanks for playing through my SH1 mod. Hope you like my SH2 and SH3 mods as well.

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Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely.

Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. :)

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On 21/02/2023 at 5:49 AM, Star said:

Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely.

Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. :)

heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct.

i hope you're having fun with the mod the way it is now though :)

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7 hours ago, zedorfed66 said:

heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct.

i hope you're having fun with the mod the way it is now though :)

I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. :(

I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x)

Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun!

Edited by Star

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On 22/02/2023 at 10:51 PM, Star said:

I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. :(

I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x)

Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun!

Life is what it is, i try to get through it. I've also put out Final Fantasy VIII hard mod I put a lot of effort into. If you like the game give it a try if you feel like it. Cya!

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@zedorfed66 I would like to ask you some questions about your modding process over discord.
My discord is Dawnbomb#3408
Even if your really late to seeing this message, i will still be interested. Hope to hear from you.

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On 25/03/2023 at 2:09 PM, dawnbomb said:

@zedorfed66 I would like to ask you some questions about your modding process over discord.
My discord is Dawnbomb#3408
Even if your really late to seeing this message, i will still be interested. Hope to hear from you.

Hey hope you're having a good day. My "modding process" is nothing special. just simple stuff mostly having to do with changing enemy stats tbh. I'm at grassroot level when it comes to modding these games.

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Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game.

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55 minutes ago, dawnbomb said:

Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game.

I'm sorry but it would be too much work for my current situation. I only now realize how little i want to put time into requests like these. I wish you good luck in your projects and good health though.

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Hi yaaas, it's Zed with new version of Imbroglio! This new release (v2.0) is the definitive edition and better than v1.3 in every way. So give it a go! Here's the update summary in a nutshell:

- Probability of side effects from Fusion and character abilities decreased to 40% of og (etc. instakills and others)

- Changes to random encounter enemies and bosses, making them better (especially giving them more magic power as the story progresses)

- Exp and Cash gain is more even now (Up to Zhaoyang village og exp & cash, from Fengtian sewers to Kowloon Fortress 2x, from Kuihai Tower to Blue Castle 4x, from Rouen to Nemeton Monastery 6x. Optional dungeons same 6x, The Float 7x for having a bit more demanding enemies. Last portion of Float is weird so that goes with 5x exp and cash with enemies having less health)

- Halley's 'Healing' ability gains more healing power. Seraphic Radiance's 'For Tomorrow' more healing and attack power. Sandalphon's 'Revive' healing increased from previous version.

Good! Now I'll start working on better version of SH:FtnW. It'll take a long time so I'm not sure if and when that's coming out though!!!
 

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I'm sorry for praising this version of the mod so high. I set the values of some late bosses too high and the random encounters in europe have too high magic stat in general. I'm gonna come up with new version of this mod at some point that's gonna be way better. I'm gonna tune the europe enemies strength up and lessen the magic. I'm changing Zhuzhen Margarete and Keith into characters that're able to take on later bosses with Yuri all having their pros and cons with different character combos. I'm doing the testing on final boss right now and I see I had it tuned too high. There will be lots of changes for the better in next version overall.

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