Kain Stryder

Mod Information & Translation

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The download for this mod and translation can be found here: https://www.mediafire.com/file/u1o65w6f6zva0be/FF6_T-Edition_English.rar/file

 

IT'S A VERY GOOD IDEA TO REDOWNLOAD THE FILE PERIODICALLY, AS WE DO OCCASSIONAL SMALL UPDATES/FIXES TO IT -- ALTERNATIVELY, CHECK THE POSTS BELOW TO SEE IF ANY OTHER MAJOR UPDATES HAVE TAKEN PLACE.

 

Please also realize while we can't make everyone happy with this translation, we're doing the best we can with it. That said, certain names of items, people, etc etc etc may be different or changed for either a more correct translation or to just keep familiarity, such as FF6 SNES and GBA naming schemes. If you don't agree with things we've chosen, I apologize and hope this doesn't detour you from playing.

 

It is strongly recommended you use the emulator included in the download to play this mod. If not, some of the new songs will sound off or "nails on a chalkboard" in some spots, including just random beeps and boops. The emulator is a very specific build and runs like SNES 9x, so don't worry. However, you can use Retroarch also if for some reason you can't or won't use this emulator.

 

The game is pre-patched and ready to play for english, but if you wish to play it in japanese, just find a JP ROM and use the Lunar IPS patch to patch over it. You WILL need to do this for EX aka disc 2 for english still, but DO NOT WORRY - your save file will work just fine and transfer back perfectly also! (We currently have no plans to touch EX *for the moment*. We are focusing our efforts on the main game.)

 

As of 10/25/19, the english version is currently only translated for the menus, item, magic, weapons, etc - NO dialogue or descriptions has been done yet. This is a grueling process, not to mention editing the japanese version is different than english. Because the game is so large, FF3USMe will not work with it and tons of memory addresses and strings have been moved/changed. Due to also editing the game into english so far, currently item names from treasure boxes and character names in dialogue appear as garbage - even if you can read japanese, they won't make sense. To bypass this for now, please constantly sort your inventory and check what you've obtained after each chest. This is tedious but I apologize until we can sort this out. Stealing is the same way, so please check your inventory often. We will be working on descriptions and the like firstly, actual game dialogue dead last.

 

Want a visual guide for the game or live translation of the events? Check my LP below (Japanese version)

 

Spoiler

 

 

Want it in partial english? Check my 2nd replay LP of it (note: This version has since been greatly modified/translated. What you're seeing is a very rushed beta):

 

Spoiler

 

 

 

Final Fantasy VI: T-Edition and EX

This is a japanese mod of the original Final Fantasy VI based off a previous mod called Omega Patch. I personally have little information on exactly what Omega Patch is, but this is what T-Edition was built off of.

 

What is T-Edition? Firstly, let me be clear that I did not make this mod. The mod creator is a japanese modder named Tsushiy.

Myself, Lazarus_DS, and dn are the ones managing the translation:

 

Kain Stryder - Translator, handled the html files/upkeeps the translation.

dn - Coder, handled menu and coding work.

Lazarus_DS - Translator/Coder, handled menu/coding work.

 

So what is it, exactly? T-Edition is a massive overhaul to the base game and much much more. Here's a *basic* list of what you'll find:

- Over 80+ new side quests, handled via the barkeeps in cities/towns, and later with Banon/Arvis in Narshe.

- An Achievement/Collection Room in the Narshe School, showcasing your feats and tracking your progress (includes EX mode achievements).

- Several new dungeons and areas, including the GBA content.

- Tons of new events and dialogue (the main story remains the same, but small things have been changed/inserted for a more fuller experience).

- A developer's room, mostly with Tsushiy's commentary and events, leading into EX mode.

- The esper system has been removed. In its place are a costume system, where upon finishing achievements, side quests and/or story progression, you will unlock costumes in the WoR on the Falcon to swap characters into. This changes their stats for better or worse, matching your play style. Each character has 4 costumes, all based off other Final Fantasy characters they have similarities or things in common with. This will their sprites and menu graphics. Leveling up simply makes you stronger now, so don't hold back! Grind, grind, and grind some more! (Highly recommended.)

- Enemies now can drop up to 4 different items instead of 2.

- Difficulty rebalancing - The game for the most part in WoB is vanilla difficulty but upped a little bit. Side content is challenging, sometimes even brutal. The difficulty doesn't spike until the WoR when you begin doing the new content and side quests, with some stuff being hard to really hard. Final Kefka is no pushover, don't expect to breeze through this. Enfeeble enemies, buff yourself, try out new tactics, see what works.

- Over 150 songs have been added, which the ability to change a town's music via clicking a song in the Config Menu (select Sound and hit the A Button to bring up the Music Player, ala GBA version) and then exiting.

- Ultimate weapons have been added for each character. These range from good to godly and are part of a large side quest to obtain.

- Gau has been reworked to be able to learn Rages anywhere in the game. Simply have him in party and do the fight and he'll obtain the Rage. Leap has been removed also; he now has a Fight command and can use Claws/Axes. Several of his Rages are extremely good, especially late game when he becomes a God. If you disliked him before, give him another look here.

- New 2nd abilities for characters have been added for Celes, Terra, Mog and Relm (that replace Runic, Morph, Dance and Sketch, respectively). Control/Possess has been removed from the game.

- The damage cap for party and enemies has been risen from 9999 to 32,000.

- Almost every character's toolkit has been changed or rebalanced, please read over the html files to see everyone's abilities now. There's too much to write here. For the most part, everyone plays a bit differently than before but most of it is still familiar.

- To promote some character's jobs, people such as Sabin get more HP but much less MP, making him more of a physical attacker, so he won't make for a good mage. However, some of his Blitzes are magic based, so gearing him in specific costumes can make him a potent melee magic damager.

- A new game+ feature - Done at the Narshe School, the man behind the counter in the lobby will reboot the game for you, allowing you to keep ANY items, espers, magic, rages etc gained, but key items and such are reset. Treasure and such is reset too, allowing for you to obtain duplicates of things or to just simply restart the game if you royally botched and missed something important, or just wanting a fresh start and being OP from the get go.

- A "disc 2" so to speak. Very late in the game, once a specific side quest chain has been finished, the middle door in the Narshe School will unlock, leading to the developer's room. Inside here is a seperate room with moogles and a save point, explaining to save your game here and then load up EX. EX is "disc 2", where once loaded, you'll be in the room with a new door. Traveling through said door will put you into a Crystal Room where you may select various bosses from past Final Fantasy games to challenge. These offer no rewards besides just "I beat them!", so play only if you wish for a challenge. That said, these bosses are HARD, so go in prepared. When a boss is defeated, saving your game then reloading the save BACK to "disc 1" aka T-Edition 2.9.2 the boss's painting will appear in the gallery room to prove you won.

- Many other surprises await you to find, as if I listed *everything* here, it'd spoil the fun, but please keep in mind that this mod, according to Tsushiy and in his own words, was made for himself. He decided to share it so others may enjoy it, but he goes on to say that if you don't want your memories of Final Fantasy VI ruined or dislike fan stuff, please don't play it. This is to say that, some new events expand on the lore of the game and characters and in my opinion, he does it justice. Overall, just have fun with it and enjoy the experience for what it is.

 

There's so much more to list, it's easier if you just read over the notes and changes within the download or just play and see for yourself.

Join us on Discord and pop into the T-Edition channel if you have any questions/comments.

Edited by Kain Stryder

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All of the BNE2 folder files (address locations and changes, etc) have been translated now, as well as the files in the For Producers folder (except 2 that will be translated shortly but aren't super important). This means not only can we locate/find everything in the mod easily, but anyone with coding knowledge can as well. The download has been updated and as it stands, just a couple stray files and the History.html are not fully translated, but will be soon.

Our current plan right now is to revamp the menu screen to make it more readable, then begin work on descriptions as well as the Steal dialogue so you can more easily see if you failed/stole/enemy has nothing. On top of this, creating a file for enemy drops and steals to compile that Tsushiy never did, but to help you the player.

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A new update is up, this one adding an Item Drop/Steal List to the html folder. Refer to the first post here for the download link. This is a custom-made file that is not available in Tsushiy's original download and is English only.

Enemy names may NOT be 100% the same as they appear in game, but you should have little trouble figuring them out over all until we finalize everything. Also until we get the steal messages translated, I've included in the file what to look for to determine if you failed, succeeded, or if the enemy has nothing to steal.

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54 minutes ago, Kain Stryder said:

It's already patched, just unzip.

LOL I just figured that out, the IPS patches included confused me.

 

Couple of questions to start. What are those special rooms in the developers room with the books? Also, is there anyway I can tell from the text if my STEAL attempt was successful?

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You should really kind of read the readme files and other things included in the download...

The books tell you hints on the achievements, which this is gone over in the event.html file.

Successful steal/fail/has nothing is explained in the itemdrop.html at the top.

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Very minor update to report on.

Lazarus managed to get a laptop that runs the programs he needs with Windows 8 and has begun working. Here's a minor revision to the download:

 

- Esper names aka Eidolons no longer overlap with the text and looks much cleaner in the menu.

- Job titles are now correct, especially for the later costumes. No more Blitzball Ace Mog or Princess Golbez.

 

Very small update I know but work's being done. I'll update here as progress is made.

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New update is up.

- Main Menu is now translated/untruncated. Some work is still being done.

- Status are translated, both in battle and menu.

- Skills menu is now untruncated.

- Fixed the Sahagin Chief name for rages.

- Fixed the Healing Staff auto sort bug.

- Fixed Hastega's name (was "Heig")

- "Mug" was showing as "Mug(ru) (hiragana symbol) and is now fixed.

ff6t10.PNG

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Edited by Kain Stryder

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Very small update. Put up a QoL adjustment for the read me files. Thanks to Serity, they now have a side bar you can click on while browsing. Open the _index OPEN ME FIRST html file and have fun!

pic.png

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Another small, yet not so small update.

- Menu work continues to be untruncated/translated, Item Menu now is Items/Sort/Key Items and lists the Runic OK, Iaido OK, etc information on equipment.

- Stray hiragana on item information is gone.

- HUGE thank you to Serity and Madsiur, a new html file has been added exclusive to the english version - Libra/Ragnarok Morph data.

- We've also added a Coliseum List thanks to Serity, enjoy!

ragnarok.png

coliseum.png

Edited by Kain Stryder

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Another small update:

- Equip menu titles are now untruncated.

- Expanded the "Equip" and "Remove" box by one to fit the text, inserted and moved the text.

- Fixed the "2Sword" bug where text would get left over (Tsushiy wrote the text somewhere the game wasn't auto-erasing).

- Renamed the "2Sword" text to "DWield". Sadly, six character of spaceis all we have unless we can figure out how to get the game to erase more characters.

- Various html errors corrected.

- Cliff notes added to Dressing Room and Window Type htmls

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Small update:

- "Save" on the save menu is now readable.

- The forming party screen now has readable text.

- "Lv" was not appearing in the party menu due to a bug. You'll notice Lv is missing in the Terra screenshot as an example, but it's been fixed.

- Magic learn rate/progress text is now readable on the Eidolon menu.

- A new image at the top of the Dressing Room html, thanks to Serity, for quick glance and cross-referencing stats for costumes.

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I'm like a broken record, always saying the same thing, but, another small update:

- Config menu has had the unreadable text translated and other things fixed up a bit. This menu is extremely tight on space and work in here is sadly very limited.

- Esper names in the status menu no longer get cut off

- Auto-equip after changing relics message has been translated and fixed up.

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Very big (kinda sorta) update.

This is for the moment version 1.2 beta. Changes:

With some more work from Serity, we now have 2 optional patches in the Optional patches folder, which are heavily suggested you use. Keep in mind these are still very rushed and beta, but I'm ok enough to call this a 1.2 beta release for the moment. The patches are:

kanji_swap_elements_only: This will change the 8 basic elemental kanji into the SNES english versions graphic symbols, allowing you to see what an enemy's weaknesses are and equipment's elemental affinity etc. The downside is this will replace some in-game dialogue but it's a minor thing. Use this if you ONLY want the elemental kanji changed and NOT the stuff mentioned below, however, remember that steals/treasure will be garbled in japanese and you'll have to sort your inventory/search for what you get constantly.

kanji_swap_elements_treasure_steal_battle_magic_and_items: This is the big one. Same as above, but it will also now let you read in english what items you find in treasure boxes, what steals you get, and magic/items used in battle. However, the downside to this and why we made it seperate is it garbages up the in-game dialogue. This isn't a huge deal since if you can't read japanese, you aren't missing anything, but it's important enough we wanted to release this so people can have an easier time enjoying the game and seeing what they collect/steal without jumping through hoops. On a professional level, this is extremely rushed and very beta, so we apologize, but until we can polish it up and get something nicer, it'll have to do.

To use either of these patches, simply use Lunar IPS included in this download and patch either file onto the english T-Edition and have fun.

Note: The font used for menuing is 8x8 while the field font and dialogue is 16x11. Again this is a very rushed beta so excuse any messes for the time being.

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fftelements.png

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Edited by Kain Stryder

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Small note I forgot to mention:

Due to the new patches, the Dressing Room WILL show english names now, even if you change them to whatever you'd like to name each person. Enjoy!

fftdress.png

Edited by Kain Stryder

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Small update up.

- Eidolon text on the summon screen is now readable.

- Eqp and Rem are now not truncated under the Relic equip screen.

- Final Kefka set up is now translated/readable.

fftkefkafinal.png

ffteidolon.png

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