Damn, this looks fantastic. It's always amazing seeing what can be done to FF6 now days while I'm still like mentally thinking of Pandora's Box as The FF6 romhack (*grumble*), yet BNW and this clearly go above and beyond. Can't wait to play!
Not sure I like the idea of there being so many steals. My biggest complaint with FF9 is the amount of time spent in boss fights that can't dream of killing you while you just sit there failing to steal. Either the items are crappy and not worth the time finding out what they are, or they will generally be too good and then it just becomes routine to have to bring a thief. Hell, if I'm being honest I hate Locke as a character anyway (battle wise he is great) and would love to see steal spread out to more characters, maybe even a spell form of it.
Given you plan to blank out the common when obtaining the rare, how feasible would it be to make a visual to show the difference between a common and rare in the event that we get the rare first? I'd love not having to waste a turn using an attack that will just outright miss.
Excellent. On that note, how many people like hunting down all the shit that Strago can do? If there was a way to guide the player into finding the skills that would be great. My first thought was maybe scripting in a reaction from Strago mid battle if an enemy could teach him something but I have no idea if it's possible to add scenes like that to random fights.