Hordequester

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Everything posted by Hordequester

  1. Final Fantasy V: Void Divergence - Discussion

    I know this is old but I just ran into this fight doing a fresh expert run. There is only one poison relic in a chest up to that point. There's no heal and no relics. At this point, it's just pure grind and pray she dies first. Unless you curse yourself and sage or force someone to do monk mantra. Kinda defeats the purpose of the mod a bit though... Shrug. Pretty sure it's not possible without one of those short of 8hrs of grinding.
  2. BNW Randomizer

    Holy shit...
  3. Anyone here play Mass Effect: Andromeda Multiplayer?

    I have it on PC.. played it enough to max nearly everything. I got a little offput when they added all the filler weapon copies to the crate pool. I'm sure they've added even more since. I might dust it off in a bit and see what's new.
  4. Got a bit annoyed with the disc swapping and software mode things to solve transparency issues in PCSX2 for SMTN Hardtype. So, I did a quick and dirty edit of the GSdx graphics plugin and swapped the original game's CRC for the current version's CRC after patching. Also, included a cheat pnach that fixes the wobbly screen crap.. or it's supposed to. If this doesn't work for you, sorry.. just did it quick to get playing. 1. Copy the cheats_ws folder to main PCSX2 folder and GSdx*.dll files to the plugins folder (backup originals if you want) 2. Enable Widescreen thing in System button of PCSX2 3. pick AVX2/SSE2/SSE4 in video plugin and set DX Hardware Mode, Interlace none, and Aggressive CRC. Whatever you want for the rest 4. Run the game and it'll load the hacks that fix some of the transparency issues. Though, I still prefer Software mode myself most of the time lol.. https://drive.google.com/file/d/11XvSXFCZFYdH7syaNhW83kacG6M-ErV4/view?usp=sharing If you're curious..here's the line to change to do this yourself in PCSX2 source. I'm sure there's a way to just add it along side the original but replacing it was easiest for me. E5AF9132 is the changed CRC as of 1.5.1. plugins/GSdx/GSCrc.cpp Line 260 {0xE8FCF8EC, SMTNocturne, US, ZWriteMustNotClear}, // saves/reloads z buffer around shadow...
  5. Small, Temporary annoyance fix

    Yeah the patch is for vanilla and it works on the CE translation as well (or at least for the hour I played around with it). Just have to match the name the pnach to the CRC of the disc you want it to work on. You're probably right about the different cards/drivers. Worst case it doesn't hurt anything either way. P.S. Thank you for the mod.. it's been a fun distraction so far.
  6. Small, Temporary annoyance fix

    Unfortunately the media pc I play on doesnt have opengl support current enough for pcsx2. As for the settings in my list..they were what was recommended when the transparency hacks were first released and not in the plugin..so they may be obsolete. The ws hack is the only thing that worked on my display. I tried every configuration in the settings and it would always go jittery randomly after awhile. This is with widescreen mode on in core graphics settings btw. I will check out the new version too though maybe something in there I can appropriate to dx11 Edit: Huh, well latest dev branch and master branch both just crash when I try to run anything.. no error log =D Guess I won't try that lol. Edit2: Ok got it to run.. had to run in 32bit for some reason 64 just crashed repeatedly. it looks like they use a different method in ogl to handle texture resizing.. not something that can be applied to DX11. Still all eyeballs, melted faces , and missing doors in new version DX11. Oh well..
  7. Small, Temporary annoyance fix

    haha yeah it's not perfect.. but without the fixes the hospital is blindingly unplayable in hardware. I'm wondering why it does the oddball transparency thing at certain angles. Like when you're talking to the magazine lobby girl.. some angles she's fine and others she's horrifying. I would just always play in software if it wasn't so blurry on my tv and my eyesight wasn't so terrible. The ws cheat though is helpful in either mode for me anyway. Without it, the screen is nauseatingly flickery.
  8. Useless rank-ups?

    Bugs/Glitches aside. Every boss battle's point is to figure out a strategy that works to win. I don't see that being any different as you have to specifically gear your party towards what is required to win the fight. As for his weakness, that's obvious if you're paying attention.. large = earth, robots = lightning, etc. It would be nice if there were an AI check for the bombs being dead, to do something else but I'm not sure the limitation on that. The rank up lost points thing is also a concern.. agreed on that. I'd prefer something that didn't involve reviving them though... imo... if you're already properly geared for the fight resummoning is just a minor inconvenience than anything strategically significant. I think Respec and point rebalance were on my list for Santa.
  9. 1.9 Beta Bug Reporting Thread

    Was asked to repost this from the Discord. Doing a 1.9RC12 run in Phoenix cave and had a strange bug occur that I was able to duplicate. Got into a Side Attack with Cyan in the bottom right slot with 2 Revenants and 2 Witches. When the last Revenant died and death cast Raze on Cyan it would pop up a Reflect graphic then the game would lock up with music playing and no more animations. Occurred 3/5 times that I reloaded save state on the fight and got the death Raze to hit Cyan. It was suggested that it's related to Cover (Or a Wand swing from a dying Witch - Wand thing is broken too always miss-spams itself). Though Cyan is the only one that has a Cover item equipped and the target was himself. It didn't seem to trigger unless Cyan was the target and not all the time.. I also had this happen on 1st Lete river when Banon got a Reflect graphic then the game black screen locked with end of battle music playing. Was not able to recreate this as I did not have a save state. I repatched after that Banon one with a fresh rom and download of 1.9RC12 just in case (This was well before the Cyan one). Feel free to disregard this Banon part because I could not confirm it was not a patch issue. Just wanted it down on paper in case it happens again or to someone else.
  10. FF5 FJF - Pure Chaos + Natural

    Final Fantasy 5 - Four Job Fiesta - Pure Chaos with Natural (http://fourjobfiesta.com/players.php?player=Hordequester) Not exactly a mod but it plays like one sometimes. Running this charity event with my 4yo as the backseat driver this time. He's not very familiar with ff5 like he was with ff6 so he'll mostly be handling the grinding and easier fights. Wasn't going to do this at first but he sounded excited..so here we are. For reference: Pure Chaos means any class can come up randomly per crystal even Freelancer and Mime. Natural means Bartz must use the Wind crystal job exclusively. Lenna the Water, Faris the Fire and Galuf/Krile the Earth. They must stay Freelancer until their crystal and class are unlocked which aren't always the same thing in Pure Chaos. Haven't played FF5 in years and even then it wasn't in English. So, this should be interesting.
  11. Been working on putting my videos up in the Video tab of the website. I noticed one issue and can't figure out another: 1. When you edit an existing video, the site does not keep your video's URL intact.. it blanks it out every time and you have to put it back in again. 2. The "Add Extra Video?" section is quite confusing.. it just says "Key" and "Value" with no explanation. I figured out that Key is the title I guess as the button it adds to the video has a label matching whatever is typed in Key. But, no matter what I type in Value, it never does anything. I tried Youtube v=xxx, xxx, http://etcetc=xxx and even values from already linked videos. What the heck am I supposed to type here? Issue #1 makes trying to test it even more tedious.. heh. The little note below it says Enter the title and url but yeah it doesn't take urls. I'll keep playing with it and try to figure it out in the meantime. I added every method of posting a video I could think of to the extra video section with labels of the type tested here
  12. Site's Video page functionality

    Thank you. I figured that might be what was wrong with the playlist. It sees the v= and just parses that instead of grabbing the list=. Just ran out of patience playing with it to test it further lol. Most likely what is wrong with extra is that it's loading the main url variable instead of whatever we put in Value. extra=x is obviously reading correctly or it wouldn't know the Key (title) to display. I'm sure the not saving the main video url during edit is simply a missing or typoed variable in the default text= part of the input for the form. It'll definitely be a cool feature if they get it working. Just really need to change the text Key and Value to something more meaningful like Title and Url then fix the variable errors. Updated the video to be a playlist for now.. thanks.
  13. Community Outreach: Darknil AKA "Dee_Ehn"

    Sent some cash that way.. for the horde. Or well I guess from it in this case. Having previously been homeless and living in a shelter.. I can relate.
  14. Site's Video page functionality

    I was planning to add videos to it as I finished encoding them.. I liked how it does the tabs under the video to jump to different parts. Linking a playlist would work just unfortunate that Extra Videos part is non-functional as it's a nice feature in concept. Update: Ok so I tried linking a playlist instead of a video. It just plays the first video in the list and stops. These all seem like relatively easy fixes with just some simple variable mistakes. Hope you guys can find the time to take a look.
  15. I second the evasion on Gau. He will be squishy for a pretty long time but can get decent evade. Just finished the decent into hell..er Floating Continent with him even at 19/20 I still needed to max evade and slap bell + guard ring on him just to live long enough to rage. I used him on Dada though.. well I use him on everything including the main sweeper team at Narshe.. he is my MVP after all heh. Don't recall needing safe to survive but I did run him with hp buffing (green beret or relics) to keep him above instakill range until around 15.
  16. RetroArch usually has pretty outdated libraries. You can update them or switch RetroArch over to use real Medafen/Snes9x internally. Helps with Pi to not have too many hoops to jump through.. Worked for my Zero to link straight to latest mednafen.
  17. Who's your MVP?

    He's still quite effective in .5 so far. Griffin used to overheal for me now it seems to be just enough right around the time you can get it and razorleaf works on most mobs. Tumbleweed then is what Griffin used to be in .4 once you can get it. Gotta speak up for my vote! =P
  18. BNW 1.8.5 - Full Playlist

    My latest playthrough of Brave New World using 1.8.5 with the patch fixes. Starts at part 6 because I haven't been able to recover 1-5 from encoding corruption. I am slowly getting them all repaired and reencoded as I come to them. They'll be added to the playlist as they finish. This playthrough was done mostly with my 4yo son doing the driving with me on a second controller trying to keep him from steering off a cliff. He's the one holding the diamond sword in my photo on the user pics thread. We might do some more games if I can pry him off minecraft long enough to play. Apologies if anyone doesn't like my resolution, stretch, and filter settings. I play on a large TV on the other side of the room and this is the only settings where I can read the thing with my old man eyes.
    Brave New World is an essential upgrade to an already fantastic game. I know we all tend to look at FF6 with rose-colored glasses due to nostalgia but, it definitely had its quirks. Many, many bugs and balancing issues. A great story put on top of an Attack-Spammable combat system with characters that are all identical aside from their sprites. The system was capable of depth, but you had to ignore large parts of the game to get it. Brave New World aims to fix all of those issues and more.. rounding out a great story with some really great strategic character design and scripted fights. The magicite character lock coupled with the varied learned and equipped boosts gives you the ability to highly tune characters to specific rolls. The revamp of skill bugs helps to round that out. I can't think of anything that hasn't been tweaked at some point and improved. Dance, Rage, Runic, Lore, Steal, Throw.. all character specific abilities have been improved and now they all feel useful and not bloated. This isn't so much of a mod as it is a expansion or upgrade.. it feels like it was supposed to be there in the first place and I can guarantee you'll miss its features if you go back to the original or a different mod. It really did ruin vanilla for me. During my 1.8.4 playthrough I did a run specifically choosing people that were not optimal (too low, not enough esper levels, incompatible abilities, etc) for each fight and it did show a few issues with some characters completely crushing others. Given that the original game had everyone able to fill every role.. I feel like this was an intentional design choice by the developers. My purpose in doing so was to get a feel for characters I never really got to use or didn't know how they'd do in some situations. There are definitely perfect characters for each role, good secondary backups for roles, and rounders to fill whatever you may need in a pinch. This fumbles a bit with a couple characters like Locke always being either one-shot dead, one-cast out of mana, or survivable punching bag. This is in part due to him being underleveled for 90% of the game (if you don't specifically stop to address it) and also because he doesn't really have anything to balance it out like Throw with Shadow or Raw DPS and rando buff-heals like Relm. He's just kind subpar at EVERYTHING and can steal things that have no impact. A bummer (and possibly my misunderstanding of the character) but the rest of the characters are great and keep improving.. like the Gown/Brush update or the Rage updates. The biggest criticism I can find while digging is that some of the new systems and scripts can be a bit overwhelming for first time players and people that come in thinking the old use-anyone method is going to fly. Not that they should expect that.. it's clearly right on the label. It's just a mindset that I see people fall into every time they come in. Not sure that's the developer's fault really. But, definitely something to keep in the forefront while playing if this is your first time. Second would be the heavy reliance on a lot of fights being turtle-friendly (sap and heal). I see a bit of work to try to mix it up with the latest patch and there are a few bosses that stop it.. just a shame there are all these new abilities and major confrontations result in button mashing again. Most of the current fights have two gears.. turtle-sap or random one-shots you have to clean up. There are definitely more interesting ones here than vanilla though.. at this point I'm just splitting hairs. That said, it is still the most extensive and improving mod for a game I have ever played.. and I've been through romhacking.net's entire library of full mods (Unsure if the fact I'm not joking is sadder than if I were or not). It was the mod that introduced me to Insane Difficulty and NGPlus and all the great people here. One of the most important, and usually overlooked, parts of a mod is the community surrounding that mod.. they are the ones that give suggestions, bug fixes, and test the mods that get released.. it doesn't matter how good your mod could be if it doesn't have the people to help get there. BNW has that. I really think it deserves 4.5 Stars but not an option. I can't do 5 Stars because.. that would mean it is perfect the way it is.. but I still want to see more updates! Can't recommend this mod more.. even if you weren't a fan of FF6 before, this would make you one. P.S. I do apologize if this review jumps around a bit and seems a bit scrambled. My 4yo loves FF6 and won't stop jumping all over me to mention things about BNW that are cool. If that's not an endorsement you can trust.. I don't know what is.
  19. Music Suggestions and Discussion

    When I use to play ME3Coop, I would listen to this on endless loop. Perfect timing for that game.. and is what I was listening to when I soloed my first platinum run. I haven't tried it with ME4. Can't really recommend anything outside of music for gaming. Here is my current playlist I used when I finished 1.8.4 BNW and ME4SP. Blasphemer!
  20. "SNES Injection Guide" on gbatemp tells you how to make your own custom cia files. Though, basicSNESInjector is written by the same dude and is a one-click program to do it for you (There's a link to it at the top of the guide). Either way works.
  21. Tip on registration

    Small tip from someone that's had a flood of spambots for years. Make sure your questions can't be pasted into Google for an answer. It's like the first thing the bots do to try to fill in fields. (1, 2, 4, 8, 16 spits out 32 on search first answer to first suggested search option)
  22. NG+ Member Pictures

  23. Tip on registration

    I mean technically you could probably add a question that wasn't supposed to be answered and a dumb bot would then answer it but if it were marked hidden a bot would know to skip it.. they read web pages the same as people do. I guess you could try and match the background and misalign the answer box so that the user doesn't see it. But, it would be far more difficult to tweak and get right than just rotating custom questions every month or when a bot does bypass it. A better approach would be a simple question but with a condition on it that the bot wouldn't know what to do with.. like "What is the url of this website with the first two letters spelled out?" Bots are horrible at condition statements because they're all written different depending on the person writing it.
  24. Monster Tactics

    Yep.. it's just that Mednafen has a flag that's compiled by default to do strict sector checks so a lot of major change mods fail on it.