Posted October 24, 2020 · Report post The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8. https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738 Share this post Link to post Share on other sites
Posted October 24, 2020 · Report post 11 hours ago, zedorfed66 said: The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8. https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738 GOT YOU HOMIE: Hide contents ============================ Alice Elliot ============================ Spell Effect MP Level Learned ----- ------ -- ------------- Cure Heals small amount 6 initial spell of HP (one) Holy Edge Adds Light class to 8 7 P-atk (one) Blessed Light Light class damage 22 11 (one) Wish Cure all statuses 15 21 (one) Gospel Raise allies' P-def 40 28 and S-def 30% (one) Arc Fully restore HP 80 63 (all) Resurrection Revive w/ full HP 65 73 (one) Advent Great Light damage 120 86 (all) ========================= Zhuzhen Liu ========================= Spell Effect MP Level Learned ----- ------ -- ------------- Ogre Flamedance Fire Class damage 15 initial spell (all) Scirocco Blast Adds Fire Class to 8 7 P-atk (one) Nourishing Restore HP + Cure 35 12 Potion paralysis (one) Life Sucker Dark Class attack 30 17 + Silence (one) Corpse Arm Earth Class attack 55 23 + paralyze (all) Fury Serpent Water Class attack 70 55 (all) Thunder Roar Wind Class attack 90 70 (all) Flames of Fudo Fire Class attack 120 84 (all) ================================ Margarete G. Zelle ================================ Spell Effect MP Level Learned ----- ------ -- ------------- Grenade Water Class attack 20 initial spell (all) Aqua Edge Adds Water Class to 8 initial spell P-atk (one) Scout Reveal enemy stats 1 13 Snipe Non-class attack 38 19 (one) Pain Killer Cure all status 20 22 ailments (one) On Switch Non-class S-atk 65 50 (one) Bazooka Water Class attack 95 68 (all) Diving Bomber Fire Class attack 120 83 (all) =============================== Keith Valentine =============================== Spell Effect MP Level Learned ----- ------ -- ------------- Drain Touch Dark Class attack + 15 initial spell Drain some HP (one) Earth Edge Adds Earth Class to 8 initial spell P-atk (one) Bat Dance Wind Class attack 33 initial spell (all) Blood Sucker Dark Class attack + 54 initial spell Drain HP (one) Hecatoncheire Earth Class attack 70 initial spell (all) Apsaras Water Class attack 80 66 (all) + Cure Status (all) Larva Earth Class attack 96 77 + psn/para/silence (one) Gift Dark Class attack 120 88 (all) ============================= Halley Brancket ============================= Spell Effect MP Level Learned ----- ------ -- ------------- Healing Restore HP (one) 20 initial spell Air Edge Add Wind Class to 8 initial spell P-atk (one) Strong Earth Earth Class attack + 40 initial spell petrify (one) Aqua Blade Water Class attack + 50 initial spell poison (one) Air Shot Wind Class attack + 60 initial spell confusion (one) Black Hole Dark Class attack + 75 65 Death (all) Reviver Revive with full HP 65 75 Shock Max Non-Class attack 120 85 Share this post Link to post Share on other sites
Posted October 25, 2020 · Report post 15 hours ago, ronlyn said: GOT YOU HOMIE: Reveal hidden contents ============================ Alice Elliot ============================ Spell Effect MP Level Learned ----- ------ -- ------------- Cure Heals small amount 6 initial spell of HP (one) Holy Edge Adds Light class to 8 7 P-atk (one) Blessed Light Light class damage 22 11 (one) Wish Cure all statuses 15 21 (one) Gospel Raise allies' P-def 40 28 and S-def 30% (one) Arc Fully restore HP 80 63 (all) Resurrection Revive w/ full HP 65 73 (one) Advent Great Light damage 120 86 (all) ========================= Zhuzhen Liu ========================= Spell Effect MP Level Learned ----- ------ -- ------------- Ogre Flamedance Fire Class damage 15 initial spell (all) Scirocco Blast Adds Fire Class to 8 7 P-atk (one) Nourishing Restore HP + Cure 35 12 Potion paralysis (one) Life Sucker Dark Class attack 30 17 + Silence (one) Corpse Arm Earth Class attack 55 23 + paralyze (all) Fury Serpent Water Class attack 70 55 (all) Thunder Roar Wind Class attack 90 70 (all) Flames of Fudo Fire Class attack 120 84 (all) ================================ Margarete G. Zelle ================================ Spell Effect MP Level Learned ----- ------ -- ------------- Grenade Water Class attack 20 initial spell (all) Aqua Edge Adds Water Class to 8 initial spell P-atk (one) Scout Reveal enemy stats 1 13 Snipe Non-class attack 38 19 (one) Pain Killer Cure all status 20 22 ailments (one) On Switch Non-class S-atk 65 50 (one) Bazooka Water Class attack 95 68 (all) Diving Bomber Fire Class attack 120 83 (all) =============================== Keith Valentine =============================== Spell Effect MP Level Learned ----- ------ -- ------------- Drain Touch Dark Class attack + 15 initial spell Drain some HP (one) Earth Edge Adds Earth Class to 8 initial spell P-atk (one) Bat Dance Wind Class attack 33 initial spell (all) Blood Sucker Dark Class attack + 54 initial spell Drain HP (one) Hecatoncheire Earth Class attack 70 initial spell (all) Apsaras Water Class attack 80 66 (all) + Cure Status (all) Larva Earth Class attack 96 77 + psn/para/silence (one) Gift Dark Class attack 120 88 (all) ============================= Halley Brancket ============================= Spell Effect MP Level Learned ----- ------ -- ------------- Healing Restore HP (one) 20 initial spell Air Edge Add Wind Class to 8 initial spell P-atk (one) Strong Earth Earth Class attack + 40 initial spell petrify (one) Aqua Blade Water Class attack + 50 initial spell poison (one) Air Shot Wind Class attack + 60 initial spell confusion (one) Black Hole Dark Class attack + 75 65 Death (all) Reviver Revive with full HP 65 75 Shock Max Non-Class attack 120 85 Hey thanks Ronlyn. This is great Share this post Link to post Share on other sites
Posted October 26, 2020 · Report post Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva. Share this post Link to post Share on other sites
Posted October 27, 2020 · Report post On 26.10.2020 at 3:43 PM, tacticalcraptical said: Well, the main thing I noticed is that your list says that Keith should have started with "Larva" and learn "Hecatoncheire" at 58 but I already have Hecatoncheire but not Larva. Bad Ronlyn, bad Keith's Hecatoncheire is 5th ability so he learns it at lvl 31 Apsaras lvl 67 Larva lvl 77 Gift lvl 88 Share this post Link to post Share on other sites
Posted October 28, 2020 · Report post This is great, thanks folks! I finished the mod. Thanks again for the time you took to create the mod and I look forward to the SH2 and 3 mods! Share this post Link to post Share on other sites
Posted October 28, 2020 · Report post 7 hours ago, tacticalcraptical said: This is great, thanks folks! I finished the mod. Thanks again for the time you took to create the mod and I look forward to the SH2 and 3 mods! Hey, thanks for playing through my SH1 mod. Hope you like my SH2 and SH3 mods as well. Share this post Link to post Share on other sites
Posted February 21 · Report post Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely. Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. Share this post Link to post Share on other sites
Posted February 22 · Report post On 21/02/2023 at 5:49 AM, Star said: Just wanted to chime in and say for the most part, I'm enjoying this mod a lot. Just discovered it a few days ago and decided to replay the game despite beating it last year. The only thing I really don't like is the increase to enemy's agility. Makes some fights completely rng and out of your control, which just takes away from the excitement of the challenge and makes for a much more frustrating experience instead imo. On the Beast Dog right now, and just had him use Fire Breath twice in succession, back to back, wiping out my party entirely. Gonna keep at it however, and just wanted to let you know I've been enjoying this mod for the most part anyway. Thank you so much for this. heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct. i hope you're having fun with the mod the way it is now though Share this post Link to post Share on other sites
Posted February 22 (edited) · Report post 7 hours ago, zedorfed66 said: heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct. i hope you're having fun with the mod the way it is now though I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x) Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun! Edited February 22 by Star Share this post Link to post Share on other sites
Posted March 1 · Report post On 22/02/2023 at 10:51 PM, Star said: I definitely am, for the most part, but now I'm stuck on Yamaraja Wind lol. He starts off with 2 turns, I get 2 turns, and he gets another 2 turns, I get a turn, and he gets another 2 turns. I thought I was set after unlocking Heaven's Fiend, but he's having way too many turns way too frequently. I do like that you have to grind a lot more, because before I never had an incentive to grind battles or farm up souls, so it's fun in that sense. But the agility definitely just makes the difficulty overkill with how rng it can play out sometimes, particularly on bosses. I love the challenge though!!! I'll just have to grind out some more levels it seems. =P I also like how much more valuable Zhuzhen has become with this mod, as well as acupuncture, both of which I had ignored in my previous playthrough. x) Also I hope everything in your life is going well!!! I truly appreciate your mods, I love challenges in the games I sink my time into so this is seriously exciting and fun! Life is what it is, i try to get through it. I've also put out Final Fantasy VIII hard mod I put a lot of effort into. If you like the game give it a try if you feel like it. Cya! Share this post Link to post Share on other sites
Posted March 25 · Report post @zedorfed66 I would like to ask you some questions about your modding process over discord. My discord is Dawnbomb#3408 Even if your really late to seeing this message, i will still be interested. Hope to hear from you. Share this post Link to post Share on other sites
Posted March 26 · Report post On 25/03/2023 at 2:09 PM, dawnbomb said: @zedorfed66 I would like to ask you some questions about your modding process over discord. My discord is Dawnbomb#3408 Even if your really late to seeing this message, i will still be interested. Hope to hear from you. Hey hope you're having a good day. My "modding process" is nothing special. just simple stuff mostly having to do with changing enemy stats tbh. I'm at grassroot level when it comes to modding these games. Share this post Link to post Share on other sites
Posted March 29 · Report post Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game. Share this post Link to post Share on other sites
Posted March 29 · Report post 55 minutes ago, dawnbomb said: Im aware, i would still like to chat. I want to know where the tables are, and interview you about your methods. I'm making a tool that might work with shadow hearts, and i'm willing enough to put some time into making shadow hearts tools for you if i can get enough information about the game. I'm sorry but it would be too much work for my current situation. I only now realize how little i want to put time into requests like these. I wish you good luck in your projects and good health though. Share this post Link to post Share on other sites
Posted August 13 · Report post Hi yaaas, it's Zed with new version of Imbroglio! This new release (v2.0) is the definitive edition and better than v1.3 in every way. So give it a go! Here's the update summary in a nutshell: - Probability of side effects from Fusion and character abilities decreased to 40% of og (etc. instakills and others) - Changes to random encounter enemies and bosses, making them better (especially giving them more magic power as the story progresses) - Exp and Cash gain is more even now (Up to Zhaoyang village og exp & cash, from Fengtian sewers to Kowloon Fortress 2x, from Kuihai Tower to Blue Castle 4x, from Rouen to Nemeton Monastery 6x. Optional dungeons same 6x, The Float 7x for having a bit more demanding enemies. Last portion of Float is weird so that goes with 5x exp and cash with enemies having less health) - Halley's 'Healing' ability gains more healing power. Seraphic Radiance's 'For Tomorrow' more healing and attack power. Sandalphon's 'Revive' healing increased from previous version. Good! Now I'll start working on better version of SH:FtnW. It'll take a long time so I'm not sure if and when that's coming out though!!! Share this post Link to post Share on other sites
Posted September 22 · Report post I'm sorry for praising this version of the mod so high. I set the values of some late bosses too high and the random encounters in europe have too high magic stat in general. I'm gonna come up with new version of this mod at some point that's gonna be way better. I'm gonna tune the europe enemies strength up and lessen the magic. I'm changing Zhuzhen Margarete and Keith into characters that're able to take on later bosses with Yuri all having their pros and cons with different character combos. I'm doing the testing on final boss right now and I see I had it tuned too high. There will be lots of changes for the better in next version overall. Share this post Link to post Share on other sites
Posted October 15 · Report post Hi again NGPlus! I've come up with new version of this mod. v3.0 is very important update as it will make Zhuzhen, Margarete and Keith potent characters in later battles and bosses with the abilities that will damage enemies and heal the party. These abilities are different elements so they will inflict more damage on certain enemies while healing some characters more and some less. I will go more on details below. There are lots of other changes too. So details? Here we go! ______________________________________________________________ Zhuzhen: 'Thunder Roar' - Zhuzhen learns this ability 70 levelled. It will be Zhuzhen's damage/party heal spell. It is Earth element so it will damage Wind element more and Earth less. It heals Halley more and Keith less. Margarete: 'Bazooka' - Margarete learns this ability 68 levelled. It will be Margarete's damage/party heal spell. It is Wind element so it will damage Earth element more and Wind less. It heals Keith more and Halley less. Keith: 'Apsaras' - Keith learns this ability 67 levelled. It will be Keith's damage/party heal spell. It is Water element so it will damage Fire element more and Water less. It heals Zhuzhen more and Margarete less. Ailment removal was taken off from this ability. Halley: 'Healing' - This will be his ultimate single target healing spell that has its' healing power doubled. It is Fire element so it will heal Margarete more and Zhuzhen less. Alice: 'Arc' - Alice learns this ability 63 levelled. It has been changed the way it doesn't heal whole life but partially based on Alice's Int stat. It is Light element so it will heal Dark element more and Light less. The good thing about this ability is that it can't miss since you don't target enemy with it. Yuri: Amon's 'The End' - I've added party heal to this ability in addition to the damage so Amon will be more usable. This ability remains Almighty so it will damage all enemies and heal everyone the same amount. It has damage increased as well. ______________________________________________________________ Other changes from previous version: - Margarete's 'Diving Bomber' is now Almighty attack and it has its' damage decreased. - Keith's 'Bat Dance' has its' damage increased and mp requirement doubled. Keith's 'Gift' has its' death success decreased. I forgot to change that in previous version. - Halley's 'Shock Max' has its' damage increased. - Yuri's lvl 3 Earth and Water element fusions have their healing power doubled. Seraphic Radiance's 'For Tomorrow' has its' damage and healing increased. Sandalphon's 'Revive' has its' healing power increased - I tuned Europe's enemies' magic stat too high so they go down a bit. However their strength goes up. 1.7 x agility was too high in late so it's x 1.5 now. Some dungeons' enemies have higher HP than others though they give more exp and cash. I've taken careful look at exp and cash amounts and they should reflect more on how demanding the battles are. ______________________________________________________________ I hope I didn't forget anything. I will come back with new version if I see something I want to change. I try to make these mods as perfect as possible cause this is my favorite series. I want to thank everyone who give my mods a go, it means a lot to me. See ya! Share this post Link to post Share on other sites
Posted October 26 · Report post Hiya! Small but important update on this mod. v3.1 switches places between Zhuzhen's 'Corpse Arm' and 'Thunder Roar'. He now learns Thunder Roar at lvl 23 and Corpse Arm at lvl 70. Corpse Arm is now his earth element damage/party heal ability while Thunder Roar regains the wind element and previously Corpse Arm's chance of getting enemy paralyzed. Corpse Arm's paralyze chance was removed with this change. This change also adds variety with Zhuzhen not having same element party damage as Keith at the start of Blue Castle. Keith's 'Bat Dance' remains at same power as in v3.0 so he still has earth and wind option early. This change takes effect immediately so there's no need to start over or anything. Have fun! Share this post Link to post Share on other sites
Posted October 27 · Report post Small fix: forgot to put mention of Paralyze chance in Thunder Roar description. It's fixed in v3.15. Share this post Link to post Share on other sites
Posted October 29 · Report post I'm sorry about the frequent updates lately but I gotta do this. I feel nerfing Margarete's Diving Bomber wasn't a good idea since it's her only powerful all-enemy ability. So v3.20 reverts that ability back to og damage. The element remains non-element though so it's useful vs all foes. Share this post Link to post Share on other sites