Kain Stryder

Mod Information & Translation

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More updates. Changes:

- Most of the config menu is complete (The magic catigories are sadly unable to be full non-truncated, we apologize. Enjoy Tim Magic.)

- Fixed the "Short" command type menu.

- Translated the "Multi" control style menu.

- I never want to see this menu again, but there's 1 screen left to do - Laz

As a small note, as it doesn't LOOK like much, this screen alone took FOUR hours to deal with, as EVERY word you see has its own line of code and had to be edited and moved to where there was space.

 

ff6config1.png

ff6config2.png

ff6config3.png

Edited by Kain Stryder

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Small update is up:

- Fixed the "sell" menu at shops loading the old truncated menus.

- The final config screen mentioned above is now translated and rearranged the code for the Buttons menu (note: this screen was removed from the english version of FF6, so if it's new to you, that's why).

 

ff6t67.PNG

Edited by Kain Stryder

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A BIG update is now live. The magic/item etc menus non-truncation and such is still being worked on due to a difficulty, but in the meanwhile, we have this to release:

- VWF for descriptions added by dn.

- Magic, Blitz, Iaido, Eidolon, Blue Magic, and Rage descriptions translated and inserted.

- Due to the above, we have removed the kanji+steal+treasure patch, as it not only breaks things, but our work now translates it.
However, a downside is the japanese dialogue and such is now even more unreadable and a mess, so for the time being, we apologize
until we can address and fix this. As of now, you can read steal and treasure box results without any patches, however, yes/no
patch still works AS FAR AS WE KNOW, but any issues, please report them. Kanji only patch will ONLY now replace the Libra scan
weaknesses with SNES graphic icons and no longer shows the elemental affinities on armor (they are busted kanji, please ignore for
now). Another result of the above is kanji in menus and item descriptions is double overlapped, so again, sorry for the mess in
the meanwhile.

ff6tblitz.png

ff6tblue.png

ff6teidolon.png

ff6tiaido.png

ff6tmagic.png

ff6trage.png

ff6tsteal.png

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I've went ahead and re-added v7 of the english translation to the download, in case someone wants japanese text for dialogue/descriptions still mostly intact and can read them. For the time being, at least. I've also re-added the 3rd optional patch for steals/treasure box results for v7 as well, since even if you can read japanese, the results are like "stole kuruzeze" which is just sdkfjsdfs since we messed with the font coding.

As a reminder, do NOT use the steals/treasure patch on v8+ or any new patch moving forward as it will break the font descriptions; the steal/treasure results are now readable in-game without the patch.

Once we release the item descriptions (being worked on now, just *only* 270ish things to write/translate, there'll be little reason to play on japanese anymore, as dialogue will be the next thing to tackle. Until then, v7 is available for anyone interested.

Edited by Kain Stryder

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Big update is up! The next update will push this to version 1.0 and out of beta. I've renamed the versions also, sorry for any confusion. Right now this is 0.9 and the next major update will be 1.0. Changes:

The reworked Magic menu is now live! Below is the thing we were waiting on:

- dn fixed the MP Cost/percentage for the magic menu, so we have expanded magic names in the main menus now! (The battle menu is still being fixed due to a small graphical glitch, but will be live soon. The picture is just to show how it'll look. The error is with the Def. Cha. (left/right commands) and Slots with Setzer (the top of the Magic menu bleeds over into Slots).

- dn also fixed the issue on the Eidolon menu with text behaving oddly.

- Changed the blank Blue Magic routine to blank out the entire line, fixing the blank slot issue that popped up.

 

 

ff6tmagic1.png

 

ff6tmagic2.png

Edited by Kain Stryder

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Download the file and see for yourself.

Minor update also:

Item descriptions are taking some time, and they'll be done when they're done. Just been a couple weeks, didn't want people thinking stuff stopped. There's 270 items, plus descriptions, plus the coding, plus making sure nothing breaks... it's a daunting task for Laz. Nothing else to report in the meanwhile.

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I joined this site just so I can comment here. I am absolutely THRILLED to see the work you all have done to translate this mod. After learning about it from Tomato (of Mother 3 fame), I knew I had to play this. Thanks to you, I can finally start to enjoy this mod! I look forward to seeing the continued effort. Keep it up and thank you!

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Holy mother of the bicycle, I'VE GOT TO PLAY THIS MOD.

This looks awesome, thank you very much.

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I am very impressed with the progress you have made with this mod so far, as Japanese and coding are two skills that I do not have. Are there any ways that us non-Japanese speakers and non-programmers can aid you? I would like to say that I'm patient, because I have a lot of respect for the hard work you're putting into this, but am very eager to replay FF6 in a new way amidst this quarantine.

 

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Small update is up.

Version 0.9.1

- A new optional patch has been added, this one fixing the sound/music in the game if not playing on uosnes. If you're playing on SNES9x or any other emulator, it's recommended you pop this on. Check some of the songs out such as FF8 - Man With The Machine Gun or FFT - Antipyretic for a quick comparison before/after patching. Thanks to Emberling (courtesy of Serity) for this patch!

 

Fixed throughout music
---
Final Fantasy XMAS Ver [???]
FF7 Those Who Fight Further [vs. No.128 & Inferno]
FF8 The Man With The Machine Gun [Cyan's Dream fights]
FF8 Force Your Way [vs. IAF & Iron Clad]
FF8 The Extreme [vs. Ultima, Soul Shrine Group 15]
FF9 Battle 1 [Eureka Battle]
FF10 Servants Of The Mountain [Esper Mtn, Falcon: Umaro's Ronso Waist Cloth]
FF13 The Sunleth Waterscape [Narshe Night Patrol, Falcon: Sabin's Nora's Coat]
FF13 Blinded by Light [Ancient Castle Cave & Ancient Castle Battle]
FFT Antipyretic [Narshe Snowfield Defense Battle]
BDFF That Person's Name Is [Soul Shrine Group 9]
SD2 Meridian Dance [vs. Tritoch]
SG2 Decisive Battle [vs. Blue Dragon]
SG3 SOL Pileup Stack [vs. Storm Dragon]
RS2 The Sinking Ship [South Figaro 'Destroy Cave Demons' sidequest]
RS3 Bottom Sea Palace [Ancient Castle Cave]
XG Awaken [vs. Ultima]
LAL Pure Odio [vs. Wrexsoul]
RUD The Flame and the Arrow [vs. Red Dragon]


Minor(?) intro fixes
---
*FF1 Boss Battle B [Vs. Marilith & Tiamat]
*FF3 Final Battle [Soul Shrine Group 10 & Dark Spider]
*FF5 The Decisive Battle [vs. All-Knowing One (Omnicent?) & Exdeath]
*FF7 Fighting [WoR Phantom Forest Battle]
*FF7 J-E-N-O-V-A [vs. Omega]
*FF7 One Winged Angel [vs. Sephiroth, Soul Shrine Group 14]
*FF9 Not Alone [Cyan's Dream Event]
*FF9 Battle 2 [vs. Earth Dragon]
*FF10 Men Staked On Blitz [Falcon: Sabin's Auroch Bandana]
*FF10 Seymour Battle [vs. Shinryu]
*FF11 Belief [vs. Kam'lanaut & Eald'narche]
*FF13 March of the Dreadnoughts [Falcon: Terra's Bodhum Uniform]
Edited by Kain Stryder

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Pushed a small upate to emberling's music fix.

If you've downloaded the game from the previous post, please re-download and re-apply the music patch again. Thanks again to emberling on the fix!

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I loved Tomato's work on Mother 3 and had to make an account just to scream in glee after I heard about this project!

I can't express how excited I am by this!

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Thanks, hope you enjoy the mod. Nothing new to report either, when I do have something it'll be posted here and on the discord.

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So, this is what Celica spoke of when we first met up.

Looks like a decently well-made mod, with the amount of effort put in thus far. Will be checking this out for certain.
~Amy

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Had to sign up to say THANK YOU SO MUCH!!!! I heard about this hack 5 years ago and have been praying every time I search the internet to see if there is an update. I am eternally grateful for what you and your team are doing, thank you for this.

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